Games that disappointed you

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Anarchemitis

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Dec 23, 2007
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Star Wars Empire at War
EVE online. I liked it when I thought it was EVE and not a MuhMoePuhgehr. (MMMORPG)
Rocketman. It never ends does it? DOES IT?!!?
 

Xojins

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Jan 7, 2008
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I would definately have to say that the biggest video game letdown for me was Halo 3. As a fan of the previous Halo games, it was not at all what reviews made it out to be. I mean sure, it had great graphics and had fun new weapons, but so does every damn game produced since the realease of the PS3 and Xbox 360.

I loved the original Halo, both single and multi-player. It was fun, yet challenging, and the plot was probably one of the most original of any game I've ever played. Also, it had a good replay value; I was able to play through the game several times (on different difficulites) and still found it enjoyable. Also, the multi-player was great. The variety of levels, usable tactics, and relatively balanced weapons was enough to make me love it.

Halo 2 was a different story. Although the plot was basically the same as the first Halo which became slightly irritating, I did like the fact that you were able to play as both human and Covenant forces; it gave the plot more clarification, and gave more insight into both race's perspectives. Also, this mixed up the game in a good way; you weren't always constantly in the kill-all-aliens perspective that comes with every single Sci-Fi shooter game ever made. Ever. I found it nice to, every once and a while, kill some marines, seeing as whenever they're on your side they're colossal morons, and I constantly get irritated with them. I also thought that the multi-player was great. Although some of the maps were the same as in the first Halo, they added new, interesting maps that I loved. I enjoyed having friends over to play, and creating new inventive ways to cause mass destruction.

After all this, I was expecting Halo 3 to be phenomenal. I was, however, gravely disappointed. One major thing that annoyed me was the constant interruption of the game to flashbacks (for lack of a better word) of Cortana and the Gravemind. I thought that the plot was somewhat different, but I didn't find myself having fun playing through the game. It just seemed to me like they copied and pasted levels from the previous Halo games. My favorite level was probably at the end, driving in the warthog to the ship as the ring is exploding (if you're seeing the copy and paste from the first Halo, you aren't the only one). One of my favorite things about the game though was the gravity hammer. I had the most fun running shop with it I've had in a while. I still have yet to play the multi-player but for some reason I don't think I'll have as much fun as I did in the previous ones.
 

PurpleRain

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Dec 2, 2007
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Just played Lost Planet. Went in with low expectations and went out wanting to throw it at the wall if it wasn't a friends game. Reasons for its suckiness:

-All the characters suck. I couldn't connect with one. I actually wanted them all to die.
-The akrid were to easy. I played on normal mode and apparently these aliens managed to drive off all of humanity?! A pig with peg legs and a knife strapped to its head could beat them. (Trying to picture that) Hehe... oink.
-That Green Eye boss was too hard. I know this seems pretty bad to complain about a boss being to hard, but this was the point were I stopped playing the game. I jut couldn't kill that fucker! Apparently he wasn't the last boss either.
-Too much of an arcady game. Cutscene -> Fight and kill -> Cutscene -> Fight and kill -> etc. Give us some veriaty.
 

Narrator

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Jul 11, 2006
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I've started (and set aside, and restarted, and yawned, and started again) Oblivion over a dozen times since its release. And I'm just not feeling those hooks dig into my skin.

Maybe a part of me is trying to save me from myself, since I'd already lost hundreds of hours to Morrowind and company, and my brain won't let me commit.
 

Mylon

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Jan 8, 2008
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I'd have to I've been rather disgruntled towards gaming as a whole. So far I've been having fun with Oblivion and, yes, even Halo 3. Oblivion is nice because of, well, mods. Halo 3's matchmaking system keeps the action coming and keeps it fairly fresh and fairly balanced (instead of having my head popped 12 times a minute by some uber-elite sniper).

