So the OP is saying that games aren't expensive if you wait for sales or until the game is so old it couldn't be sold for more than a pittance? How do you not see the bullshit logic there. People complain about the price of NEW games.
Used games been given more shelf space than new has more to do with how retailer agressivly market these games than anything. That said Uncharted is the ying to my niche example. Plus imo there is a difference between £40 RRP that depreciates in price over time with a tail and the game been sold at £20 at launch where the publishing, retail and distro costs to be deducted before the devs get a cut.Treblaine said:I think the single biggest piece of evidence indicating the market is not saturated is quite how prevalent Pre-owned games are in the market. 75-80% of the shelf space in games retail stores is for pre-owned. That means a huge proportion of the market cannot afford to buy new and the few who do buy new are very likely to trade in the recoup the huge loss they made.TrevHead said:Lower prices don't always = more sales and cash for the developer, as there is a finite number of players with money and time to play them...
I've made this clear and you have been told this, the market means the PEOPLE WHO BUY the games. This is not about a minority of retail-shop owners making mad profits while the people who actually MAKE the game and the people who PAY for and PLAY the games get shafted.Baldr said:Treblaine said:I think the single biggest piece of evidence indicating the market is not saturated is quite how prevalent Pre-owned games are in the market. 75-80% of the shelf space in games retail stores is for pre-owned. That means a huge proportion of the market cannot afford to buy new and the few who do buy new are very likely to trade in the recoup the huge loss they made.TrevHead said:Lower prices don't always = more sales and cash for the developer, as there is a finite number of players with money and time to play them...
Quite the opposite, they(retail) markets used games over new is because they can take a greater portion of the profit by reselling. Instead of taking a small percent of the new game and sending the rest back to the publishers, they only lose what they have buy the game for, which is less than half of what they sell it for depending on the title. They can essentially undercut the new games, and make a larger profit.
"the game been sold at £20 at launch where the publishing, retail and distro costs to be deducted before the devs get a cut."TrevHead said:Used games been given more shelf space than new has more to do with how retailer agressivly market these games than anything. That said Uncharted is the ying to my niche example. Plus imo there is a difference between £40 RRP that depreciates in price over time with a tail and the game been sold at £20 at launch where the publishing, retail and distro costs to be deducted before the devs get a cut.Treblaine said:I think the single biggest piece of evidence indicating the market is not saturated is quite how prevalent Pre-owned games are in the market. 75-80% of the shelf space in games retail stores is for pre-owned. That means a huge proportion of the market cannot afford to buy new and the few who do buy new are very likely to trade in the recoup the huge loss they made.TrevHead said:Lower prices don't always = more sales and cash for the developer, as there is a finite number of players with money and time to play them...
While some of the most popular games like Ninty 1st party games tend to keep their value the same cant be said for 95% of the games released, most bomb in price quickly. FYI if youre UK / PAL you can get uncharted for £25 off the intenet rather than pay more from a brick and mortar shop.
Do agree with you on MS milking XBLA, its a rippoff. the main reason I buy gold (I bought 4 months for 11 quid from the internet) is because I buy alot of XBLA games on the gold only weekly sales so i'm actually saving money that way. Most of the niche and oldshool games I like have no-one playing them since most ppl who I would play with cant justify gold just for dead servers. So its a catch 22 situation which MS doesnt care because they gain so much money from CoD players
Retailers make very low profits on games, movies, and music. They make the largest profits off peripherals like those gold-plated monster cables.rob_simple said:It's not the high price of games that annoys me, I have no problem paying for something I enjoy playing; my problem lies in the way that most retailers artificially inflate prices on highly anticipated games and keep the prices unreasonably high on old games that they know there is still potential demand for.
