Games that disappointed you

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JosePezMan

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Nov 26, 2007
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Lightbulb said:
I think basically every game in the last 3 years which i read a review for and subsequently played.

Main offenders are Black and White, Neverwinter Nights, Oblivion and Supreme Commander.
Black and white, a perfect example of expecting the chance to become God, and only end up walking a monkey around and throwing pesants.
Sure, not a BAD excuse for a friday night in (due to lack of friends because i wouldn't shut up about said game) but just not the firecracker i was expecting.
and Majora's Mask on N64. Just can't compare with the classic ocarina of time.
man, this forum thread helps.
 

raankh

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Nov 28, 2007
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oh, I just have to pitch in another one.

I have real problems with the MMO style of play. It's not my thing, I suppose; I never played passed lvl 16 in WoW, about the same in Guild Wars, Eve Online didn't work out for me and I haven't played the others for more than an hour or so (I did beta-test Jumpgate for awhile but it was just so horribly broken). Except for the Beta of Matrix Online. I loved the Beta. I liked the people, the mystery, the raw potential of that game was massive! A perfect backdrop for MMO, you hack into the Matrix. Cool! Some glimmers of really cool takes on MMO fighting, spells and crafting; they hinted at a complex mission system that would make grinding alot more interesting; could have been so great!

Then the Beta ended. The few glimmers of good gameplay that had existed in the beta all vanished over night with the server reset. I've never in my life seen something get so trashed completely between beta and 1.0 status. The Beta itself was more like alpha2 status, hardly a beta release candidate, but anyhow. The 1.0 release was ... well ... it SUCKED. And their take on the Matrix universe ... oh ... come ON, my old man would have done it better, and he's still convinced the Matrix films take place under water ("well you know, they've got phone-lines on the bottom of the ocean, and they've got subs").

Well, at least I got another clear example of bad game development; whoopdeydo.
 

Liam Wolfy

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Nov 21, 2007
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Resident Evil 4

I was boring, action level was sad, the A.I were utter braindead ameebas. I mean C'MON it's not even kjumpy it's just a pile of gay rubbish.

It's also a pile of griiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii... Folks this might take a while, iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind. *sighs*
 

laikenf

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Oct 24, 2007
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I would also like to add my astronomical dissapointment when I first played World of Warcraft. I actually bought that ****ing game because of the great reviews it got. My god what a bummer; I was expecting something out of this world but what I got a really boring rpg that offered nothing special (KOTOR is something special, Mass Effect is something special, Tales of Symphonia is something special, etc.). Plus the damn thing begins updating everytime you start up, which makes me wonder: why don't developers ACTUALLY FINISH A DAMN GAME BEFORE THEY RELEASE IT!!!
 

Chilango2

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Oct 3, 2007
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....you know that continuing patches, often realizing new features and areas, as well as bug fixes and "balancing" are a normal part of a MMOG experience right? I don't even mind it there because a MMOG is infinitly more complex from a programming standpoint than a regular game.
 

propertyofcobra

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Oct 17, 2007
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Chilango2 said:
....you know that continuing patches, often realizing new features and areas, as well as bug fixes and "balancing" are a normal part of a MMOG experience right? I don't even mind it there because a MMOG is infinitly more complex from a programming standpoint than a regular game.
Eh, Blizzard are completely incompetent when it comes to balancing things, just look at the Seesawing of Diablo 2 and WoW. My cat can do better class and item balance than the teams at Blizzard.
If it was just WoW, that'd be okay. But Guild Wars was at least four times as good with balance originally than WoW ever has been, and all Blizzard products that involve multiplayer are subject to jarring balances, "fixes" and so on.

Aahh well. I dunno where that came from. I guess I've kept that on my mind for a while.
 

roo18

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Oct 8, 2007
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Now I think back all Sims 2 extra games really wern't good. Every times a new expansion pack came out I looked forward to it, brought it, played it and never brought a pet, opened a bussiness, went down town, and when it snowed, never went, "Oh my god, its snowing... on the Sims," again.

Plus the fact when I accually had all this stuff on my computer it would last about an hour a day before deciding to turn it's bloody self off.
 

mrblackett

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Nov 30, 2007
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Bioshock. I've read all of the reviews. All of the points that are made are perfectly valid but I just don't like it. I don't like how it feels. I don't like the style. I know it's just me but it really did disappoint.
 

Testing

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Dec 1, 2007
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Sonic and The Secret Rings....

Two minutes into that game and I was so mad at the controls. Some games just do not work with the Wiimote.

However, I did joygasm over the party mode thingy. Sonic Shuffle is my all time favorite game in the Sonic franchise.
 

blackfly01

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Dec 5, 2007
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Man, too many games disappointed me, but mostly from personal misconceptions (thus proving how much of a dork I can be):

DoDonPachi: I went into it expecting the same fast paced fun of its predecessor, yet all I got was a game more competative and impossible to beat than Layer Section with less awarding effects due to the boring voice overs that accompany you.

Fire Warrior: Okay, I got it on a whim hoping it involved the mass immolation of your enemies (ie: you're a Fire Warrior, thus you must have pyrotechnic weapons/capabilities), but all I got were vague missions coming from a bunch of dorky alien good guys that made multiple over-emphasis on Utilitarian ethics.

RE4: Don't ask.

Vigilante 8 2nd Offense: Sure I love mangey, machine-gun fitted muscle cars ina seventies setting, but the gritty levels, the down-to-Earth car designs and even the seventies feeling was sucked out for a retro-sci-fi, plush feel... with lots of obnoxious animals in the setting that attack or mess you up and you can't stop them (at least in Rogue Trip you could blow a belicose dolphin out of its pool and into the Pacific)!
 

