Games that give out the wrong messages inadvertently.

Recommended Videos

Inmate13

New member
May 5, 2009
90
0
0
Kimarous said:
Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:

Evil...is...fun
 

Project .hack

New member
Feb 11, 2009
104
0
0
Meh, it's mostly stuff that stands out. like in a room full of clean papers you find one with droplets of blood on it. or like in the "Good" Hospital you find that strange, blood like fluid randomly placed in that office and you collect some. Since you are fucktastically lost and SOL 99% of the time pretty much anything that stands out registers in your mind as important.

Oblivion - Though the REASONING behind the Grey Fox mask is sound it is still questionable. "It's ok to kill WHOEVER you want WHENEVER in broad daylight as long as you have a mask on."
 

lostclause

New member
Mar 31, 2009
1,860
0
0
Flos said:
SilentStranger said:
Pretty much every JPRG ever. Seriously, the fablded hero of legend come to deliver people from evil randomly break into peoples houses and rummages through their belongings to steal whatever isnt nailed down? Same thing with the Zelda series, no pots are safe ever.
Perhaps I'd stop smashing pots if they stopped putting Rupees in them. :mad:
And their damn grass (although I consider that payment for mowing their lawns).

Anyway, probably Fable. On trick I ended up doing repeatedly was marrying someone, taking the dowry then luring them out of town to kill them, rinse and repeat. And that wasn't even my evil guy...
 

Dark Knifer

New member
May 12, 2009
4,468
0
0
All games that imply that all aliens are evil. If we did find aliens we could at least attempt comunication before genociding their entire species.
 

StigmataDiaboli

New member
May 18, 2009
716
0
0
In Tekken 6 there is a lot of animal abuse. Bears, pandas, kangaroos as well as pigs and sheeps flying everywhere.
 

Doctor_Insano

New member
Oct 23, 2009
86
0
0
I constantly wonder why in games they ask me to "help them" and call me a hero... in WOW for example: im a cold blooded murderer, who only helps his own side because they pay him to, except for the undead, which i feel endebted to for unearthing me.

i guess we are the new breed of hero: we murder, pillage, burn and torture our way through the world, and sometimes, almost by accident: save it.
 

Project .hack

New member
Feb 11, 2009
104
0
0
Doctor_Insano said:
I constantly wonder why in games they ask me to "help them" and call me a hero... in WOW for example: im a cold blooded murderer, who only helps his own side because they pay him to, except for the undead, which i feel endebted to for unearthing me.

i guess we are the new breed of hero: we murder, pillage, burn and torture our way through the world, and sometimes, almost by accident: save it.
Haha I like that last bit.

"Thank you! All of Azeroth is saved!!!"

"Eh? I saved it? Shit...All I did was murder that asshole for some quick g's."
 

SilentStranger

New member
Sep 21, 2009
149
0
0
Inmate13 said:
Kimarous said:
Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:

Evil...is...fun
...isnt that the whole point of the whole Light/Dark Side thing? That the Dark Side is easy and seductious, with promises of power, but is in the end ultimately unsatisfying because it only speaks to your most basic instincts? And the Light Side is hard and difficult, but leads to enlightenment? It's kind of hard to translate to a game, dont you think?
 

Nazulu

They will not take our Fluids
Jun 5, 2008
6,242
0
0
I think Carmaggedon is a perfect example here, kill people for points and to extend time.

Also entering strangers houses, throwing pots and digging up graves in OoT shows that money can be found anywhere.
 

ottenni

New member
Aug 13, 2009
2,996
0
0
MMO's, save the world by killing thousands of tiny forest critters, oh and GIVE BLIZZARD ALL YOUR MONEY!
 

Project .hack

New member
Feb 11, 2009
104
0
0
Eroge Games - By saying a certain sequence of one-liners you can get innocent and pure girls to sleep with you.
 

sarahvait

New member
Nov 6, 2008
441
0
0
I'm not sure if it's inadvertant, but Persona 3 comes to mind. Powerful personas exist inside your own psyche, but anytime you want to summon them you need to put something that looks exactly like a gun to your head and blow the psychological part of your brains out.
 

Kollega

New member
Jun 5, 2009
5,161
0
0
The thing is,almost all gamers are chaotic in their alignment. And games themselves are chaotic too. Ratchet & Clank is Chaotic Good - as OP said,it's vandalism,vandalism,and more vandalism. But you are ultimately the good guy. Any and all RPGs - where you can break in random houses and steal everything in sight - are Chaotic Neutral. GTA and it's ilk,where you play as an actual criminal,are Chaotic Evil.

But really,would you have your games any other way? When there's no consequences,you want to blow shit up.
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
0
0
Most games seem to endorse the same behaviour; you're free to kill anybody who disagrees with you politically. Or who is after the same object as you. Especially guards. And feel free to destroy their property and blow up their bases. You're the good guy, after all! You will not be held to any legal responsibility for taking over your enemy's home and making it explode, or for blowing up military and industrial facilities in an evil city.

In other words, most video games seem to condone terrorism as a perfectly legitimate strategy for an adventuring party, provided the good guy is in it. All bureaucrats must die!
 

Optimus Hagrid

New member
Feb 14, 2009
2,075
0
0
According to Earthbound, you must never trust anyone holding a toothbrush in public. So far as to beat them senseless.
 

Inmate13

New member
May 5, 2009
90
0
0
SilentStranger said:
Inmate13 said:
Kimarous said:
Almost every Star Wars: "Screw being good; the Dark Side is much more effective!"
Really, this gets at a much deeper underlying message from any game ever made with a good/evil duality:

Evil...is...fun
...isnt that the whole point of the whole Light/Dark Side thing? That the Dark Side is easy and seductious, with promises of power, but is in the end ultimately unsatisfying because it only speaks to your most basic instincts? And the Light Side is hard and difficult, but leads to enlightenment? It's kind of hard to translate to a game, dont you think?
...ergo, the message is lost upon the masses who merely delight in the quick and entertaining suffering of others and small woodland creatures
 

Project .hack

New member
Feb 11, 2009
104
0
0
OptimusHagrid said:
According to Earthbound, you must never trust anyone holding a toothbrush in public. So far as to beat them senseless.
Because In Earthbound they are secretly run by Cavity Creeps

Resident Evil - Any medical corporation is NEVER up to any good and is obviously producing zombies.
 

Dr Namgge

New member
Oct 21, 2009
118
0
0
Driving around without any care for the road is fine. At worst you'll crash, smash yours and several other cars to pieces, but give it five seconds and you'll be back on the road no worse for ware.
 

IckleMissMayhem

New member
Oct 18, 2009
939
0
0
GTA: The police will forget about any offence as long as you can get more than...oh, say 4 blocks away from them.