Karutomaru said:
That has never happened to me. No game company has ever HAD to fool me. If they're putting the effort into actually advertising it, they put effort into the game as well.
Hahahahahahahaha!
Now then, my reaction to that statement out of the way, I'd say Resident Evil 4 and GTA IV are big ones. On paper it sounded like Capcom was doing everything right: better aiming, more focus on action and redoing the gameplay from previous games to make a new RE experience that was several steps beyond the pretty dated original games design. What we got was the same tank like controls paired with a half-assed aiming system, repetitive enemies, straight forward AI, some of the worst quick-time events I've ever seen and a game that was at least twice as long as it had any business being. Dead Space did Resident Evil 4 better than RE4 did a few years later and took a barely playable game experience and made it something quite enjoyable.
GTAIV on the other hand was just plain boring. They decided to remove a lot of the improvements made over the course of the previous two games, duct tape a bit of manual aiming on their usually shitty auto aim which actually made the game too easy, include a pretty shitty story and characters, and cap off the experience with trying to get you to go play shitty mini-games with those characters so you could gain some benefits from maintaining a friendship with them. It felt like a half-assed attempt to graft a dating sim onto a GTA game.