Games That Controdict Themselfs

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MattRooney06

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WrongSprite said:
MattRooney06 said:
-Timesplitters three: (while im sure this will start an argument), the aim of this game is to destroy the time crystells (thus saving earth)....at the end of the game their is a MASSIVE paradox

AFter using the time crystells to time travel to the place the time crystells were discovered, you set a time bomb before time traveling back to the present day....by the way the time crysetel's are esential to time travel....think about it

If it's a time bomb, surely it doesn't destroy the crystals until they're gone?
yeah but the time crystels power the time machine, if you blew the time crystels up in the past they would never be able to be used as a time machine powerer
 

Zillar

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Assassin's Creed. The assassins are always like, "WE'RE GOOD ASSASSINS WE ONLY KILL BAD, EVIL PEOPLE," but yet kill approximately 1304523859 guards to actually get to that person. (I understand that they're working for the "bad guys," but you don't know the moral standing of each guard or anything.)
 

random_bars

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Grim Fandango's 4-year journey mechanics barely make sense. If you have to cross an expanse of water, what good will a walking stick do you? What happens if you're on the same train as someone with a stolen ticket - will the train still turn into a dragon and fly into hell with you on it? Why are people punished for supposedly selling their double-N tickets when there are measures to prevent people getting in with a ticket that isn't theirs anyway? How does it make any sense that if you walk there when you should've had a double-N ticket, you're punished, but if you walk there without deserving a ticket, you're free to leave - like you HAVE to use your ticket if you deserve one?

Still an amazing game though.
 

ReservoirAngel

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Maraveno said:
Dragon age origins boasts the wardens to have the right of conscription yet you're never allowed to use it whilst your trying to raise an army to fight the darkspawn

also, grey wardens are supposed to be the most adept at fighting darkspawn how come characters like Shale are 10 times more effective then?
This always baffles me. Apparently the Joining gives Grey Wardens their power to fight Darkspawn...yet you have to kill several groups of them to get to the Joining, and you do so with ease. Not to mention that if your a Dwarf Noble that number of pre-Joining Darkspawn you destroy goes up significantly.

And of course your non-Warden companions are equally as effective against Darkspawn as you and Alistair are.

Consistency is nice!
 

FalloutJack

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Nov 20, 2008
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Kortney said:
Despite my love for them, most Rockstar games contradict themselves.
Can...I have an example? I don't follow.

OT: Most MMOs are a contradiction, but innocently enough. The player is the adventurer going forth into the land to do his many adventuring thing for HIM AND HIM ALONE to conquer...along with 4.5 billion other adventurers who do the same thing.
 

TheDooD

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Prometherion said:
Modern warfare 2. The US satelites get hacked by the Russians allowing them to launch a full scale invasion. Because Europe, Asia and the rest of the world have their fingers in their ears and blindfolds on. Unable to see millions of tanks packed in aeroplanes.
yeah that was a bad plot hole, there was a few more plot holes in MW2 but I can't remember them at the moment.
 

Kortney

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FalloutJack said:
Kortney said:
Despite my love for them, most Rockstar games contradict themselves.
Can...I have an example? I don't follow.
Really? I thought the contradiction in those games was blatantly obvious.

Niko Bellic in GTA IV is anti-violence and a man of strong morals yet rampages around the city killing people because some shady gang lord tells him too. Quite often in situations where he doesn't really have to.

John Martson in Red Dead Redemption is also, a good person - yet in one mission he burns down the houses of innocent people barely protesting. He also expresses his disgust with Seth looting the dead, yet does the exact same thing quite often.

There are hundreds of examples, those are just the two that came to mind.
 

Chibz

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MattRooney06 said:
...yeah as the title says really

My two favourite would be

-Mirrors Edge: The whole game you are told not to hang around and have a shootout because you will be murderised easily, however during certain points in the game you are locked into rooms with enemy's (some that can't be defeated by your martial arts) and not allowed to progress untill they are dead

-Timesplitters three: (while im sure this will start an argument), the aim of this game is to destroy the time crystells (thus saving earth)....at the end of the game their is a MASSIVE paradox

AFter using the time crystells to time travel to the place the time crystells were discovered, you set a time bomb before time traveling back to the present day....by the way the time crysetel's are esential to time travel....think about it
It less contradicted itself and more made the story never actually have happened.
 

Kurai Angelo

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ReservoirAngel said:
Maraveno said:
Dragon age origins boasts the wardens to have the right of conscription yet you're never allowed to use it whilst your trying to raise an army to fight the darkspawn

also, grey wardens are supposed to be the most adept at fighting darkspawn how come characters like Shale are 10 times more effective then?
This always baffles me. Apparently the Joining gives Grey Wardens their power to fight Darkspawn...yet you have to kill several groups of them to get to the Joining, and you do so with ease. Not to mention that if your a Dwarf Noble that number of pre-Joining Darkspawn you destroy goes up significantly.

And of course your non-Warden companions are equally as effective against Darkspawn as you and Alistair are.

Consistency is nice!
The joining doesn't give them any sort of advantage in combat with the darkspawn.
The joining allows a Grey Warden to master the taint and sense darkspawn in the same way that they sense eachother and receive comminication from the Arch Demon.

Granted this isn't really elaborated on in the game, but it is explained. Also, the Arch Demon needs to be slain by someone infected with the taint whose intention is to destroy it. Otherwise it's spirit will infect the nearest taint driven being and transform it into another Arch Demon.
 

