Jarl said:
In that vein, how well does the Dragon Age games conform to the model set out by the Mass Effect games, and which would be the best to start with for someone completely new to the series?
Better than Mass Effect, actually. Origins had a large party, and every member of your party had some backstory to them that you didn't find out about until later on. I'm not going to spoil any for you, but there are chances to "Harden" some characters once they are forced to confront their past, finding out things aren't as happy as they thought they might be afterwards. Hell, there's even an entire DLC dedicated to one of the female leads, where you play as her through her backstory, which brings more context to the main game. DA2 also has some fairly deep characters, though they seem from another genre entirely which can be annoying at times.
Choices also affect more than Mass Effect's choices did. Rather than simply "Oh hi, I saw you last game so I'm here again to say hi" choices, the choices in Dragon Age have some meaning - within their individual games anyway. We'll see if they have wider meaning in Inquisition. In Origins you are tasked with assembling an army to fight the blight. At each place you visit you are given a choice of who to help out of two sides. The side you choose will fight with you in the final battle. There are also some occasional times where you can boost the strength of some of the forces through talking to the leaders of more outcast sects, and convincing them to work with the main ones in the final fight. And unlike in ME3 where all this means is "Salarians are here, Turians are here, Asari are here, Alliance is here, Quarians are here, Geth are here. Everyone's here commander", this actually has an impact on the game. During the final battle you are able to call in the various armies you have assembled to help you fight, and in the final boss battle all the armies you assembled are there regardless, as well as any of their leaders or notable characters that you kept alive, fighting alongside you to defeat the archdemon. Anyone that you killed or didn't help won't be there, meaning the battle may be easier or harder. DA2s choices don't work in quite the same way. They are more personal, and choices that you may not have realised you were making can end up leading to characters dying, or being taken away, or running away, or turning against you. There are only a few instances of this, but they are generally done effectively. There are also the head nods to your choices in DA:O and awakening, though some of them are entirely disregarded/retconned. Mostly character deaths.
Specifically, she enjoys the deep characters and the way the game reacts to player decisions. It is also important for her to be allowed to play a female character.
Suggestions for other, similar games are also very welcome. She loves Vampire: The Masquerade Bloodlines, and the main draw for her is games with a well-told story and/or a deep, immersive world.
This makes things difficult. I'll run through the suggestions in the thread so far that I have played, and why this presents problems.
Skyrim Characters are not deep. Hell, characters barely exist. They do, but they have little 'character' to them, and the entire world feels lifeless. You can tell you are playing a game with generic NPCs, whereas in ME everyone at least seems to have character to them. Same generally goes for other Bethesda games. For this reason I would not recommend. There are also few choices in the game, and after that choice is made and the quest arc completed there is almost nothing changed by that choice.
Walking Dead Can't play as a female, though it does centre around a female character with the story.
Planescape Torment Can't play as a female
Deus Ex Surprise Surprise, you can't play as a female
Alpha Protocol Can't play as a female
Witcher Can't play as a female
A few notes after this:
I would highly recommend playing the Witcher 2, despite not being able to play as a female. It is an amazing game, with choices having a massive impact on the second arc in particular, and carrying through to the finale to decide the state of the world, who lives and who dies, based off your choices throughout the rest of the game. It is very well done, and you should play it.
The older Bioware titles are also good suggestions. I don't remember a ton of choice and consequence in them, but its been a while. The characters are, however, very well done, and they are fun games nonetheless.
Additionally, be careful with the Dragon Age games. Origins/Awakening are old style RPG games. Nothing is based on player skill like Mass Effect is almost entirely, its all based on the tactics you play with, and the stats and abilities of the characters you build. The second one is similar, but with more button mash combat, which is simultaneously quite broken at times, and has worse graphics than the original in addition to a more anime based art style and a story that is questionable at best.