Games that everyone should try.

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vallorn

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Nov 18, 2009
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I've been thinking (shocking I know), and if there's one thing I've notice it's that we focus on Best and Worst games... but never Important games. Bear with me.

What I mean to say is, games that are unique or important to understanding the progression of the medium, older games like the original Mario can certainly fall into the latter category, but Shadow of The Colossus fulfills the former. I just think that it would be a good time to look back through gaming history and talk about the games that people should try, not complete, some of them are kind of bad, but at least try them to get a full idea of what the games industry is and where we have come from.

With that, my list of 5 games can start us off.

Possibly the best example of Games As Art that is possible. This game oozes the sheer potential of gaming in everything, from the sheer feeling of weight and the sense of scale that each Colossus has, to the more subtle ways in which the game changes as you progress, hinting towards the ending without ever giving it away. The game barely holds your hand at all which is also nice.

Let's also spend a moment to just think about the art and graphics design of this game, this title was a late PS2 game and yet it's still gorgeous, not only this but the sound design and musical score is utterly superb.

Why it's Important. Shadow of the Colossus is the current pinnacle of Games As Art for many reasons and people should give it a go to discover just what an interactive medium can achieve on an emotional level.
Half Life 1 first, this is the title that really brought story into FPS games, the way in which story was presented wasn't perfect but most FPS games had a bare bones story of "kill aliens/ demons" or "Are You A Bad Enough Dude To Save The President?" On top of that, Half Life's actual gameplay was superb, the mix of puzzles, ingenious level design, decent gunplay and tricky enemies made the game entertaining to play through.


Now, Half Life 2. This one is a little bit different, HL2 is really the game that gave us the modern interpretation of physics engines, complete with hilarious bugs. It also represents several other leaps forwards in departments such as Graphics and NPC AI. I'm sure you don't need me to go much into this game more than that because I know this forum pretty well.


Why are they Important? Because, both games represent leaps forward in the technology and features in FPS game.
Ok, this is pretty much THE game that gave us the "Modern Military Shooter" subgenre, as well as that it also gave us the perks, leveling and other features that are now nearly standard in AAA FPS multiplayer. In many ways it also set the tone for many following game's single player campaigns as well, with a decent twist shocking many people new to the game.

Furthermore, It's a very technically proficient game, it looks quite good even nowadays, though this is more due to the developers still using the same engine than anything else. It's gameplay is also extremely solid which is why it was such a multiplayer hit for many people.

Why is it Important? It birthed an entire subgenre and marked a large scale shift in the AAA sector to producing such titles.
Ok, I'm sure everyone knows Doom. It's important for many reasons, for starters, it's one of the very first FPS games, setting the tone and style of the genre for years to come. As well as that, it's still an example of some of the most fantastic coding, it can be run on nearly everything from fax machines to graphing calculators which speaks to just how well coded it is. It's not without flaws, but if you want to give one of the earliest examples of FPS gaming a go, it's still a great game. Though, Brutal Doom is better in my opinion.

Why is it Important? It's the game that pretty much gave us the FPS and set a high bar of technical excellence that still holds water as a true classic today.
Losing is Fun. This is the first credo, this is the only credo...

Dwarf Fortress is a cult classic of a game, a fortress management simulator of insane complexity and crude, yet effective, ASCII graphics. It's still receiving regular updates by it's one man developer, known as Toady, and only continues to get more and more complex as time goes on. How complex you might ask? In combat your dwarves can break their left pinkie bone, and clothing goes down to separate left and right socks. The game is brilliant in ways that only the mad can truly comprehend and yet it also manages to be endlessly entertaining with all the myriad ways in which things can happen leading to inevitable Fun, possibly involving Clowns escaping from The Circus.

Why is it Important? Dwarf Fortress represents the exact opposite of the minimalistic, beautiful Shadow of the Colossus. It shows exactly how detailed, complex and challenging a game can be and creates it's own style of Fun with that complexity.
 

OpticalJunction

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Jul 1, 2011
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guild wars 2, for the experience of a really well designed mmo without the monthly fee. i'd recommend everyone who has never played an mmo to try that one.
 

Maximum Bert

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Absolutely none. Opinions and likes are much to subjective to have a thing as inclusive as a game everyone should try. Why should everyone try a specific game? because some say its important to the progression of the medium? that its super fun? that it transcends the medium and creates a new state of being?

Some people arent going to give a crap about any of that so there is no reason they should play a game if they have no interest in the medium or in what others perceive.

