Games that have aged horribly

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SirDoom

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Sep 8, 2009
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Goldeneye for N64. Actually, any shooter on the N64.

Why? Four words. Only one control stick.

When the xbox came out, I got it and had trouble adjusting to the two control sticks. I even used legacy controls in games like Halo to mimic the good old N64 controller's one control stick. I slowly got used to two.

I tried to go back to the N64. It didn't work so well.
 

Jdb

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May 26, 2010
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Super Metroid. What's the point of having this vast planet to explore if you have to zip through it in a couple hours in order to get the best ending? I can't play it without feeling like I have to speed run it. I'm so glad they changed the ending requirements for the Prime trilogy.
 

commodore96

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Aug 31, 2010
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For me personally Hide and Seek
If I went to the playground and played it right now a mom would call the cops on me
 

Steve the Pocket

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Mar 30, 2009
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BreakfastMan said:
Well, the only one that comes to mind is Half Life 1. I played Half Life 2 first, loved it, then went back to the one that started it all to know how the story began. I was expecting something awesome, because everyone always says it is, but when I actually played it I found it very underwhelming. "This is it?" I thought to myself. "This is the game that is supposedly one of the greatest of all time? How did this get sequel? Not that I am complaining of course...".
I'm sort of wondering this myself. I keep being told that it was really innovative for its time and it only feels like every FPS since because all of its best tricks have since become universal FPS staples, but I'm hard pressed to figure out what said tricks are. Half of the ones people are probably thinking about either are at least absent from many well-reviewed games, and the other half weren't really that unique. Maybe it's like Halo in that it was the first to tie them all together in the same product, except unlike Halo everyone can agree that they all enhance the experience as opposed to being divisive (e.g. regenerating health).

Anyway I've talked too long on this subject already. I'm sure this is for better suited for another thread.
 

efeat

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Sep 22, 2010
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You know what I'm seeing a lot of in this thread? Games that, for their time, had amazing technical graphics, but did not age well.

In other words, games that rely on their graphics technology instead of their art tend to not fare well after their time has gone by. This is why games like Morrowind, Deus Ex, and Goldeneye are more abrasive nowadays, whereas 2D sprite-based games from the 8/16/32 bit days still have a charm to them.

Obviously, this doesn't apply to every game, but it seems like a fairly consistent pattern.

.

Edit:
Steve the Pocket said:
I'm sort of wondering this myself. I keep being told that it was really innovative for its time and it only feels like every FPS since because all of its best tricks have since become universal FPS staples, but I'm hard pressed to figure out what said tricks are. Half of the ones people are probably thinking about either are at least absent from many well-reviewed games, and the other half weren't really that unique. Maybe it's like Halo in that it was the first to tie them all together in the same product, except unlike Halo everyone can agree that they all enhance the experience as opposed to being divisive (e.g. regenerating health).

Anyway I've talked too long on this subject already. I'm sure this is for better suited for another thread.
As someone who played Half-Life when it was a new release, I may be able to help fill in the blanks for you as to why Half-Life 1 is revered.

1) It was one of the first shooters to have interaction and dialogue between NPCs without wresting controls away from the player (aka a cutscene.)
2) It was one of the first to feature friendly NPCs to help you along the way. Either as a second gun, or access into rooms with health and ammo.
3) It was one of the first games to not make the player out as a one-man army. You weren't going to the next level just to kill more bad guys. The next level was simply the next part of the facility you were traveling through on your way to escape/resolve the situation. Enemies felt like they obstacles, not the objective.
4) The world was very lively, both from scripted events and interacting with it. Moving crates to create new paths, messing with control panels, and hitting switches all had measurable change on the maps. I couldn't help but smile when I realized you could actually use the buttons on the soda machines. And the sodas gave 1 health =)
5) This is going to sound silly, but it was one of the first to utilize crouching. Lots of shooters prior to Half-Life don't even have a crouch button or never really had a real in-game use for it.
6) Moooooooooooooods. Everything about this game was moddable and customizable. From control schemes, AI behavior, weapon models, sound effects, textures, you name it, it could be changed. When I look back on Half-Life 1, I also have to include the mods that were made for it, such as Team Fortress [Classic], Counter-Strike, and Day of Defeat. The singleplayer Half-Life was good, but I think it was its multiplayer mods that cemented it into history.