MacCarth

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Nov 18, 2007
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RED STEEL

Red Steel was THE reason I was going to get a wii. I watched over an hour of preview video and truly believed I was going to get an excellent FPS and Sword Game wrapped up into one amazing little box.

What I got was sub-par sword mechanics, a multiplayer mode that was so poorly controlled that it made me want to throw up, and the sad, sad recognition that I was tricked.

Red Steel, I hate you. I hate the fact that I payed 50 dollars for you, and I hate the fact that gamespot gave me 15 when I turned it in a month later.
 

rawlight

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Sep 11, 2007
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Phantom Planet Is Missing said:
Right, I'm pretty tired of this.

It's an FPS, first and foremost. It never pretended to be anything else, ever. Look up one of Ken Levine's interviews, at no point did he say it would be an FPS RPG, just and FPS with some RPG elements. As similar as it is in some ways to SS2, it is distinctly not System Shock 2, merely a spiritual successor.

I enjoy it quite alot on those terms.
Talk about a selective memory. Bioshock was called a spiritual successor to System Shock 2 every single time the game was mentioned. You can't just turn around and say that it is a different game, the game mechanics are almost totally lifted from SS2! I suggest you go back and read all the preview coverage of Bioshock and then ask yourself: did the game deliver as promised? The answer to that is no.

System Shock 2 for Dummies I say.
 

foxhound421

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Sep 17, 2007
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the most recent example would be D&D Tactics for PSP. i was so sure that was going to be an awesome game.
 

slapme7times

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Oct 21, 2007
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Orange box. more stupid HL2 puzzles that are no longer clever nor innovative 3 years later...

TF2 was intriguing, but the gameplay didn't hold me the way the graphical style did... all flash an no substance.

Portal was great, but 2 hours long,

Twilight princess

Metroid prime 2, 3.

quake wars

crysis

halo 3
 

Still Lee

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Oct 11, 2007
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I have nothing to say beyond game titles.

Final Fantasy VIII, IX, X, Tactics
Grandia 3
Star Ocean 3
Chrono Cross
Legend of Dragoon
Legend of Zelda II: Adventure of Link
Sonic 3D Blast
Sonic Adventure 2
Sonic and the Secret Rings
Super Paper Mario
Castlevania: Harmony of Dissonance
Castlevania: Lament of Innocence
Phantasy Star III
Phantasy Star Universe
Tony Hawk's Underground 2
Prince of Persia: Warrior Within
All Medal of Honor games after Allied Assault
Disgaea 2
Metal Gear Solid 2
Xenosaga Episode 1
Xenosaga Episode 2
Super Mario 64

-------------------

There's someone that didn't like Psychonauts on PS2 due to horrible loading times. I agree. the PS2 version is completly inferior and has garbage framerates sometimes. Get the XBOX or PC version and these problems will disappear.
 

p1ne

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Nov 20, 2007
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Kemmler0 said:
Half Life 2: This game actually fooled people into believing it had a story line. It was like mass hysteria. I am so sick of people telling me how good the story line is, and then standing there slackjawed when is ask them to explain it to me.

It is exactly the same as Half Life 1, which was brilliant obviously, with a shiny new skin and the afore mentioned story line problem with added plot holes.

I will never get that hour back.
I'd never played a Half Life game up until a couple weeks ago, and now that I've made it all the way through the Orange Box, I can only agree. Also the story feels contrived and it doesn't seem to be going anywhere because they like to take as much time to advance the paper-thin plot as possible so you'll keep having to buy new installments and there's obviously going to be some stupid revelation about Gordon Freeman's past in connection to G-man, which sucks because he's so much cooler as just an "average guy". Why can't somebody make a game without superheroes in it? The NPCs are good, but considering you can't interact with them at all, and the missions are as linear as they can possibly be, the game just feels like it's on rails.

The action was great and the puzzles were fun/logical, but I dunno... I guess I was just expecting something a little richer. What it is is an extremely fancy, well-done, polished arcade shooter.

Another game that disappointed me because I had high expectations for it was Anachronox. I really liked it at first and then just eventually got bored to death by the stupid puzzles and predominance of fetch-and-carry quests, unfun minigames, and uninteresting combat that required a lot of leveling up. The story, characters, and level design were fabulous but the game itself just couldn't hold my interest and I never finished it.
 

yonsito

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Nov 14, 2007
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HL2: Episode 1. HL2 revisited plus frustating jump puzzles (jump, quicksave, jump ...) and minus the deliberate pacing and sensible storyline.
Also on this episode: a visit to the biggest parking garage in City 17 (how bloody inventive) and a tour through every goddamn rathole, cellar and backyard of the town.
Starring: an annoying broad who constantly stands in the way, pushes Gordon around ("light this up, Gordon, switch this on, go there, come here, all at the same time and bloody hell now, hurry up, will ya?") and is primarily around to wave her sonic screw driver at locked doors. Whe she does say something it's so nondescript that it hardly registers ("oh, look at this."). Am I supposed to form an emotional bond with her? I prefer the zombies. I admit that I tried to shoot her on occasion (just to shake things up) but bullets seemed to pass right through her without doing any damage.
To conclude, I hope Ep2 is better, haven't tried it yet.
 

Maurog

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Sep 8, 2007
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Amen to that. It wouldn't be all that bad, if you didn't need to keep her alive too. Or at least if you could order her to get the heck out of harm's way, like the squad people.