Games in which you play as evil

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Djorgal

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tl;dr : I'm searching for any game in which you can play the protagonist as evil, if you know any that's good please do share. I also proceed in giving several examples and explain why these fit my criteria or not (a few spoilers)

Hello everyone, I'd like to be the bad guy and want to know any good game in which you play as evil, it doesn't matter the platform or age of the game but I'd prefer the narrative to be well written and preferably emphasized. Even a well written mod or a pornographic game would be great, actually it could even be a good idea because these lacks the restrictions needed to publish a mainstream game.

I guess I'll start with what I don't want. Games in which you are an antihero or a plain psychopath :

Prototype : Alex Mercer seek the truth and justice. Yes he's a terrorist and doesn't care who he hurts to achieve his goals but the goals themselves aren't evil. Also... starting with amnesia... seriously?

God of War : Kratos is a murderous psychopath, but the game make it seem his actions to be justified, the gods he fights are portrayed as worse than him.

I want a protoganist who knows himself to be evil or at least who goes against genuinely good people.

Manhunt : Same as God of War in more extreme way, it even manage to put you up against people that are worse than your character (admitedly not by a large margin ^^).

Hatred : There's no narrative in this game, in doesn't go further than its premise, that you are a psychopath.

All of these games lack choice. What's truly evil is having the choice between several options and purposefully choose to cause harm :

Star Wars : Knights of the Old Republic : I think this one is the best example of what I want. It trully give you the feeling of being a sith lord. You manipulate, you betray your allies, you backstab all of that in order to gain more power, to exact revenge, for the sheer fun of it or even simply to prove a point.

Even though I had decided to follow the path of evil I did hesitate to force Zaalbar to kill the twi'lek brat. The fact being that I'm not actually a complete sociopath and some of these decisions I find somewhat disturbing to make, but that's exactly the thrill I'm seeking.

Only drawbacks of this game is that the mechanics and graphisms didn't age very well.

The are several other games with a morality system with two axis, I find it not often really succesful though.

Mass effect : The game is great, just renegade Shepherd isn't evil, he's just a dick.

Grand Theft Auto : Great games, although rather than evil you're mostly just a scum.

Path of Evil (a fan made mod for Neverwinter Night 2) : You play in a dungeon and dragon setting the story of a vilain before he threatens the realms.

Of course since this is a single man's work one can't expect the finish of what a team of professionals would make, but i really did enjoy it and there've obviously been lots of dedication put into it. There's about as much content in this mod than in the core campaign.

The core campaigns of NWN, 1 or 2, aren't very good for playing vilains. These are meant to be played by a benevolent character. Sure you have options to be a jackass toward everyone you encounter. Sure your character complains asking why he should care about fighting the evil,... but you still end up doing it. Doing the same things as a benevolent character while complaining that you shouldn't have to do it isn't really what I call evil.

Overlord : (I only played the 2). That's a great game and the entire premise is that you play as evil. Admitedly it's goofy evil which is perfectly fine; but the problem is that you hardly ever do anything that is evil, cruel or even injustified. You're a sorcerer and you fight against an empire who forbids magic and try to exterminate magical being, leading a rebellion against an oppressive empire isn't evil, in this case it's even self defense and a question of survival.

One could argue that the process of forging which requires you to sacrifice your minions by the hundreds is really evil but the game emphasizes the fact that these minions are happy to die for you and they do cheerfully jump in the fire, it kind of alleviate the moral hurdle of doing that. Especially since you don't really have a choice, it's not like you could forge any other way and spare your minions. It's not really a sacrifice if you can't choose not to do it, purposefully choosing the easy way and killing your servants that would be evil.

Evil Genius : In this game you play as a Bond movie like vilain and manages a secret lair on an Island. Also somewhat goofie evil but in this one you really act the part ; you're bent on world domination, you coerces mob bosses from around the world to work under you, you lure, kill and torture agents. Your minions may torture someone by dancing Michael Jackson style in front of them, but goofie though it may be, that's still torture.

In this game the evilness isn't only through the narrative but also through the game mechanics themsleves. For example a good way to increase the loyality of your minions is to choose one that is on the brink of betraying you and execute him in front of the others. You completely have the choice of not doing it and to inspire loyalty by other means (which is very hard) or to accept that every now and then a minion will leave your organisation.

I really like that because it's not the game at one point giving you two boxes : Kill him or spare him. You take the initiative of the decision by yourself.

A problem with that game would be that the narrative lacks a little bit of scope.

