Games that annoyed you more than they should have

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mizushinzui

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So I've been playing through Dead Space 3 recently because it came up on PSN for free and it is really, really annoying me, way more than it probably should be, so this made me wonder if anyone else has experienced that sort of thing before?

A few times I have played a game and just found everything about it annoying me despite the fact that a voice in my head is telling me that I'm being totally unreasonable and that the game is objectively better than I'm giving it credit for.

So anyone else, what games have annoyed you even when you knew they shouldn't?
 

Johnny Novgorod

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mizushinzui said:
So I've been playing through Dead Space 3 recently because it came up on PSN for free and it is really, really annoying me, way more than it probably should be, so this made me wonder if anyone else has experienced that sort of thing before?

A few times I have played a game and just found everything about it annoying me despite the fact that a voice in my head is telling me that I'm being totally unreasonable and that the game is objectively better than I'm giving it credit for.

So anyone else, what games have annoyed you even when you knew they shouldn't?
By "free" do you mean cheap or really truly free? Cause I might download it myself.
 

Elfgore

Your friendly local nihilist
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Johnny Novgorod said:
mizushinzui said:
So I've been playing through Dead Space 3 recently because it came up on PSN for free and it is really, really annoying me, way more than it probably should be, so this made me wonder if anyone else has experienced that sort of thing before?

A few times I have played a game and just found everything about it annoying me despite the fact that a voice in my head is telling me that I'm being totally unreasonable and that the game is objectively better than I'm giving it credit for.

So anyone else, what games have annoyed you even when you knew they shouldn't?
By "free" do you mean cheap or really truly free? Cause I might download it myself.
Free for PS+ users. Not just normal members.

Spec Ops: The Line annoyed me quite a bit. The combat is just downright terrible, really made it difficult for me to enjoy the story when I keep dying because the enemies are dead accurate. I should have enjoyed it, I like Gears of War and Mass Effects combat system, which is similar to Spec Ops. But for some reason it just drove me mad, I almost quit because if it several times.
 

ExDeath730

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Resident Evil 6

The gameplay with the introduction of the skills became worse than the one in 5. Thing is, from IV on, RE was basically a TPS with horror themes, and i may not have liked 5 story, but the gameplay was top notch, and really fun. The problem is that any character without any skills is worse than the ones in 5. To make things worse, you can only equip 3 skills at a time, so you can't ever have the same control of 5, and with the weapon upgrade system gone, you actually need a skill to make your weapons stronger.

The system was so badly implemented, that took my enjoyment of the game, and then the snow mission of Jake campaign just killed it for me.
 

mizushinzui

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Johnny Novgorod said:
mizushinzui said:
So I've been playing through Dead Space 3 recently because it came up on PSN for free and it is really, really annoying me, way more than it probably should be, so this made me wonder if anyone else has experienced that sort of thing before?

A few times I have played a game and just found everything about it annoying me despite the fact that a voice in my head is telling me that I'm being totally unreasonable and that the game is objectively better than I'm giving it credit for.

So anyone else, what games have annoyed you even when you knew they shouldn't?
By "free" do you mean cheap or really truly free? Cause I might download it myself.
Sorry should have mentioned that it was playstation plus -_- my bad.

ExDeath730 said:
Resident Evil 6

The gameplay with the introduction of the skills became worse than the one in 5. Thing is, from IV on, RE was basically a TPS with horror themes, and i may not have liked 5 story, but the gameplay was top notch, and really fun. The problem is that any character without any skills is worse than the ones in 5. To make things worse, you can only equip 3 skills at a time, so you can't ever have the same control of 5, and with the weapon upgrade system gone, you actually need a skill to make your weapons stronger.

The system was so badly implemented, that took my enjoyment of the game, and then the snow mission of Jake campaign just killed it for me.
I played through that entire game with a friend of mine, excluding the ada wong missions which we never did for some reason, and it never really annoyed me. By the time resi 6 rolled around I was already used to the fact that while I could have an okay amount of fun playing the game it was never something I'd pay too much attention to. It became a series that I play when I'm round a friends house because it's one of the few remaining titles that actually still does split screen co op.
 

