Hmm. Interesting topic. Well, let's see...
Well, there's Spec Ops: The Line. For someone who loves to play roleplaying games as much as I do, I had never really considered what it would actually be like to go somewhere with only a few companions, or even alone, and slaughter practically countless numbers of people. It would do a number on that person's psyche. Or they'd have to be insane in the first place in order to want to do it. It made me reconsider the character of a large number of people, real and not. It wasn't the only thing that made me think this, but The Line helped cement the idea in my head. It also cemented the idea that I will never voluntarily enter an armed force.
On the other hand, I also believe that letting someone live when you could have killed them does not automatically make you merciful. There was a moment in The Line that demonstrates this, and Dishonored also proves it quite handily.
Then there's Dragon Age 2, which taught me that it doesn't matter what anyone else thinks. I will enjoy what I enjoy, and no amount of talk from some other person will convince me otherwise. Does it hurt someone? Physically or emotionally harm them? The answer is no. SO there is no reason for me not to like it on my own terms. Applying someone else's values to an object of narrative, or enjoyment, is asking for trouble. Accept or reject it based on your own principles. Like what you like, and to hell with the rest.
Apart from that, it's mostly things like the Assassin's Creed series making me take an interest in history in a way no class ever managed to do, or Mass Effect causing me to muse about racism and how different worldviews can successfully and not-so-successfully cause people to mesh.
Well, there's Spec Ops: The Line. For someone who loves to play roleplaying games as much as I do, I had never really considered what it would actually be like to go somewhere with only a few companions, or even alone, and slaughter practically countless numbers of people. It would do a number on that person's psyche. Or they'd have to be insane in the first place in order to want to do it. It made me reconsider the character of a large number of people, real and not. It wasn't the only thing that made me think this, but The Line helped cement the idea in my head. It also cemented the idea that I will never voluntarily enter an armed force.
On the other hand, I also believe that letting someone live when you could have killed them does not automatically make you merciful. There was a moment in The Line that demonstrates this, and Dishonored also proves it quite handily.
Then there's Dragon Age 2, which taught me that it doesn't matter what anyone else thinks. I will enjoy what I enjoy, and no amount of talk from some other person will convince me otherwise. Does it hurt someone? Physically or emotionally harm them? The answer is no. SO there is no reason for me not to like it on my own terms. Applying someone else's values to an object of narrative, or enjoyment, is asking for trouble. Accept or reject it based on your own principles. Like what you like, and to hell with the rest.
Apart from that, it's mostly things like the Assassin's Creed series making me take an interest in history in a way no class ever managed to do, or Mass Effect causing me to muse about racism and how different worldviews can successfully and not-so-successfully cause people to mesh.