Games that fooled you

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Aesir23

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Jul 2, 2009
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I have to say Skyrim. Maybe it's just because of how I prefer my RPGs but it was quite dull. My major problem with it is that the quests have no real impact on the world around you aside from becoming the leader of group X. Heck even finishing the main quest doesn't seem to change things one whit. As a result it just feels like a single player MMORPG.
 

Signa

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Skyward Sword is my most recent example. It doesn't happen too often these days where I regret buying a game.
 

Signa

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Adam Jensen said:
I guess if I could name one game that fooled me it would have to be Metro 2033. Maybe my expectations were too high. Graphics were great, but everything else was mediocre at best! Also, FOV of 45 on PC is unforgivable. It felt like a poor man's S.T.A.L.K.E.R. Why do people like it so much? It's not even scary. It's just frustrating.
I'm not saying the game wasn't as you described, but the FOV of 45 was a vertical FOV. I don't know how that translates to horizontal FOVs, but it's closer to 60-75. Still quite low since I prefer 90-100 with my TV, but it is in line with other console ported FPS games these days.
 

OctoH

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Feb 14, 2011
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Homefront. However, when I actually bought it, it was only 5.00 on Steam and I knew about its flaws. Still, in comparison to the hype, pretty big let down. It was worth 5.00 though.
 

Vivi22

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Karutomaru said:
That has never happened to me. No game company has ever HAD to fool me. If they're putting the effort into actually advertising it, they put effort into the game as well.
Hahahahahahahaha!

Now then, my reaction to that statement out of the way, I'd say Resident Evil 4 and GTA IV are big ones. On paper it sounded like Capcom was doing everything right: better aiming, more focus on action and redoing the gameplay from previous games to make a new RE experience that was several steps beyond the pretty dated original games design. What we got was the same tank like controls paired with a half-assed aiming system, repetitive enemies, straight forward AI, some of the worst quick-time events I've ever seen and a game that was at least twice as long as it had any business being. Dead Space did Resident Evil 4 better than RE4 did a few years later and took a barely playable game experience and made it something quite enjoyable.

GTAIV on the other hand was just plain boring. They decided to remove a lot of the improvements made over the course of the previous two games, duct tape a bit of manual aiming on their usually shitty auto aim which actually made the game too easy, include a pretty shitty story and characters, and cap off the experience with trying to get you to go play shitty mini-games with those characters so you could gain some benefits from maintaining a friendship with them. It felt like a half-assed attempt to graft a dating sim onto a GTA game.
 

II Scarecrow II

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Feb 23, 2011
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Motherfucking Crysis 2... My PC mates used to rave about how incredible Crysis was, so I thought what the hell, the trailers looks good, I'm sure it'll be fun.

How incredibly wrong I was...