Just try a game if it interests you or you think it might and you can spare the time and money.
 

Lufia Erim

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Maximum Bert said:
Absolutely none. Opinions and likes are much to subjective to have a thing as inclusive as a game everyone should try. Why should everyone try a specific game? because some say its important to the progression of the medium? that its super fun? that it transcends the medium and creates a new state of being?

Some people arent going to give a crap about any of that so there is no reason they should play a game if they have no interest in the medium or in what others perceive.

Just try a game if it interests you or you think it might and you can spare the time and money.
Thats not true. There are tons of games people should try, if only to see if they will like it or not and have an opinion on it.

For example, i think everyone should try dark souls. Is it for everyone? No. But the input of those who don't like the game, as well as constructive criticism from both those who do and don't like it can help improve future products. It's how anything improves, by gathering information from everyone.

Not only that but it is a chance to experience for better or worse what the game (s) have to offer. For example you can hate the gameplay but love the atmosphere and realise that you appreciate good atmosphere in games amd seek that out in other games.

Broadening your horizons, so to speak.
 

SmallHatLogan

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Lufia Erim said:
Maximum Bert said:
Absolutely none. Opinions and likes are much to subjective to have a thing as inclusive as a game everyone should try. Why should everyone try a specific game? because some say its important to the progression of the medium? that its super fun? that it transcends the medium and creates a new state of being?

Some people arent going to give a crap about any of that so there is no reason they should play a game if they have no interest in the medium or in what others perceive.

Just try a game if it interests you or you think it might and you can spare the time and money.
Thats not true. There are tons of games people should try, if only to see if they will like it or not and have an opinion on it.

For example, i think everyone should try dark souls. Is it for everyone? No. But the input of those who don't like the game, as well as constructive criticism from both those who do and don't like it can help improve future products. It's how anything improves, by gathering information from everyone.

Not only that but it is a chance to experience for better or worse what the game (s) have to offer. For example you can hate the gameplay but love the atmosphere and realise that you appreciate good atmosphere in games amd seek that out in other games.

Broadening your horizons, so to speak.
I don't know, I tend to agree with Bert, mainly because there are some genres that I have no interest in. For example I'm not into RTS. The main issue is that I'm so bad at them that they're just not enjoyable to play. You can recommend me all the RTS games you want, but I'd rather not waste my time and money.

The only games I feel are essential to play at least once are ones that are historically significant, like Super Mario Bros or Tetris.
 

Maximum Bert

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Lufia Erim said:
*snippity snip*
Well yes ideally everyone would try every game and everything and then make up their own conclusion but thats not going to happen or even feasible. I am just more of the opinion that there is no game people *must* try as such everyone is free to try or ignore what they want there are no absolutes especially in something as say some piece of entertainment.

That said yes I would like people to try as many games as possible especially if they are interested in them as a medium but I would never say you must try this game because ultimately that would just be a purely opinionated nomination. That does not mean I wont suggest games to people ofc especially if I know them well enough to know their preferences.
 

Reyold

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Jun 18, 2012
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You mention Shadow of the Colossus, but not ICO? I am disappoint.

Seriously, though, both games are fantastic examples of games as art. If we start canonizing games, those two should be the first ones in.
 

Lufia Erim

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Mar 13, 2015
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SmallHatLogan said:
Lufia Erim said:
Maximum Bert said:
Absolutely none. Opinions and likes are much to subjective to have a thing as inclusive as a game everyone should try. Why should everyone try a specific game? because some say its important to the progression of the medium? that its super fun? that it transcends the medium and creates a new state of being?

Some people arent going to give a crap about any of that so there is no reason they should play a game if they have no interest in the medium or in what others perceive.

Just try a game if it interests you or you think it might and you can spare the time and money.
Thats not true. There are tons of games people should try, if only to see if they will like it or not and have an opinion on it.

For example, i think everyone should try dark souls. Is it for everyone? No. But the input of those who don't like the game, as well as constructive criticism from both those who do and don't like it can help improve future products. It's how anything improves, by gathering information from everyone.

Not only that but it is a chance to experience for better or worse what the game (s) have to offer. For example you can hate the gameplay but love the atmosphere and realise that you appreciate good atmosphere in games amd seek that out in other games.

Broadening your horizons, so to speak.
I don't know, I tend to agree with Bert, mainly because there are some genres that I have no interest in. For example I'm not into RTS. The main issue is that I'm so bad at them that they're just not enjoyable to play. You can recommend me all the RTS games you want, but I'd rather not waste my time and money.

