True about Daggerfall, but you are also doing it with System Shock 2. What about System Shock one? It was definitely different for it's time, but was over shadowed by Doom and Warcraft at the time. It had a wonderful, complex interface and inventory with a rich cyberpunk story. It tried lots of things and succeeded with most. System Shock 2 was a refinement.Saevus said:How is Morrowind breaking the mold? Look up Daggerfall. Point out some games that actually did something really new and exciting and (in general)failed utterly because they didn't suit the zeitgeist.
Planescape: Torment
System Shock 2
Thief
Deus Ex
Portal
Maaaybe S.T.A.L.K.E.R.
Fahrenheit/Indigo Prophecy
Arcanum
Shadow of the Colossus
Penumbra series
EVE Online
Spore
Most everything Trokia did was mold breaking (Temple of Elemental Evil, Arcanum, Vampire the Masquerade). Only they smashed the mold so hard, they broke their games in the process.