Papers, please : In a very different kind, I think it's still worth mentionning when talking about the evil through game mechanics. You're an immigration inspector who checks arrivals' documents. You do have some opportunities to accept bribery and corrupt you. What's great about it is that even if you want to remain honest, the games pushes you to become slowly more corrupt while never forcing you.

Darkest Dungeon : You have to hire henchmen to explore your "family dungeon". You can if you want take good care of the heroes you've hired but it cost money, or you can hire wannabee heroes, send them to fight unspeakable horrors in the utter darkness without so much as a torch, take the loot they come back with and send them back to the gutter you found them in, body and mind shattered.

P.S : The examples given aren't in an order of preference, the order is that of relevance to the point I'm trying to make.

Edit : Lots of great games have been mentionned, some I didn't know about, some I forgot to mention and others I didn't mention because I didn't think it was relevant.

Bioshock : A great game with a very well written narrative. As for playing as evil there is an evil route but saddly the game merely gives you the illusion of choice as there is no consequence for your choice.

Star Wars - Jedi Academy : Choosing the Dark Side does make your character slighlty stronger but also makes the end of the game harder, this one does give a sense of consequences for your actions.

Star Wars - The Old Republic : I didn't mention it initially because I already mentionned KOTOR. I feel like this game suffered from BioWare's choice wheel that gives you only three choices per dialogue node. In KOTOR you had as many dialogue options as was relevant, in TOR when you have a moral choice it gives you only two options good or evil and the evil is mostly just senseless killing. As Darth Bane put it : "Killing without reason or gain is a petty pleasure of sadistic fools."
If you play as a sith lord you're going to want to have choices that spans different ways of being evil.


Shadow of the Colossus : It's written like a tragedy, it portrays the slow decline of a man overtaken by grief... and literal demons (but that's a metaphor). Willingly damning himself for his lost love.

Tyranny : Not out yet. Based on the technology of Pillars of Eternity you start out as a general under some sort of evil overlord.

Vampire the Masquerade : Bloodlines : One of my favorite game ever. I didn't mention it initially because I feel like you mostly fight for your own survival in an unforgiving world and there's nothing evil in that. Sure you're a vampire and have to drink human blood, but that's not your fault. Still the game does allow you lots of choices that have consequences within the game and some are really evil.

Vampire the Masquerade : Redemption : You're a crusader wounded in battle who falls in love with the nurse that heals him. Until a lady vampire chooses him to become her child. The story span a thousand years and end in the year 2000, you're a walking anachronism, but will you evntually earn your redemption and get reunited with your love or will you embrace your damnation and become the monster you were fighting?
That game has a great narration, the gameplay and graphics didn't age well though.


And here are the ones I either haven't tried or don't have a comment about : Saint Row 2, Baldur's Gates 1 and 2, Dragon Age Origins, Fable, Planescape Torment, Final Fantasy tactics advance, Jagged Alliance 2, Dungeon Keeper, Undertale, Age of Wonders, Crusader Kings 2, Blackguards, The Witcher, NWN : Mas of the Betrayer, Lucius, Shovel Knight: Plague of Shadows DLC.
 

Tilly

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It's pretty much necessary in Jedi Academy because the force lightning and choke are the only force powers worth getting. Go play it if you haven't already, awesome game.
 

Hades

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God of War is in a bit of special position when it comes to villain protagonists. As you say the game portrays the gods as worse but...they don't really succeed in doing so. Whatever the game says about the gods its still Kratos who destroys the world(While Zeus implies a desire to rebuilt it) for a ''vengeance'' he really hasn't any right to considering he was allowed to kill Ares for the same reason Zeus killed him. Both gods of war got punished for abusing their powers. Kratos is still the villain of the tale, the developers just didn't realize it.

You play a pretty clear villain in Saints Row 2. The boss is actually worse in many ways then those he faces and he is a complete psycho.
 

Djorgal

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Yes I've played Jedi Academy, actually I think I've played every single star wars game that was ever published and read several dozen of books set in this universe. I just didn't want to fill my post with just Star Wars ^^

In Jedi Academy going for the Dark Side does make your character stronger but it also makes the final mission harder. I find it really well done because it makes your choices matter, there are consequences, even though the game stay somewhat balanced (if you were just punished for choosing one side that wouldn't be fun).
Bioshock for example doesn't succeed in that. Whether you choose to save or kill the little sisters your choice is rendered moot by in the end getting exactly the same reward. I like choices to have consequences, if you're only given the illusion of choice that's underwhelming. It's a great game though.

