From what I've seen on this little old Earth, action, effects and things that happen have fit perfectly into my little 3 categories for classifying how things work.
Movies, Video Games and Real Life.
Noted the shown definition of action, effects and things that happen are in regards to instances that occur in movies and video games frequently, such as explosions, being shot, falling, being healed and other characteristics that movies and games depart from real life so distantly.
Take being shot:
Real Life: Unless the victim is extremly well conditioned and ridiculously impervious to pain, he could proceed to go to a hospital and survive. Unless the shot hits a vital organ, hits a major blood vein or something else important. And in the case of a headshot, the bullet has to be going faster than the average pistol to penetrate the skull.
Movies: Similar to real life except the definition of "extremly well conditioned and ridiculously impervious to pain" is much lower in standards than real life and unless the victim is annonymous to the storyline, there are remote chances the bullet will actually do significant damage.
Video Games: Who cares if he's shot? He can take oooh.. 12 more until he dies. Unless they're bullets from a sniper, than He can only take 2. Oh, And regardless of weapon, Headshot=kill.
And the simplification continues.
Do you think these definitions should be changed? Should Video games actually persue a course of realism to this extent?
I wanted to just get this question out there because I thought it had to be said.
Personally and frankly I beleive not. Take the shot instance again: Your player is shot in the shoulder and the bullet penetrates the Thyrocervical artery and you die of blood loss from a single shot. That would make for a pretty lousy game in my book.
Movies, Video Games and Real Life.
Noted the shown definition of action, effects and things that happen are in regards to instances that occur in movies and video games frequently, such as explosions, being shot, falling, being healed and other characteristics that movies and games depart from real life so distantly.
Take being shot:
Real Life: Unless the victim is extremly well conditioned and ridiculously impervious to pain, he could proceed to go to a hospital and survive. Unless the shot hits a vital organ, hits a major blood vein or something else important. And in the case of a headshot, the bullet has to be going faster than the average pistol to penetrate the skull.
Movies: Similar to real life except the definition of "extremly well conditioned and ridiculously impervious to pain" is much lower in standards than real life and unless the victim is annonymous to the storyline, there are remote chances the bullet will actually do significant damage.
Video Games: Who cares if he's shot? He can take oooh.. 12 more until he dies. Unless they're bullets from a sniper, than He can only take 2. Oh, And regardless of weapon, Headshot=kill.
And the simplification continues.
Do you think these definitions should be changed? Should Video games actually persue a course of realism to this extent?
I wanted to just get this question out there because I thought it had to be said.
Personally and frankly I beleive not. Take the shot instance again: Your player is shot in the shoulder and the bullet penetrates the Thyrocervical artery and you die of blood loss from a single shot. That would make for a pretty lousy game in my book.