666Chaos said:
Games are art about as much as movies are, which is not at all. Games are entertainment not art which is generally two completely different things. Games do have art in them but that doesnt make then art.
Art, the way I've always understood it by the most widely acknowledged definitions, is simply a designation for creative processes which are specifically intended to provoke, elicit, extract and/or stimulate the emotions and senses of any given recipient.
Now, one problem with calling games "art" is the fact that the term "game" implies a predetermined goal for any creation in the medium, regardless of its inherent qualities.
Win the race, score a point, reach the finale, etc.
This would suggest that no game is more artistically relevant than a chessboard.
- Which is why I differentiate between games and interactive experiences.
An example of a game would be Pac-Man.
An example of an interactive experience would be Half-Life 2.
Though it's true that I often forget to utilize this appellative myself, a dilemma which I'm trying to improve upon.
The fact is that as the form has grown in sophistication, it has also evolved in its capabilites as an expressive format.
I look at developers such as Valve, Tale of Tales, FunCom, Team Silent and Frictional Games and see a great future potential for immersive experiences.