Dragon Age 2 - No I wasn't too thrilled with the newly adopted Mass Effect dialogue choice wheel, the more action battles that lacked any real strategy, or the reused dungeons over and over again. But perhaps what pissed the shit out of me most was that your choices and actions had little to no impact on either the story or the landscape. Why does it bother me so much? Because that was exactly what the developers touted, promised, and stressed during an interview article for this game.
Grand Theft Auto 4 - Definitely polished but some how this game felt less fun for me and more tedious than previous games in the series. Maybe it was the more realistic approach they took or that the control scheme did not feel as natural to me. I dunno.
Yakuza 4 - Okay I still love this series but I had some really high expectations for the third sequel especially since there were now four characters involved. While some things were tweaked or slightly improved, overall I still felt that I was playing the same Yakuza 2 game that first introduced me to the series. The map is still the same clunky mess it was back then, the interface basically the same, dialogue scenes still go on forever and a day, and random battles are still a little too frequent. But it was the battle system in particular which irritated me the most. Honestly no matter what difficulty you pick, most battles are either flat out easy (usually regular and random battles) or flat out hard and cheap to the point where almost the only way to even have a hit connect is having to rely on your characters heat move or pure luck(Why Hello there Amon & IF7 simulator!!).