Malbourne

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Hmmmm. Dead Island fits the bill pretty well. It started innocently enough, with some campy zombie-slapping action. Then the mechanics started grating on me. Sure, the UI was a little sloppy, leveling made little sense, and some abilities were useless (like throwing a weapon instead of keeping it).

And after that the irritations piled up. Why are these weapons all made out of styrofoam? What's the point in a gun specialty if there are no guns, much less ammunition? Why does this big zombie just soak up damage and keep knocking me down as though he's got a ton of bricks in his hand? Why do these cars break so swiftly? Can't you get your own gas? Is there any NPC on this island with even two ounces of competence? Why am I shooting humans when these corpses should be the real enemy? Why are these survivors I'm assisting insisting on gouging me for supplies? Was the concept of a saving feature (or any convenient checkpoint system or autosave) scrapped before it even made it onto the drawing board? Why do I run like I've never had to exercise my legs for the majority of my adult life? Is kicking supposed to be this effective for crowd-control? Is there a more impressive soundtrack to match the ambiance of the island? Are energy drinks really this invigorating and useful for fixing zombie scratches?

So twenty minutes passed and my first impressions weren't great, but killing zombies was reactive and fun. And then I realized the structure of the game would be "fetch-quest, money, fetch-quest, needy civilian." But I was running zombies over and it was so fun! And then Act 2 came along, with a change in scenery, and I learned the game would never unhook its zombified claws from its precious fetch-quest formula. It would insist on squashing any fun by handing me flimsy weapons, repetitive zombies, and an uninteresting story (and a complete lack of motivation beyond killing zombies).

I simply ceased playing at the jungle.
 

mizushinzui

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Malbourne said:
Hmmmm. Dead Island fits the bill pretty well. It started innocently enough, with some campy zombie-slapping action. Then the mechanics started grating on me. Sure, the UI was a little sloppy, leveling made little sense, and some abilities were useless (like throwing a weapon instead of keeping it).

And after that the irritations piled up. Why are these weapons all made out of styrofoam? What's the point in a gun specialty if there are no guns, much less ammunition? Why does this big zombie just soak up damage and keep knocking me down as though he's got a ton of bricks in his hand? Why do these cars break so swiftly? Can't you get your own gas? Is there any NPC on this island with even two ounces of competence? Why am I shooting humans when these corpses should be the real enemy? Why are these survivors I'm assisting insisting on gouging me for supplies? Was the concept of a saving feature (or any convenient checkpoint system or autosave) scrapped before it even made it onto the drawing board? Why do I run like I've never had to exercise my legs for the majority of my adult life? Is kicking supposed to be this effective for crowd-control? Is there a more impressive soundtrack to match the ambiance of the island? Are energy drinks really this invigorating and useful for fixing zombie scratches?

So twenty minutes passed and my first impressions weren't great, but killing zombies was reactive and fun. And then I realized the structure of the game would be "fetch-quest, money, fetch-quest, needy civilian." But I was running zombies over and it was so fun! And then Act 2 came along, with a change in scenery, and I learned the game would never unhook its zombified claws from its precious fetch-quest formula. It would insist on squashing any fun by handing me flimsy weapons, repetitive zombies, and an uninteresting story (and a complete lack of motivation beyond killing zombies).

I simply ceased playing at the jungle.
Oh god I can totally agree with you on this one. I picked up the game after hearing loads about it and seeing that it was a melee focused zombie survival game. After playing the first few hours of it I was basically dead inside from the experience. The game sort of flitters back and forward between being a serious zombie drama and being a game in which your main goal is to beat the ever loving shit out of morally unambiguous monsters.

I also absolutely hated both the big zombies and the patch that made kicking use up stamina. Before the patch the kick was so OP that it was practically the only thing you need to do throughout the game and after the patch it made it almost impossible to enjoy fighting the bigger guys.
 