That still doesn't explain why games are the only medium where prices don't drop consistently over time. Films all come down in price at a similar rate; same with CDS, and neither of them are even half as expensive initially as video games are. Games are the only product stores will continue to charge full retail price for years after initial release, just because they know it's likely to still sell for that.spekkio9 said:Retailers make very low profits on games, movies, and music. They make the largest profits off peripherals like those gold-plated monster cables.rob_simple said:It's not the high price of games that annoys me, I have no problem paying for something I enjoy playing; my problem lies in the way that most retailers artificially inflate prices on highly anticipated games and keep the prices unreasonably high on old games that they know there is still potential demand for.
That is why retailers like used games, too. Unlike new games which have a price set by the publisher and yield low profits, used games can be set at market value and can yield over 100% profit. Conversely, they are more risky because they are older, so they may not sell at all. Without used games, dedicated game outlets like Gamestop would go out of business -- new games wouldn't generate enough money to keep them in business.
A big one to add to that:tippy2k2 said:I always assumed the economics of it are thus:Soopy said:I'm just genuinely interested as to why video games sell for $100AUD but movies about 1/4 of that. Yet movies cost at least as much to produce as a video game.
1. Movies have multiple dips. They can run in the theater and make a ton of money. They then get released on DVD/Blu-Ray and make a ton more money.
2. Wider audience. While it takes movies more turns to make the same money as games, they have a MUCH wider audience. Do you know anyone that doesn't own a DVD player (probably not)? Now do you know someone who doesn't own a 360 (probably multiple people)? Grandma will buy Twilight on DVD but I doubt Grandma will be buying...whatever gaming's equivalent to Twilight is (Barbie's Horse Adventure?).
3. Timelessness. I think this one gets overlooked a lot but a movie from five years ago is still going to be able to keep up with what's released today. A lot of games have a built-in expiration because gaming technology keeps moving forward while movies are pretty much static.
I'm no expert so take what I have with a grain of salt but I would think that these are pretty solid reasons.
Then by that logic, I have no right to say a mansion located on a private island in the Caribbean is "expensive" to purchase.Buretsu said:I'm sorry, but they lose their right due to the simple fact that nothing is making them play the game at all. You can't afford a video game, you don't buy a video game. It's really that simple.Vigormortis said:As such, for people who are looking for those kinds of games, they have every right to complain about how expensive gaming is. For them, it actually is. Despite what some of you will likely say, it's NOT their fault either. It's an industry problem.
I think you may've inadvertently argued that games ARE, in fact, too expensive. As some others have stated, people aren't angry that games cost too much at all times, they're angry at the $60 MSRP. You bought nothing except indie bundles, really old games, and slightly older games on sale. And no one's arguing that indie games are too expensive, yet you bought a ton of those. I gladly pay $15 for indie games, as I'm directly supporting the people who made the terrific game (assuming it is terrific,) and it's a fair price point for the amount of actual game I'm getting.HarryScull said:the results
shogun 2 total war (amazon sale)
fall of the samurai (amazon sale)
rome total war gold edition (steam sale)
amnesia (humble bundle)
limbo (humble bundle)
phyconoughts (humble bundle)
bastion (humble bundle)
super brothers sword and sorcery (humble bundle)
old version of minecraft (minecraft.com)
team fortress 2 (steam)
and a huge amount of flash games, many of which were ore fun than the full blown retail games, such as portal, pandemic 2, bloons, box head, and around 20+ more
I agree.Lilani said:I tend to agree with this. Most people I know aren't comfortable paying more than $30-40 for a pair of jeans. But, if you go to retail outlets, they tend to start at $49 and easily go up to $80 for a decent pair of jeans (depending on the brand and style, of course). But, if you go to the clearance areas, there are markdowns everywhere and you'll get a pair of pants that started at $55 for about $30.
It's all about shopping smart. EVERYTHING in EVERY MARKET starts out expensive and beyond what most people want to pay when it's first released. But if you just give it time (or make sure you're in with a good rewards program) you'll get the same stuff for much less. The problem is gamers feel entitled to get games on launch for the 6-8 months after release price, as though they are in desperate need of a fix, or there is some sort of shame in not being "in the loop" when a game first comes out.