The only games I feel are essential to play at least once are ones that are historically significant, like Super Mario Bros or Tetris.
Sure i get that. If you know you don't like a certain genre, why buy games of that genre. I guess I'm a little weird in that regard. I too dislike RTS games. But personally, every once in a while I'll buy/ play an RTS to see if i still don't like them. Or if a RTS looks different and interesting I'll give it a shot to see if i can get into it.

That's actually how i got into fighting games. I used to Hate fighting games with a passion, then when Ultimate marvel vs capcom 3 came out, i gave it a shot, and instantly fell in love with the game, and eventually the genre. Now fighting games are my second favorite genre after Jrpgs.

All im trying to say is, to give things a try, usually games people say are " must play" are games that are so good at what they do, that they are the games people should try before writing a genre off.
 

Mudman1234

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Dec 25, 2015
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Lufia Erim said:
Maximum Bert said:
Absolutely none. Opinions and likes are much to subjective to have a thing as inclusive as a game everyone should try. Why should everyone try a specific game? because some say its important to the progression of the medium? that its super fun? that it transcends the medium and creates a new state of being?

Some people arent going to give a crap about any of that so there is no reason they should play a game if they have no interest in the medium or in what others perceive.

Just try a game if it interests you or you think it might and you can spare the time and money.
Thats not true. There are tons of games people should try, if only to see if they will like it or not and have an opinion on it.

For example, i think everyone should try dark souls. Is it for everyone? No. But the input of those who don't like the game, as well as constructive criticism from both those who do and don't like it can help improve future products. It's how anything improves, by gathering information from everyone.

Not only that but it is a chance to experience for better or worse what the game (s) have to offer. For example you can hate the gameplay but love the atmosphere and realise that you appreciate good atmosphere in games amd seek that out in other games.

Broadening your horizons, so to speak.
If only the fanbase for Dark Souls wasn't so unsufferable more people would be glad to jump on. If anything they should try Demon's before Dark. The far better game that whilst the fanbase can be a little over the top at times, isn't anywhere near as toxic and pretentious as Darks is.
 

anthony87

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Aug 13, 2009
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Mah fucking Metal Gear Rising yo!

It's got the combat, soundtrack and moar combat. Anyone who's into action games needs to give it a looksee.
 

MerlinCross

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Apr 22, 2011
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It's the same argument that we see with "What movies/books should people try". Personally I don't think anyone should be forced to play any game but I do suggest, much like with movies and books, that a certain collection of games be suggested to play. Much like Citizen Kane is supposed to be this great film, or War and Peace for books.

Most games would probably be either trend setters, ironic games for their genre, or ones that helped push the medium. Mind you I say suggested and play. I don't expect or demand anyone to actually finish any of these unless they actually enjoy it.
 

ommadawnyawn

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Jun 17, 2013
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Rocket Knight Adventures (MD) - Has good mascot platformer appeal but more importantly combines various 2D action genres of its time with near unmatched flow and intensity, while keeping a high standard of gameplay throughout.
The overall package hasn't really been matched since, though games like Freedom Planet come somewhat close in spots.

Mother 3 (GBA) - Some of the best writing in the genre coupled with great aesthetics and a fairly simple but addicting hybrid battle system (rhythm/turn based). It doesn't quite get rid of some of the more tired tropes of its genre (thinking of the last quarter or so of the game), but I suppose that makes it more of a representative of it.

King's Quest III Redux (PC) - P&C Adventures are important because of their inventive approach to conflict/problem solving, and this one has a unique premise in that you play a slave striving for freedom rather than the typical hero out to save the world/girl/whatever (though the game does shoehorn in such a scenario near the end). Redux makes the original more accessible (though it still has a few issues typical of the genre) with an early 90s style interface, solid voice acting and a very nice visual overhaul.

Saturn Bomberman (SAT) and Micro Machines '96 (MD) - Timeless multiplayer fun and these are in the top three for each series.

The Typing of the Dead (DC/PC) - A triumph for games comedy, edutainment and another good example of successful genre mixing.

Solomon's Key (NES) - One of the essential action puzzle games and this version controls the best. The block creation/destruction mechanic is as simple as it is genius and level puzzles are generally "foreseeable" enough that you can figure out how to tackle them without too much trial & error. Still quite hard though, so you might want to play it in emulation or start out with the easier GB version.