The Sanctifier

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Somehow, I just couldn't end up liking the World Congress System in Civilization 5 BNW. It was mainly because I felt like it didn't make a great deal of sense. Why would one have to stop building nuclear weapons or stop trading with a country just because a bunch of other Civs say so, what's stopping them?. In real life this would certainly not have prevented Germany trading with Italy during World War 2. I would have preferred if there was some other system in place, like maybe the majority voters in a proposal mutually denounce you and prevent you from participating in world projects if you refuse to accept an embargo and than threaten war if your country is not particularly strong.

When a mechanic is designed for a certain type of game play in mind than it doesn't usually bother me if it isn't realistic, but in this case, I just couldn't find myself really getting into BNW.
 

Treeberry

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Harvest Moon A New Beginning for the 3DS. The game treats you like an idiot and drags along so slowly. For a game where you're supposed to have a lot of choice and agency you really don't. Plus you get a tutorial on how to walk after doing a tutorial for something else that would require you to walk anyway. You literally have to wait for the game to drip feed you things to do. -_-

I love the HM series but it really is going down the crapper.

I have this love-hate thing with the Project Zero/Fatal Frame series as well. In theory I should really like the series but invincible enemies in the second game just broke my immersion when I realised that they were there only to herd me around.
 

DaWaffledude

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Mass Effect 2. I already made a thread about it a while back, and my opinion's only gotten worse since. I'm not even angry anymore. I'm just tired.
 

StriderShinryu

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For me, it's probably Guild Wars 2. I absolutely love the moment to moment way it feels to play. The combat is just the right mix of traditional MMO and action game. But everything outside of that just irks me. I don't really care for the lore, I don't care for the world design in large parts, I don't find the story compelling, and, above all else, I just really don't like ArenaNet's approach to developing the game and interacting with their players.

I'm sure that it's a solid game overall and it probably does really well for those who enjoy it, but I just can't play it even if I love the core feel of it.
 

Hero of Lime

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Probably Assassin's Creed Brotherhood. I don't know why that game gets such a negative feeling from me, but I just don't see myself going back to it anytime soon. I felt like it was very dull and relied heavily on forced stealth sections. I actually preferred Revelations which many consider to be the worst Assassin's Creed. Maybe because I got it for like 10 bucks I guess I enjoyed it enough to justify the low price.

Even if I enjoyed it when I played it, my opinion of Last of Us has really fallen the more I think back on it. I won't deny it did a lot of interesting things overall, but it didn't click with me very well. It didn't help that there were a bunch of other games I truly enjoyed more that came out in 2013, but obviously had a tough time competing for attention since Last of Us became a critical darling.
 

Evonisia

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Jun 24, 2013
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The Last of Us, not because the game is bad. The game is really good, but my mind just can't comprehend why the ending should even work. I get why it works in theory but in practise it comes off as a bizarre epilogue and more importantly we're supposed to be all happy for characters that have just committed one of the worst crimes you could possibly commit in that setting.

But if we must discuss a full game. Well BioShock Infinite did that for me. I bought Infinite, Remember Me and BioShock 1 all together and gleefully played through 1 after RM. While 1 was great, Infinite kept dancing on the knife's edge between "this is good" and "I don't like this". If you can guess, it fell onto the "I don't like this", and every thought I've given it since has worsened my opinion.