I disagree with Halo 3's style of gameplay, as the fast paced shield-based combat just feels retarded on several levels and often further complicates lag issues. But at least I don't keep feeling like I've done it before. Nor do I end up on weird servers with retarded rules and mods that I have no idea how they work. Like some counterstrike zombie mod I played recently. Bah. That, and it seems to require an act of god to get people to LAN anything on the computer. I have 2 computers of my own and my friends have 2 laptops, so I can support one laptop-less guest, yet we can never figure out what to play. Halo 3 is something everyone can agree on though and it takes takes very little time to set up. Go figure.

Civ 4:BTS was pretty decent. But Firaxis is being so damned slow with the patches. I think 3.13 is the last one given how long it's been, even though there's known multiplayer problems with it.

Mass effect just feels average. The voice acting is very good, but the dialog is just meh. It might have worked better as a squad based shooter. Like Gears of War but with a Star Wars feel. It might win RPG of the year simply because of the lack of competition in the area.

Eternal Sonata: Stupid cutesy monsters interrupted by long cutscenes that are delivered in such a bland, stale manner that they elicit no emotion.

Orange Box was decent. TF2 just wasn't my cup of tea and I had already beaten HL2, but the rest of it was fun.

Darkness: Never got into it. Just felt too rough and the story wasn't compelling enough.

Overlord was fun. It ended about when I was getting tired of the gameplay, so at least it didn't try and drag it out to some absurd length and make me hate myself for playing it like some games (particularly RPGs).

Bioshock suffered from the problem above. I got tired of the game about 1/2 to 3/4s of the way through, but kept trudging through anyway. It just felt so much the same old stuff over and over at the end.

Samurai Warriors 2: One would think that after so many iterations they would add something new for a change. Like, possible three buttons to attack with or a more tactical approach to the battle other than, "if you're not there they're dying"? Now I see the gundam version plus some other different reskinning of the same game and it just makes me sick.

Forza 2 was pretty nice. I haven't wrapped my head around the multiplayer yet given how one has to use predetermined "Builds" to fit within certain weight classes (or I could just as host demand stock cars only), but the single player is decent.

All in all, I'm glad I only rent games. I've tried enough games to rack up 13,000 nerd points in my Xbox profile within the past year. The games worth owning: 5.
 

ke7eha

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Jan 8, 2008
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Wolfenstein 3d for the PC: WHen I was growing up, the only computer I had access to was an older Macintosh. Thus, many of the game I played were for the mac [the GOOD Bungie games, before Microsoft took over] One of these was the Mac port of Wolf 3d. It was very fun, with slightly different levels, better graphics, the ability to carry more ammo, and two new weapons [flamethrower and rocket launcher] I recently played wolf 3d on my windows PC [a trip down nostalgia lane] and found out how much different it was from what I remembered. Perhaps this is purely due to nostalgia, but I was kinda let down by how much worse it seemed.

Halo Combat Evolved: As I only had a PC while growing up, the selection of games I could play was very limited. One series that was available was the Marathon series from Bungie. It was a competent shooter, but the thing I liked most was the AI computer terminals. There was something about the later levels of the original Marathon where you couldn't trust the AI [computer 'commander' who tells the player where to go], and that it was hard to get a straight answer of where to go and what to do, usually involving running about pointlessly for a while before finally discovering where I was supposed to go. THe fact that I had to actively find the missions was also different. Essentially, I was dropped into the thick of things without even a clue of where to go and what to do. Thus, to get mission objectives, I had to wade through enemies and explore for a bit until I found a suitable computer terminal. Halo took a series which I was find of, and took all the parts that I liked out of the game. You no longer have to hunt down the terminal for the sometimes helpful AI, you carry it around in your skull. There are no more computer terminals with random backstory or other text, and you know exactly what to do and where to go at all times. Linearity is nice an all, but I like to do a little exploring now and then.

