Hi Keith, I hope I didn't mangle your article too much in my summary. ;-)
I'll just reiterate that gameplay, game mechanics, and game design are fundamentally different than storytelling. And in many ways, they are contradictory activities. People can look elsewhere for a better understanding.
The best videogames for me are the ones where story doesn't get in the way of gameplay, mostly because videogame stories are nothing more than cliche-ridden simplistic dreck that would embarrass a comic book writer. I liked Kieth's article because actual gameplay in AAA videogames doesn't seem to be a priority for most companies.
And what I like is the gaming part of Videogames, you know the part that can be frustrating and challenging and rewarding. The part of Videogames I don't like is a relentless story that makes me feel like the gaming parts of the game are getting in the way, and that the only reason to go through the motions is to get to the end of the story. ymmv
I would classify most (not all) AAA videogames as marginally interactive fiction with some gameplay elements. The actual -game- part of AAA video games has been marginalized. But instead of theorizing, I'm just going to look at a few real life examples.
Heavy Rain: Enjoy it for it's novelty value, but as a story it was dreck and the gameplay mechanics were garbage, nor will I buy another game like it because I've been-there-done-that. It is the epitome of interactive video game story telling.
Super Mario Galaxy 1&2: My 2 all time favorite AAA videogames. Sure you have a goal, but thankfully there is almost zero story. It is however chock-o-block full of great gameplay and interesting characters and game ideas. Completing those games 100% was a real challenge, and actually skill based. Nintendo still make actual games.
Mass Effect 3: Maybe when it's $5 and I'm between girlfriends. But even then, I doubt it because I know the story will be terribad and the gameplay simple, everybody's a winner type of stuff, and will be almost no different than ME2. & I've Been there done that.
Crysis: My favorite fps because the gameplay actually has some depth to it. Yes the graphics are nice etc, but being able to approach things your own way was great fun. & the story? I really couldn't have cared less and couldn't tell you what it was, even though I played through it 3 times.
Crysis2: Once and done.
Blizzard Games: Blizzard actually cares about the gaming elements of their games, and spends real money developing them, not tacking them on as an afterthought. Starcraft, Diablo, WOW all have much in the way of replay value. Many people think that WOW doesn't actually begin until you've maxed out your levels and complete the story, which is why there are players there who have been playing that game for years. It will be interesting to see how SWTOR fares after people have completed those stories, will the game part of their mmorpg be good enough to keep people playing?
New Vegas: One of the things that I appreciated with that game was that the developers gave you a nice open world with lots of interesting characters and no real imperative to finish the story (i.e. the world wasn't about to end, and only YOU can save it by killing a bunch of enemies). In that game, the devs were clever in that the stories were part of the gameplay mechanics. I would argue that part of the gameplay was wandering and interacting. The first time I played it, I never finished the courier's story arc because I didn't feel compelled to. It was enough to have wondered around for 50 hours, and to have gotten a good sense of what the devs had created.
I'll just reiterate that gameplay, game mechanics, and game design are fundamentally different than storytelling. And in many ways, they are contradictory activities. People can look elsewhere for a better understanding.
The best videogames for me are the ones where story doesn't get in the way of gameplay, mostly because videogame stories are nothing more than cliche-ridden simplistic dreck that would embarrass a comic book writer. I liked Kieth's article because actual gameplay in AAA videogames doesn't seem to be a priority for most companies.
And what I like is the gaming part of Videogames, you know the part that can be frustrating and challenging and rewarding. The part of Videogames I don't like is a relentless story that makes me feel like the gaming parts of the game are getting in the way, and that the only reason to go through the motions is to get to the end of the story. ymmv
I would classify most (not all) AAA videogames as marginally interactive fiction with some gameplay elements. The actual -game- part of AAA video games has been marginalized. But instead of theorizing, I'm just going to look at a few real life examples.
Heavy Rain: Enjoy it for it's novelty value, but as a story it was dreck and the gameplay mechanics were garbage, nor will I buy another game like it because I've been-there-done-that. It is the epitome of interactive video game story telling.
Super Mario Galaxy 1&2: My 2 all time favorite AAA videogames. Sure you have a goal, but thankfully there is almost zero story. It is however chock-o-block full of great gameplay and interesting characters and game ideas. Completing those games 100% was a real challenge, and actually skill based. Nintendo still make actual games.
Mass Effect 3: Maybe when it's $5 and I'm between girlfriends. But even then, I doubt it because I know the story will be terribad and the gameplay simple, everybody's a winner type of stuff, and will be almost no different than ME2. & I've Been there done that.
Crysis: My favorite fps because the gameplay actually has some depth to it. Yes the graphics are nice etc, but being able to approach things your own way was great fun. & the story? I really couldn't have cared less and couldn't tell you what it was, even though I played through it 3 times.
Crysis2: Once and done.
Blizzard Games: Blizzard actually cares about the gaming elements of their games, and spends real money developing them, not tacking them on as an afterthought. Starcraft, Diablo, WOW all have much in the way of replay value. Many people think that WOW doesn't actually begin until you've maxed out your levels and complete the story, which is why there are players there who have been playing that game for years. It will be interesting to see how SWTOR fares after people have completed those stories, will the game part of their mmorpg be good enough to keep people playing?
New Vegas: One of the things that I appreciated with that game was that the developers gave you a nice open world with lots of interesting characters and no real imperative to finish the story (i.e. the world wasn't about to end, and only YOU can save it by killing a bunch of enemies). In that game, the devs were clever in that the stories were part of the gameplay mechanics. I would argue that part of the gameplay was wandering and interacting. The first time I played it, I never finished the courier's story arc because I didn't feel compelled to. It was enough to have wondered around for 50 hours, and to have gotten a good sense of what the devs had created.