I love the art style, but that's undercut by the violence. The world is violent and it fits in with the story, but the violence is utterly wasted on everyone being a cartoon. There's no impact in making a cartoon explode into bits or incinerate them by electrical fire. BioShock 1 managed to make the world violent with the aesthetic and making the story and atmosphere grim. Infinite is an adventure which is trying to tell a violent story but it felt more like Indiana Jones but animated and in a more racist setting in terms of visuals.
The shooting is alright, but that's undercut by the shooting being an even more dumbed down version of BioShock 1's shooting. The health system is also just completely stolen from Halo: Combat Evolved but about fifty times easier because H:CE didn't have an invincible companion throw you ammo, health and money whenever she felt like it.
The game tries to make Elizabeth a sympathetic character, but she's just as kill crazy as anybody else, and the final thing she kills in the game before the ending is one of the most brutal ways I've ever seen anybody die in a video game. Yet we're supposed to think that what she did was a good thing to do, and her whispers are signs that I shouldn't be anywhere near this crazy person.
Booker is supposed to be unlikeable but I didn't have any reaction to him. He's just so boring and he "oh woah is me" act is tiresome.
The final level is shit, but in a different way to BioShock 1's. At least BioShock 1 was a challenge rather than a "wait until the game says it's over" shitty tower defence mission.

And yet, I don't think I should be this annoyed at Infinite as I should be. I mean, it's not that bad from an actual quality stand point. Same for The Last of Us' ending. It fits the characters and concludes their arcs, but I'm extremely pissed because we're supposed to see them as human and be happy for them. In fact that's the main reason I take a disliking to the ending. Everyone said that the game is supposed to showing the Humans as monsters when it doesn't. It shows them as flawed Humans, and tries to make us sympathise with them. That theme continues into the ending.
 

Casual Shinji

Should've gone before we left.
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Evonisia said:
The Last of Us, not because the game is bad. The game is really good, but my mind just can't comprehend why the ending should even work. I get why it works in theory but in practise it comes off as a bizarre epilogue and more importantly we're supposed to be all happy for characters that have just committed one of the worst crimes you could possibly commit in that setting.
You're supposed to feel many things, but happiness definately isn't one of them.

The fact that the final section is them heading back to Tommy's compound to live the rest of their lives out in peace only emphasizes Joel's attempt to keep Ellie in the dark about what really happened, as well as signifying Joel's own descent into delusion. The peaceful scenery purposely conflicts with our and Ellie's mental state. Joel at this point has revealed himself to be a pathetic and lonely old man, despite that throughout the majority of the game he's presented as this hardened survivor. It's not too disimilar from First Blood.

And when you look closely there's even a bit of the original King Kong in there. In both stories we see a "damsel" who needs a violent individual's protection while in a dangerous wasteland, untill she reaches the point of her destination, at which point the protector can't give her up and goes on a catastrophic rampage.
 

JagermanXcell

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Dark Souls 2. Never has a sequel to one of my favorite games of all time irked me so. It's not bad, it's just NOT GREAT LIKE IT SHOULD HAVE BEEN.

Back when it was first announced that the director left I got a little skeptical... then they said it'd be more accessible then I got very skeptical... then they reassured us that even with the new team behind it, it would still be tough for the vets so I calmed down a little... then the E3 footage with the fantastic lightning and such arose, putting our many fears to rest. And finally the beta... pretty good, lighting is all well and there and activity is flourishing!
And so we waited...
Aaaaaand holy crap... we were literally given a discount Dark Souls. I've never played a more poorly designed attempt at an atmospheric world in my life. Drangleic was as lifeless as the crap hitboxes and artificial difficulty mobs put in the game. Oh yeah, also the torch for dark areas, don't worry cause we scrapped the lighting making a new feature obsolete!
It's literally the perfect example of quantity over quality. Bells and whistles to compensate the things that made the first better. And don't even get me started on the bosses.. Only 2 out of the 31 of them gave me a challenge?! Are you kidding me?!

Oh god and remember when they said they won't be making DLC unless the fans wanted it? 2 months later 2 MONTHS LATER... IT JUST... *BOP* IT'S BEEN IN PRODUCTION KIDDOS!
The absolute worst part, is that the B team confirmed that all 3 will add up to the length of the Artorias of the Abyss DLC ($15). All the DLC even with the season pass is a whopping $25. Is... is this even FromSoft anymore?!