Call of Duty 2: Took the original CoD and took the difficulty out of it. I can play CoD2, and the derivative works, at any difficulty level without having to think. Just hide when I get hurt a little and wait for health to reappear. I like games which cause me to think through every situation, deciding when to charge in and when to use stealth. This is why I like an actual health bar, a it make me feel as if I have to take every opportunity of cover, as the character will die very quickly if I do not. Coincidentally, I also do not like the deus-ex-machina-o-matic machines of BioShock, although I generally like the game.

Quake 3: Until recently, I have only had access to a 56kbaud modem, which made multiplayer games generally out of reach for me. Since I have acquired a broadband connection, I have generally stayed away from multiplayer games, as I do not enjoy the company of some of those who play multiplayer games. Quake 3 was a letdown because it generally played as a multiplayer-only game. The AI was downright dumb, yet sometimes possessed inhuman accuracy, the graphics were poor, comparing to games from the same time, and it was just not very fun. UT, on the other hand, felt very playable and fun for me, without the benefit of other players.
 
May 17, 2007
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Total Annihilation: Kingdoms.

For a long time I tried to convince myself that I was the one at fault, but in the end I had to concede the reality: the makers of the masterpiece original Total Annihilation had gone and sold me a turd dressed up as a game.
 

Mylon

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Jan 8, 2008
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Fraser.J.A said:
Total Annihilation: Kingdoms.

For a long time I tried to convince myself that I was the one at fault, but in the end I had to concede the reality: the makers of the masterpiece original Total Annihilation had gone and sold me a turd dressed up as a game.
Amen. A unique RTS that got turned into a sub par piece of junk.
 

ilves7

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Dec 7, 2007
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BubbaBrown said:
Master of Orion 3 - To their credit... they did simulate government bureaucracy well enough.
Star Control 3 - Oh god... Why?
Black & White 2 - They took something that was innovative but in the rough... and replaced it with something ordinary done poorly.
Deus Ex 2 - Bleah.
You pretty much summarized my list. I actually just busted out MOO2 literally 2 days ago and gave it another run after all these years... hard mode kicked my ass in the end-game. Star Control 2 was awesome, starcon 3 might be the worst game ever. Black and White 2 was horrible, deux ex, was, as stated, bleh.

My other add ons are Oblivion... way less immersive than Morrowind, crappier and shorter storylines as well as less side questing and crappier guild quests (except assassin). Dungeons are too repetitive and similar and the monster scaling took half the fun out of the game, you never felt like you advanced anywhere. The whole game just felt... superficial.

I played Fable on xbox... horrible game. Completely linear, absolutely nothing new or innovative in that game. You ran through the story in a straight line room to room.
 

jones3d

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Jan 5, 2008
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I noticed that lots of the listed letdowns are sequels to previous games that were not developed by the same group. For instance, the Call of Duty series has gone through 3 developers in the course of the series: Gray Matter, Treyarch and Infinity Ward. I think most people would agree that COD 2 and 4 were the best, and its no suprise that they were both made by Infinity Ward. Neverwinter Nights 1 was developed by Bioware, and NWN2 was developed by Obsidian. The Baldur's gate franchise was developed by Bioware and published by Interplay's Black Isle division, which is now basically Obsidian. KOTOR was Obsidian, KOTOR2 was Bioware. So any developer has a chance of hitting or missing the mark with a given title, but if you are looking for more of the same from a given franchise, read the fine print on who made the game and you may save yourself some disappointment! =D
 

TSED

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Dec 16, 2007
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Oblivion. I just got the feeling the devs bit off more than they could chew, so we got a 'working' title that still needed the polish and refinement of what it promised to be.

Half Life 2. I thought that a critically acclaimed story could make up for being an FPS, and hey, I know I've enjoyed the odd spout of FPS before... but nope. Couldn't stand it.

Neverwinter Nights 2. I played the beginning. It was amazing. So I went and bought the game, and the beginning was one of the best parts of the game. Blagh. I still liked the game, but it wasn't what I wanted it to be.

