Games That Blow Your Gasket

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Asuka Soryu

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Jun 11, 2010
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At the moment, I've quit playing Little Big Planet after I got sick of the electric wheel of death part of a level. I might have given it more trying and probably would've beaten it by now, but when you die 4 times over you have to restart the level.

So far that wheels kicked my ass 12-14 times now and it just pisses me off.

So?

What games can irritate you, or a level in a game that just aggrivates you?
 

Rooster893

Mwee bwee bwee.
Feb 4, 2009
6,375
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Battletoads. Wind tunnel.

F-Zero GX. Story Mode -- Chapter 3.

Ninja Gaiden Act 6-2.

All levels that are infamous for their hair-pulling difficulty.

Personally? F Zero GX. That game is so much fun, but it's so damn hard!
 

Anarchemitis

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Dec 23, 2007
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Grand Theft Auto 4 strikes me gameplay-wise as incredibly shallow, immature and not very rewarding.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Whiplash. Any part of that game. I don't think I'll ever be able to finish it.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
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"The Shard" Speedrun in Mirror's Edge.

The worst part? I've gone from "HOW IS THIS DONE IS SIX MINUTES?!" to finishing it in six minutes and three seconds. SO CLOOOOOOOOSE!
 

Stammer

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Apr 16, 2008
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Assassin's Creed: Brotherhood.

They have those little secondary objectives for each mission you do, and they're all pretty easy... but they're always just hard enough that the game holds it out for you and then yanks it away just as your fingers grab it. Nothing pisses me off more than re-doing a 30-minute-long mission from scratch because right at the last second Ezio has a seizure and doesn't follow my input correctly.

The game has a number of problems that add up to make itself really annoying:
1. Many story missions are 20-30 minutes long.
2. The controls seem less responsive since AC2.
3. Failing a secondary objective is usually a result of a minor imperfection in execution.
4. Continuing the mission from the checkpoint does not reset your secondary objective status.
5. Failing a secondary objective drills it into your head that "YOU FAIL".

Individually, each problem is a minor complaint. But together, they make one hell of a frustrating game.
 

Phrytar

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Apr 6, 2010
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DA:O.
The combat system was so boring it literally filled me with genuine anger and rage after 15-20hrs of gameplay. I still ended up finishing it since the dialogues were great, but ugh, NEVER AGAIN.
Edit: That was on the PS3. I've heard it's much better on the PC.
 

reignsupreme

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Oct 19, 2010
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Metal Gear Solid three on European Extreme difficulty. Anyone who has attempted this knows its nearly impossible. It took me three hours to beat the opening stage. Something I can do on a lower difficulty in about 15-20 minutes
 

Mallefunction

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Feb 17, 2011
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Stammer said:
Assassin's Creed: Brotherhood.

They have those little secondary objectives for each mission you do, and they're all pretty easy... but they're always just hard enough that the game holds it out for you and then yanks it away just as your fingers grab it. Nothing pisses me off more than re-doing a 30-minute-long mission from scratch because right at the last second Ezio has a seizure and doesn't follow my input correctly.

The game has a number of problems that add up to make itself really annoying:
1. Many story missions are 20-30 minutes long.
2. The controls seem less responsive since AC2.
3. Failing a secondary objective is usually a result of a minor imperfection in execution.
4. Continuing the mission from the checkpoint does not reset your secondary objective status.
5. Failing a secondary objective drills it into your head that "YOU FAIL".

Individually, each problem is a minor complaint. But together, they make one hell of a frustrating game.
I still had fun with the game...but this was extremely fucking annoying. :(
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
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Dragonage Origins, the combat is just bad. I guess it's not DA:O's fault i just dislike that type of combat in general. Walk into a room full of guys, oh joy time to watch us swing sharp things at them until they die. Repeat over 9000 times

[sub]Then why do i remember KOTOR's combat being so much better?[/sub]
 

Danish rage

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Sep 26, 2010
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hehe, actually the controller took flight last night over the final boss in Beyond good and evil HD. Fuck me, should have stacked up on medkits. Im never gonna get past this dude, and last save is four hours back. Again, fuck me.
 

Andy of Comix Inc

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Apr 2, 2010
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The Darkness. Riding back on forth on the subway increases immersion... on paper. In practise, it just makes going from level to level a grind. It wouldn't be a problem if the fucking map made any goddamn sense.

And some of the puzzles are beyond vague. The level design in the whole game is a confusing mess.

Still a fricking cool game, mind.
 

HapexIndustries

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Mar 8, 2011
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Dragon Age Origins, for the most annoying party NPCs ever, coupled with boring combat and a painfully derivative story but mostly because it made me totally not give a fuck about a new Bioware RPG (Dragon Age 2). Spore, because I just played it, for any number of reasons (not any fun through 4/5 of the game, stupid Sim speak for my evil demon spider race, etc). Pools of Radiance: Ruins of Myth Drannor for PC in 2000 for being a broken piece of shit, making a mockery of the then-new 3rd edition DnD rules and EB at the time refusing to take it back. Infinite Undiscovery for 360, the worst most broken JRPG I've ever tried to play (I gave it to a friend who also refused to play it), Turok remake for sucking and having an impossible endboss battle and taking a giant crap on the original, pretty-cool Turok games, Majesty 2 for being almost impossible after the easy missions, the new Castlevania for being so derivative and boring, Oblivion for crashing incessantly on my PC, any Hitman game for having such convoluted and unexplained scenarios (tho at least Hitman is fun), the last two DS Zelda games for many reasons, Force Unleashed for terrible targeting and repeitive combat, Too Human for level design and like 4 enemy types, Final Fantasy 14 for taking 30 hours to get interesting (by which point I had already had it with the fucking game), I could probably go on forever.
 

Ironbug

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Mar 3, 2011
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Anyone else go mad over that part in SA2Battle with Sonic, you have to change the Gravity, to land on those coloured blocks, on one of his last levels..
" Well Done Sonic, but you'll never leave this room alive.. Hahah! " Grrr... Heard it so many times..
X
 

Shirokurou

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Mar 8, 2010
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Demon's Souls: The Old Hero, the False King.
Batman Arkham Asylum: Timed challenge rooms. Beating them is easy, racking up the needed score wasn't.