But you know at least it took them 4 patches, 2 WHICH BROKE THE GAME MORE, to make the PVP tolerable... oh wait no, Soul Memory...
/hyper rant

So when does Bloodborne come out? That looks reassuring and far less annoying
 

Kmadden2004

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The single player campaign in Modern Warfare 3. Even to this day, I have no idea what it was about. Even after trying to read the plot synopsis on Wikipedia, i'm still confused. Its pretty clear that Infinity Ward just wrote themselves into a corner with MW2, had absolutely no idea where they were going to go next with it, and didn't even care. It's a shame, because I still love COD4, but MW3 just left such a bitter taste in my mouth. That was the game that just made me give up on the Call of Duty series altogether.


Also... It's not so much a game, but there's a game advertisement that seriously annoyed me; Crysis 3.

http://youtu.be/BJS5EX-EpEA (sorry, I can never seem to get the embed thing to work on these forums)

Just, seriously, I find everything about that advertisement to be horrendously obnoxious (looking at the camera while firing an arrow, brushing dirt of the shoulder, etc.). The only message it sent to me was "we've ripped out everything that made the first two games good and different because f--k you, we're EA"

Every time i saw that advert (and it was everywhere when the game came out) just made the veins around my temples start to protrude.
 

Sanderpower

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Casual Shinji said:
Evonisia said:
The Last of Us, not because the game is bad. The game is really good, but my mind just can't comprehend why the ending should even work. I get why it works in theory but in practise it comes off as a bizarre epilogue and more importantly we're supposed to be all happy for characters that have just committed one of the worst crimes you could possibly commit in that setting.
You're supposed to feel many things, but happiness definately isn't one of them.

The fact that the final section is them heading back to Tommy's compound to live the rest of their lives out in peace only emphasizes Joel's attempt to keep Ellie in the dark about what really happened, as well as signifying Joel's own descent into delusion. The peaceful scenery purposely conflicts with our and Ellie's mental state. Joel at this point has revealed himself to be a pathetic and lonely old man, despite that throughout the majority of the game he's presented as this hardened survivor. It's not too disimilar from First Blood.

And when you look closely there's even a bit of the original King Kong in there. In both stories we see a "damsel" who needs a violent individual's protection while in a dangerous wasteland, untill she reaches the point of her destination, at which point the protector can't give her up and goes on a catastrophic rampage.
Regarding the ending to the Last Of Us..
I quite liked the ending. Joel saw Ellie like his daughter and a lot of people would probably prize their children over everything else, even the rest of humanity.
 

Sean Hollyman

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The amount of Coins I keep getting in Mariokat 8
The fact that Rhydon can't learn Head Smash in Pokemon
Quickscoping in Call of Duty
 

LaochEire

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Sanderpower said:
Casual Shinji said:
Evonisia said:
The Last of Us, not because the game is bad. The game is really good, but my mind just can't comprehend why the ending should even work. I get why it works in theory but in practise it comes off as a bizarre epilogue and more importantly we're supposed to be all happy for characters that have just committed one of the worst crimes you could possibly commit in that setting.
You're supposed to feel many things, but happiness definately isn't one of them.

The fact that the final section is them heading back to Tommy's compound to live the rest of their lives out in peace only emphasizes Joel's attempt to keep Ellie in the dark about what really happened, as well as signifying Joel's own descent into delusion. The peaceful scenery purposely conflicts with our and Ellie's mental state. Joel at this point has revealed himself to be a pathetic and lonely old man, despite that throughout the majority of the game he's presented as this hardened survivor. It's not too disimilar from First Blood.

And when you look closely there's even a bit of the original King Kong in there. In both stories we see a "damsel" who needs a violent individual's protection while in a dangerous wasteland, untill she reaches the point of her destination, at which point the protector can't give her up and goes on a catastrophic rampage.
Regarding the ending to the Last Of Us..
I quite liked the ending. Joel saw Ellie like his daughter and a lot of people would probably prize their children over everything else, even the rest of humanity.
I remember reading somewhere this great synopsis of the ending:

"In the beginning the world took everything from Joel, but in the end Joel took everything from the world."