Fanta Grape

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READ A DICTIONARY, FOOL!

and back on topic, I think Splinter Cell has kind of always bugged me.
Mainly because you don't want to kill anyone, but you seriously don't. Airfoils, sticky shockers and sticky cameras are abundant and make the game way too easy
 

Neverhoodian

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Nico Bellic from GTA IV. He tries to pass himself off as some poor, hapless victim of circumstance, yet willingly throws his lot in with the criminal underworld. The way I see it, he has nobody to blame but himself for the mess he finds himself in. That, and the fact that most gamers have him go on spontaneous civilian killing sprees at least a few times.
 

Spencer Petersen

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Recent Bioware games have you always searching through peoples shit and then have you kill a lot of other looters and thieves.
 

Andifferous

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There's a lot of anti-war sentiments delivered by your squadron in Ace Combat 5, although it kind of rings hollow when they're helping you blast the bejeesus out of tanks, ships, and military bases. Still a good game though.
 

maddawg IAJI

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Jazoni89 said:
MattRooney06 said:
...yeah as the title says really

My two favourite would be

-Mirrors Edge: The whole game you are told not to hang around and have a shootout because you will be murderised easily, however during certain points in the game you are locked into rooms with enemy's (some that can't be defeated by your martial arts) and not allowed to progress untill they are dead
You do know their's a achievement (or trophy) for not using your gun in the whole game in Mirrors Edge called test of faith. So yes it is possible (though very hard) to play the whole game without shooting anyone.
Not really, it just means you can't fire a bullet. I can still run up to them and steal their guns, thus knocking them out in one hit and there are several combination that incapacitate your enemies in seconds (Slide kick to the groin + plus kick to the face = knocked out guard)

That said, my vote goes to Call of Duty Black Ops: The game will take your guns away every five minutes or so, forcing you to sit through sneaky portions that completely destroy pacing. The game jumps between the two so often that it just becomes annoying, I preferred the way Riddick did the stealth portions and how they allowed the player to do his own thing and allowed him to solve his problems in whatever manner he preferred.
 

mindlesspuppet

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Irridium said:
Mass Effect 2.

EDI says the Illusive Man has a personal stake in each of his teams. If that is the case, how the fuck do so many of his teams seam to go rouge? Either A) It was his plan all along, which cements him as an asshole, or B) his groups duped him, which makes him an idiot.
I think it's more so that he puts his teams in risky situations, he wants them to succeed, but is smart enough to use even their failures to his own benefit.

Irridium said:
And another thing, if he has a personal stake in all his teams, why the fuck don't you find any mention of him in Mass Effect 1? You go through 4 of Cerberus's top-secret bases, download some very sensitive data, and see or hear nothing of him.
Well, he's called the "Illusive Man" for a reason.

Irridium said:
There's also the option of him only keeping a personal stake after these incidents, but that doesn't make sense either, since on Pragia you find a log that mentions him a few times. And I'm pretty sure Pragia happened before Akuze/Kahoku.

Bottom line, why the don't you find any mention of TIM in any Cerberus base in ME1? And this leads to another issue, why the fuck does Cerberus plaster its logo on everything when its supposed to be a super-secret organization? Yes people say its just a faux-logo, and that different teams use different logo's, but if thats the case why is it everywhere?
In the end you're probably right, but I wouldn't call it a contradiction. Simply Bioware wasn't fully aware of where they were bringing Mass Effect at the time. Really Cerberus' role in ME2 is a bandaid to work around the whole issue of the council living/dying. By making Cerberus take the role previously had by the council in ME1, they were able to pretty much ignore your decision from the original.

I don't think Cerberus is meant to be a secret organization, so much as an organization that conducts secrets.




In response to the topic. The Witcher makes this huge ordeal about not being able to remain neutral, but you actually can.
 

FalloutJack

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Nov 20, 2008
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Kortney said:
FalloutJack said:
Kortney said:
Despite my love for them, most Rockstar games contradict themselves.
Can...I have an example? I don't follow.
Really? I thought the contradiction in those games was blatantly obvious.

Niko Bellic in GTA IV is anti-violence and a man of strong morals yet rampages around the city killing people because some shady gang lord tells him too. Quite often in situations where he doesn't really have to.
Ah, well there's the rub. I don't have GTA IV. I have San Andreas, for randomly walking around and killing things. Does it have contradictions as well? Just curious.
 

Kortney

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FalloutJack said:
Kortney said:
FalloutJack said:
Kortney said:
Despite my love for them, most Rockstar games contradict themselves.
Can...I have an example? I don't follow.
Really? I thought the contradiction in those games was blatantly obvious.

Niko Bellic in GTA IV is anti-violence and a man of strong morals yet rampages around the city killing people because some shady gang lord tells him too. Quite often in situations where he doesn't really have to.
Ah, well there's the rub. I don't have GTA IV. I have San Andreas, for randomly walking around and killing things. Does it have contradictions as well? Just curious.
Not so much. CJ isn't as "good" as Niko and John are. The problem was that in GTA IV and RDR Rockstar put a heavy emphasis on character, which is bound to cause contradictions in an open world game because their morality should restrict the players actions - but it obviously can't. So all you are left with is confusion. CJ isn't anywhere near as developed as the latter two are.
 

Romidude

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MiracleOfSound said:
Is the spelling in the title of this thread some subtle joke that I have missed? Or is it just bad spelling?
It's the internet, when there is the option of being clever, or misspelling something, it's misspelling.