Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:Kimarous said:Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
Evil...is...fun
Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:Kimarous said:Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
now THAT's comedy4fromK said:*applies game logic to real life with slightly humorous results*
And their damn grass (although I consider that payment for mowing their lawns).Flos said:Perhaps I'd stop smashing pots if they stopped putting Rupees in them.SilentStranger said:Pretty much every JPRG ever. Seriously, the fablded hero of legend come to deliver people from evil randomly break into peoples houses and rummages through their belongings to steal whatever isnt nailed down? Same thing with the Zelda series, no pots are safe ever.![]()
Haha I like that last bit.Doctor_Insano said:I constantly wonder why in games they ask me to "help them" and call me a hero... in WOW for example: im a cold blooded murderer, who only helps his own side because they pay him to, except for the undead, which i feel endebted to for unearthing me.
i guess we are the new breed of hero: we murder, pillage, burn and torture our way through the world, and sometimes, almost by accident: save it.
...isnt that the whole point of the whole Light/Dark Side thing? That the Dark Side is easy and seductious, with promises of power, but is in the end ultimately unsatisfying because it only speaks to your most basic instincts? And the Light Side is hard and difficult, but leads to enlightenment? It's kind of hard to translate to a game, dont you think?Inmate13 said:Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:Kimarous said:Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
Evil...is...fun
...ergo, the message is lost upon the masses who merely delight in the quick and entertaining suffering of others and small woodland creaturesSilentStranger said:...isnt that the whole point of the whole Light/Dark Side thing? That the Dark Side is easy and seductious, with promises of power, but is in the end ultimately unsatisfying because it only speaks to your most basic instincts? And the Light Side is hard and difficult, but leads to enlightenment? It's kind of hard to translate to a game, dont you think?Inmate13 said:Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:Kimarous said:Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
Evil...is...fun
Because In Earthbound they are secretly run by Cavity CreepsOptimusHagrid said:According to Earthbound, you must never trust anyone holding a toothbrush in public. So far as to beat them senseless.