As for God of War I completely agree. That's why I said the game make it seem his actions to be justified, they're not. The game doesn't embrace the evilness of its own protagonist, and quite frankly it's poorly written. They could have done it, made it more than just a power trip, made it sometime even disturbing.

Never played Saint Row nor Shadow of the Colossus, added to my to do list.
 

Salsajoe

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Overlord
You play an evil overlord who commands and army of minions. They can be commanded to kill and loot stuff and people from villages. You make a couple of choices throughout the game like, take this food for yourself and gain life-force (a kind of resource to summon more minions) or give it to the villagers. You capture some mistresses and generally do evil actions that somehow end up having some good consequences like murdering corrupt 'roman' politicians etc.
 

Raddra

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Final Fantasy Tactics Advance.

You play as Marche, who's sole quest is to bring about Armageddon in the world he's in, re-cripple his friend who got out of his wheelchair and erase the existence of the person who calls you his best friend.
 

Chaos Isaac

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Raddra said:
Final Fantasy Tactics Advance.

You play as Marche, who's sole quest is to bring about Armageddon in the world he's in, re-cripple his friend who got out of his wheelchair and erase the existence of the person who calls you his best friend.
To be fair. He's in a fairy tale book. Literally. All you do is end everyone's delusions and bring them back to reality.

You don't erase the existence of your best friend, you destroy the false manifestation of his mother, evil version of best friend, and the idea his father is this great knight who has control.

You make your (Marche's) little brother return to a world where he is a cripple, because unfortunately that's reality, and everyone has to deal with what they're served.

And then the girl gets over her hair issues.

I mean, he's not really evil. It's at worst tough love. "You can't live in a fantasy, you have to face reality." But you can use a fantasy to confront reality, I guess? Maybe. Probably.
 

Naldan

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Fallouts. Every single one of the main series except for Fallout 4 and including New Vegas.

Dungeon Keeper.

You can play evil in so many RPGs, but not as the antagonist of course. That makes or breaks a lot of RPGs for me at least. Baldur's Gatesss, Mass Effects, Dragon Age Origins at least, Fable even, that's the main gimmick after all.

If I remember correctly, there were some vicous possibilites in Alpha Protocol and Binary Domain.

I think you can have child workers in Jagged Alliance 2. You can at least have a lot of psychos in your party(/ies), who do real psycho-stuff. Including your main character.

Shadow the Hedgehogs :> AFAIK, there are many endings to these games with evil branches.
 

Glongpre

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I heard Planescape Torment has one of the better evil playthroughs, although I personally never played through it as evil.
 
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It's more or less just been announced, but Tyranny is a game where evil won, and you play a general in the villain's army tasked with smoothing over the transition of the populace to the evil overlord's new rule. It's not out yet, so it could be good or bad, but it's got an interesting concept and Paradox has a good track record.

Edit: This dev diary is well worth reading, if you're curious about the game https://blog.tyrannygame.com/2016/04/21/dev-diary-1-the-vision-of-tyranny/

Ezekiel said:
Shadow of the Colossus. Let me explain: You kill the colossi (and nearly kill your best friend Agro) for selfish, unnatural reasons, serving Dormin until they consume you. The colossi die with melancholic music and you have to look at their bodies in the credits. Shadow of the Colossus had a villainous protagonist who wasn't the typical video game dick.
Highly recommend spoiler tagging this
 

freaper

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+1 for Dungeon Keeper, or alternatively War for the Overworld.

It's a dungeon management game where you control scores of fantasy creeps and ghouls and have to wipe out the "good and just".
 

remnant_phoenix

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Ezekiel said:
Shadow of the Colossus snip
I never really thought about it that way, but yeah, the game really does take on a new light when you look at it from the perspective of "I'm the villain of the story."
 

Madmatty

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heres an example also and example of a game that needs a remastering Blood. your character is a bad guy but he has a sense of humor. the first game needs to be remastered for sure.
 

kilenem

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The GTA series: Self Explanatory

COD Blacks Ops: There were no good guys in the cold war

The Borderlands Series: You murder 100,000's if not millions of people in the search for loot.

Transformers High Moon Series: War For Cybertron and Fall of Cybertron let you pay as the Decepticons
 

Frankster

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Evil Genius came to mind.
You're a bond villain in your super secret base, going around making the world an unhappy place and dealing with the pesky do gooders trying to stop your plans. What I especially liked is like Dungeon Keeper, you can build tons of dungeons and then have your evil genius come to gloat over their sobbing enemies before torturing them. It's good to be bad.

