Bah. Silent Hill series has mountains and cascades of subtlety. Child abuse. Psychopathy, self-identity, guilt, illusion, religion, morality, mortality, euthanasia. Take your pick. It's level of challenging was still on par with or superior to the social challenge presented in our current trend of video gaming. Spec Ops wasn't all that subtle, and it's goal was to force you to look at the futility of your actions. Though I already got the intended feeling from Kane & Lynch Dog Days after slogging through a pointless, and short shootemp campaign with no sense of respite, real accomplishment and no stand out antagonist or characters at all for that matter. Sooo Jipped! and for all it's successes in painting a failed world in Bioshock. It communicated more through setting than through character arc, aspiration, goal and achievement. Silent Hill series was a tad bit smoother, and subtle in establishing setting character and plot of the tortured guilty protagonist. Prodding and questioning you from the shadows as you progressed. One of few games that subtlety painted the protagonist as the real world criminal running from or towards their demons in that town.
How about the simple fact that you see monsters when the other world takes over, but since they're all tied into the SH Cult, an important question does arise, who have you been going around, hacking up and shooting all this time?
How about the simple fact that you see monsters when the other world takes over, but since they're all tied into the SH Cult, an important question does arise, who have you been going around, hacking up and shooting all this time?