A lot of that stuff probably seems trivial now, but they were pretty big for the day. If you still don't care for Half-Life, that's fine. Everyone's got their own tastes, but make no mistake: Half-Life 1 had a massive influence on the FPS scene.
 

lord.jeff

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Oct 27, 2010
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Goldeneye on the 64, the giant block head and hands are just terrible. In truth I think almost all 64/PS1 games that tried for realistic graphics are just the worst things ever to look at. Also the first few Dragon Quest games, the stories were bland and I got really bored of the now over used battle system.
 

lacktheknack

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Jan 19, 2009
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Arontala said:
lacktheknack said:
Wanna hear something contradictory? I can't play Oblivion anymore without overhauling the graphics - ALL of them - but can play Daggerfall without blinking.
Really? I always thought that Oblivion aged very nicely, in terms of graphics, at least.

http://windows7themes.net/pics/quarls-texture-pack-3-redimized.JPG

http://www.oblivionmodwiki.com/images/thumb/3/3d/RAEVWD_Imperial_City.jpg/400px-RAEVWD_Imperial_City.jpg

http://mugaku.cc/wp-content/uploads/2011/03/oblivion_0653_1200px.jpg

http://www.tesnexus.com/downloads/images/34199-1-1286054923.png

Yep, you can SEE THROUGH WINDOWS now.


Mods can spoil you rotten, I'm afraid.
 

kzeelio

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shintakie10 said:
Brutal Peanut said:
Graphics wise, I'd have to say:

FF7 - christ. Makes me sick to my stomach just trying to move around.

Also Morrowind, and the original Sims. Sims badly. Aged very badly. It's bad. lol
Oh god the original Sims is practically unplayable if you've even touched 2, let alone 3. Its not even the graphics that are the turn off, its the fact that there are so many different types of interaction that are just...gone. I tried playin 1 the other day and the entire time I was like "Can I just...like...go someplace? I think my sim is tired of starin intently at the door just hopin a new person walks by."
I always cut food using the side of my hands. Don't you?
And immortal children.
 

Blazenwizard

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Mar 17, 2010
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Justanothergamer300 said:


Oh my god it doesn't play like my childhood remembers, whyyyyyyyyyyyyyyy
It broke my heart when i downloaded in on Xbox Live and remembered as i played what a pPAIN IN THE ASS this game ultimately becomes..
 

Not PvP Flagged

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Mar 7, 2011
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Age of Empires 2, Great game, but I can't believe that I use to think that it's graphics we the best there were.
 

gamer_parent

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Lagslayer said:
JRPGs in general.

gamer_parent said:
I like most of the games mentioned thus far are ALL for aesthetics.
It works the same way with movies.
really? nobody thinks Red Dawn or Top Gun feels incredibly outdated in terms of both ideology and message?
 

SpireOfFire

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Dec 4, 2009
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dragon age origins. that game was showing its age when it first came out. and now with the 2nd one, i'll probly never play it again.
 

rgrekejin

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Mar 6, 2011
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Two games spring to mind for me:

Zone of the Enders (which has become nigh-unplayble... just pop it in and you'll see what I mean) and the first Warcraft. It's just too slow and ponderous to have to select units individually instead of being able to select a group.

Also, if my opinion matters, I'm gonna fall in with the group that prefers Oblivion to Morrowind. Social interaction in Oblivion is greatly improved, and Morrowind's system of using your attack stat to determine whether you hit or missed, rather than how much damage you did, was counter-intuitive and wrongheaded.

Edit: Oh! And Mechwarrior 2. That one has also not aged well.