There's more, but they're escaping my mind at the moment.
 

RabbitDynamite

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Dec 31, 2007
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American Mcgee's Alice. Yeah, the art direction was wonderful, but combat was dull and clumsy, Alice's jumps felt seven kinds of weird and the game's overall controlled like a dog.

NWN: They made brilliant mod maker/construction kit, I'm told. Too bad the Painfully dull main game drove me off too quick to realise any of that potential.
 

jaisimar_chelsea

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Dec 31, 2007
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halo ce for pc, couldnt understand all the fuss abt it. cod 3 , i already knew it wouldnt stand up like cod 1 or 2 coz infinity ward didnt develop it and ut3 no new features whatsoever
 

EittilDratsab

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Dec 9, 2007
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CoD4- CoD 1 was enjoyable, though the 2nd one was sort of a letdown. So when CoD 4 was announced, I really didn't care for it. But after hearing so many perfect reviews of the game, I was compelled to buy it. All I can say is that the game seriously blows. They might as well call the game Call of Duty 2: Expansion...complete with NEW skins and ranked multiplayer. The game plays exactly like CoD2.

The AI is completely worthless. Your teammates still depend on you and only you to lead the way. Your enemies infinitely (Infinity Ward, ha...) respawn unless you cross an INVISIBLE threshold and do nothing other than running to a scripted point and shooting. Seriously, people who have been saying that Cod4 pushes the FPS genre forward have been really getting high. Its a step back, and its disappointing to see it win GOTY at several major gaming sites. Btw, Infinity Ward, too much scripting is bad.
 

PurpleRain

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Dec 2, 2007
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Narrator said:
I've started (and set aside, and restarted, and yawned, and started again) Oblivion over a dozen times since its release. And I'm just not feeling those hooks dig into my skin.
I felt the same way. So I decided to buy it one day and went through it with great bedazzlement. How did this game get such great reviews? It was so linear and blocky.

TSED said:
Half Life 2. I thought that a critically acclaimed story could make up for being an FPS, and hey, I know I've enjoyed the odd spout of FPS before... but nope. Couldn't stand it.
That's because you love Halo too much.
 

McMo0^

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Dec 21, 2007
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gears of war - Great storyline, but the "revoultionary" game mechanics had been used before and theres a reason why they don't work well in shooters. I mean was it just me who got bored after 10 minutes of duck, pop up and shoot, duck, pop up and shoot, duck etc. Also for some reason if you went on the hardcore difficulty, the enemies had weak spots, so yes you went down easier, but you could just shoot em in the knees once and then assasinate em, wheras on the normal difficulty you could take a shit load of damage, and so could they. Sorry just found it tedious.

Crysis - The Demo was awesome, i had a pretty damn good machine, and had most of the settings on high, some on medium. Looked excellent, and the game mechanic was fresh, and felt a lot of fun. Full game gets released, and ouch, suddenly i'm lowering the settings some, they've removed the multiple access route method and given you one solid access point to all the little encampments. The Zero Gravity level left me feeling like i was under water... and the enemies didn't seem to react to the anti grav either.

Haven't really had anymore recently cos after gears of war i stopped reading reviews and listening to people and played before i bought.
 

[HD]Rob Inglis

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Jan 8, 2008
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Well, the most disappointed I've been is from the Medal of Honour Series. Medal of Honour: Frontline was really fun, but Rising Sun sucked huge nuts. The single player was just pretty bad, as though it were just thrown together, and the multiplayer was mediocre at best. The bots in multiplayer were the only good part of it. Also, Halo 2 was a huge disappointment for me, as Halo: Combat Evolved was much better.
 

FearTheLiving

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Jan 13, 2008
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Fable - Was really over hyped but I thought still came out to be a pretty alright game, let's just hope they don't lie to us about the second one.

Skate - All in all was a good game but I thought it was gonna be a lot better.

There are more games but my mind seems to draw to a blank.