Seeing OP talk about neverinter mods reminded me.. There was actually a really awesome trilogy of modules that basically follow on straight from the evil ending and has you starting out in your evil castle twirling your moustache as your dark forces lay siege to all that's good.
The intervention of the gods themselves cheat you out of your final victory fairly quickly so you're forced to go out and do stuff for yourself. Also you had either evil Aribeth the concubine or your faithful gobbo bard and his doom song sticking with you to further make the transition between official campaign and fan made sequel.

..I miss that module, thanks for reminding me of NWN stuff OP I'm adding that to my replay list.
 
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Glongpre said:
I heard Planescape Torment has one of the better evil playthroughs, although I personally never played through it as evil.
Torment is a good example. There's one instance engraved in my memory, where you can decide how to deal with an ill githzerai(think Spock elves) that asks you to end her life. You can refuse, do it yourself, or make your githzerai party member do it... you can also order him to do it in the slowest and most painful way he can, just to check if certain oath still works.
Furthermore, the game drops here and there hints that your character's previous incarnations weren't exactly pleasant people.

OT: Shadowrun: Dragonfall. The work of a shadowrunner is often dirty, so even if you roleplay as a "good guy" you'll have to do some questionable things. You can also just play as cold bastard that cares only about payment, doesn't mind dealing with terrorist organizations and in one of the endings
Can side with the big bad, which will result in accidentaly dooming entire planet.
 

Mangod

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MrCalavera said:
Glongpre said:
I heard Planescape Torment has one of the better evil playthroughs, although I personally never played through it as evil.
Torment is a good example. There's one instance engraved in my memory, where you can decide how to deal with an ill githzerai(think Spock elves) that asks you to end her life. You can refuse, do it yourself, or make your githzerai party member do it... you can also order him to do it in the slowest and most painful way he can, just to check if certain oath still works.
Furthermore, the game drops here and there hints that your character's previous incarnations weren't exactly pleasant people.

OT: Shadowrun: Dragonfall. The work of a shadowrunner is often dirty, so even if you roleplay as a "good guy" you'll have to do some questionable things. You can also just play as cold bastard that cares only about payment, doesn't mind dealing with terrorist organizations and in one of the endings
Can side with the big bad, which will result in accidentaly dooming entire planet.
Shadowrun: Hong Kong also gives you the option to play as a complete bastard, and arguably makes it far more monstrous:

One of the endings has you feed half your running team, including your adoptive brother and father, as well as the entire Kowloon Walled City-slum (which houses at least a million people) to Qian Ya [http://halycon450.deviantart.com/art/Qian-Ya-the-Queen-with-a-Thousand-Teeth-560427998] in return for 14 years of good fortune.
At least the bad guy of Dragonfall thought he was doing good; here, you just screw over everyone for your own gain exclusively.

Shadowrun had some great bad guy things to do :)

And I'll second Dungeon Keeper for being deliciously hammy Evil.
 

Scarim Coral

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Two games come to my mind

Fable (and aswell the franchise as a whole)- You can be evil right from the start and people will react differently if you were good or evil.

Undertale- Good thing about that game is that the people in that world will react according to your deeds.
 

The Madman

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Dark Messiah of Might & Magic makes being evil so deliciously fun I've never actually managed to finish a 'good' playthrough, it's so boring by comparison.

Baldur's Gate 1 and 2 let you embrace your inner evil god and even recruit a similar minded party of selfish, violent, and outright twisted companions to your side. Admittedly playing 'full evil' is kinda a hard mode since it means vendors will charge you more for having a poor reputation and guards might attack, but who said being evil was easy?

If you don't mind strategy games there's a whole host of them out there that let you play as the baddies. Age of Wonders is my personal favourite, if only for the feature to see the world dying around you as your evil empire grows in power. There's just something so compelling about seeing the map change to reflect your evil influence spreading. GalCiv2 (Haven't tried 3 yet) and Crusader Kings 2 are also great picks for games in which to play an evil dick. Hell, being a twisted bastard is practically mandatory in CK2 if you want to really do well.

Since you mentioned one for NWN2, there's also a really good mod for NWN1 called Revenant which allows you to be pretty evil. The story of the mod being that you are, go figure, a Revenant raised from the dead to avenge your own death. Whether you choose to be an unstoppable undead monstrosity or a more redemptive figure is up to you, but the evil path is both pretty satisfying and makes sense.