Games, Movies, or Real Life?

Recommended Videos

Anarchemitis

New member
Dec 23, 2007
9,102
0
0
From what I've seen on this little old Earth, action, effects and things that happen have fit perfectly into my little 3 categories for classifying how things work.

Movies, Video Games and Real Life.
Noted the shown definition of action, effects and things that happen are in regards to instances that occur in movies and video games frequently, such as explosions, being shot, falling, being healed and other characteristics that movies and games depart from real life so distantly.

Take being shot:
Real Life: Unless the victim is extremly well conditioned and ridiculously impervious to pain, he could proceed to go to a hospital and survive. Unless the shot hits a vital organ, hits a major blood vein or something else important. And in the case of a headshot, the bullet has to be going faster than the average pistol to penetrate the skull.

Movies: Similar to real life except the definition of "extremly well conditioned and ridiculously impervious to pain" is much lower in standards than real life and unless the victim is annonymous to the storyline, there are remote chances the bullet will actually do significant damage.

Video Games: Who cares if he's shot? He can take oooh.. 12 more until he dies. Unless they're bullets from a sniper, than He can only take 2. Oh, And regardless of weapon, Headshot=kill.

And the simplification continues.

Do you think these definitions should be changed? Should Video games actually persue a course of realism to this extent?

I wanted to just get this question out there because I thought it had to be said.
Personally and frankly I beleive not. Take the shot instance again: Your player is shot in the shoulder and the bullet penetrates the Thyrocervical artery and you die of blood loss from a single shot. That would make for a pretty lousy game in my book.
 

Easykill

New member
Sep 13, 2007
1,737
0
0
I would say no, but thats probably just because my slow reaction time makes me bad at realistic games, I have no time to recover before Im DEAD.
 

PurpleRain

New member
Dec 2, 2007
5,001
0
0
Real life: You shoot a guy. He cries, bleeds, sputters and shakes. You feel guilt, shame, remourse, depressed.

Movie: Main character dies. You shout out "Nooooooo!" And dependeing on the movie (if it isn't a hardcore action flick) it may make you feel sad, maybe depressed.

Game: You kill a guy and move on. No remourse for the dead. Sometimes you feel good about it. "Ha take that!"
 

Dectilon

New member
Sep 20, 2007
1,044
0
0
"Movie: Main character dies. You shout out "Nooooooo!" And dependeing on the movie (if it isn't a hardcore action flick) it may make you feel sad, maybe depressed."

I would actually shout "Fuckin' finally!" if it was a Die Hard movie ^^

The severeness of being shot can vary heavily in movies. If it's an action movie it can be everything from instagib to game-on-easy class. If it's a drama it's probably instagib too, although with maybe 20-30 seconds for a short tirade.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
3,204
0
0
If your hit in the thigh wouldn't the ruptured artery make you bleed to death?

Not many games wouldn't work if you felt remorse after every kill, who wants to play to get upset whith themselves?
 

Dectilon

New member
Sep 20, 2007
1,044
0
0
Fire Daemon said:
If your hit in the thigh wouldn't the ruptured artery make you bleed to death?

Not many games wouldn't work if you felt remorse after every kill, who wants to play to get upset whith themselves?
Silent... Hill ;)
 

Knight Templar

Moved on
Dec 29, 2007
3,848
0
0
In Dues Ex: Invisible War you can turn on Real Dificulty, its right above hard. I fall more than a meater, I die. I get shot, half my life is gone unless it was a bad shot. I shoot anywere but the foot on the enimies, I kill Them. It sucked!
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
3,204
0
0
Dectilon said:
Fire Daemon said:
If your hit in the thigh wouldn't the ruptured artery make you bleed to death?

Not many games wouldn't work if you felt remorse after every kill, who wants to play to get upset whith themselves?
Silent... Hill ;)
ahhh of course.
 
Nov 15, 2007
301
0
0
Tom Clancy games are generally unforgiving when you get shot, and I know a lot of people who hate them because one bullet can mean death. If a game is going to make one, or two bullets deadly the entire game is going to have to be rebalanced to account for this. I think it can be done well, but it definitely isn't a direction I want the industry at large to move toward.
 

Larenxis

New member
Dec 13, 2007
1,648
0
0
It is a bit odd how video game logics work. I get shot in the head twice, but I shot the guy in the feet four times, so he's dead.
When it comes to movies, I'm enjoy realism, but in the case of Die Hard, No Country For Old Men, Shoot 'Em Up, and other movies with total badasses in them, a bit of bullet tolerance is pretty awesome.
 

ZeroExclamation

New member
Jan 2, 2008
11
0
0
Personally, if games were to be made realistic, the best implementation for that would be some sort of advanced RTS. If you were to have realistic measures of damage in an FPS, it would be excruciatingly frustrating as you wouldn't get very far.