Games that have great replay value

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Shoggoth2588

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Aug 31, 2009
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There are a ton of games I can go back to. The main Final Fantasy titles (and Mystic Quest) are games I can ALWAYS get back into and dump a few more precious hours (ironically, I haven't beaten all of the ones I've started). My top three being Final Fantasy's 9, 8 and, 4 (yes, in that order). There are also the Zelda games that I can go back to and keep on playing. Wind Waker and Twilight Princess are titles I've only beaten once and, am playing through now respectively. Otherwise there's always Ocarina (which I like more than Majora's Mask), Zelda 2 and, Link to the Past.

To go back to Final Fantasy, OHMAHGAWDTHEATRYTHEM!!! Ahem...I really, really love Theatrythem and have been playing the Hell out of it since I had it delivered from Amazon. According to Activity Log...I've only played for 12 hours 20 minutes...felt like longer and for a game I've only had for 4 days that's a pretty good amount of time...I think...
 

demalo

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Aug 16, 2011
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Masters of Orion II. It's old but I still pick it up from time to time. It's just fun to play.

Fallout 1 and 2 I'll pick up from time to time. I don't always go all the way through, but when I do...
 

el derpenburgo

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Jan 7, 2012
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Football Manager 2012. First hour its like "lol wtf am i even doing" then it turns into a compulsive obsession that you can come back to over and over again, with no end in sight. Not even a huge football fan myself but it damned well turned me into one.
 

Brutal Peanut

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Oct 15, 2010
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Fallout 3/ New Vegas
Oblivion
Skyrim
Bioshock/2
Psychonauts
MINECRAFT
Team Fortress 2
Dragon Age series
Portal Series
etc, etc, etc.

You'll probably see the games I've listed quite a few times, so I decided not to keep going. ;;>_>
 

DugMachine

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Apr 5, 2010
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Skyrim
Minecraft (if you can even call it replaying)
Legend of Zelda Majora's Mask
The 3 Jak N Daxter games
Rachet and Clank
Kingdom Hearts 1 and 2
Mass Effect trilogy
Team Fortress 2 (for like... ever)
 

Ashadowpie

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Feb 3, 2012
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Sims 3, Spore, Super Mario world. Donkey Kong 2

best one though is of course Zelda ocarina of time
 

Delsana

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Aug 16, 2011
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I think far too many people don't understand what replay value is... first off it is not the continuous playing of one character to the end that is never reached. Thus, playing one character on Skyrim for 500 hours is NOT replay value.

Multiplayer is also very rarely replay value-justifiable, else Halo is the most replayable game.. and anyone who wants to say it is needs a lobotomy immediately.

Replay value is what makes you come back to the game after you're done with it... and for how long it can sustain you, either for another whole session of 20- 30 hours or 4- 6 hours, or for 6 more times that year for those hour scale periods.

Portal 2 was a good game, but did it really have replay value? Outside of some of the short short dialog, did anyone truly desire to go through the exact same puzzles again? Especially the ones outside of the primary complex? I would say most people liked the game but didn't want to go through the puzzles immediately after. So it has short-replay value beacuse it was enjoyable, but it has nothing to make you drive through those things again for no other reason. While it has a multiplayer system.. again that could be considered after the SP you play the MP Co-Op.. okay that's done.. any reason to keep playing tomorrow? Nope. Well then, time to insert the FPS I'm addicted to (addiction is not replay value) when I get back from school tomorrow and after getting high like the waste of life I am.

Dragon Age was a great RPG, though it didn't fit Baldur Gate entirely and so many were upset with it, and then because it tried to they were upset with it, and then others were just upset. Did the DLC bring people back? It was intended to and to some it did. Did it have multiplayer? No. Did it have an additional public content creation system? Yes, and that brought some back, but it wasn't the game becoming replayable, it was a modified version of the game, thus the game itself wasn't part of that replay value because the DLC was primary and direct content from the developers, but what was done after were just modifications. Did the story make you want to try different things? Well to be honest it doesn't change all too much but yes it did. So Dragon Age has replay value, though I'd say more to a short degree of 1 more time and then a few more times every other year.

Does StarCraft have replay value? Well it has Custom Maps which are an attempt to be lazy by Blizzard and have users make their game replayable but not through mods that have to interface with it in complex ways, but through the map system itself which is direct. So they take credit for it, but excluding that and the addicted / competitive content which to many is just the game itself (though SP for me) and thus not replay-value because they aren't replaying, because they never really finished what they view as the primary game in the first place. Does it have a campaign? Yes, but outside of difficulty modes which are a sad attempt at replay-value methods without any insight, creativity, or depth.. it doesn't have much that makes someone want to go through EVERYTHING again right after it. So StarCraft's replay value both 1, 2, and the coming expansions are based on difficulty levels (PAH!!!!) AND custom maps, which sadly is a cheap way on Blizzard's part to not actually do anything.

So what has real replay value? Things with customizations, multiple ways to play through the game, and RPG elements usually have replay value. An example is the MechWarrior series with all its customization, or a trading card game with all its customization. Replay value continues because there are numerous ways to achieve the same result. The problem being that high-replay value needs to get people to want to go through that again, and that's tricky.

So to be honest.. any multiplayer focused game can't really claim replay value because to many that's just the primary part of the game, and replay means what brings you back and since many people are going for the highest levels or customizations unlocked.. that usually means they are still in the primary game thus aren't replaying... it's the people that get bored of that and then leave... which brings in the term replay-value, because whatever gets those people that left the game, either after, or during the campaign, or during the multiplayer competitive leaderboard stretch.. is the real determinate of replay value.

Art can be one sometimes... Story can be for a bit, but eventually even story can get overused in certain games.

So yeah... replay value? That's extremely rare.
 

Delsana

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Aug 16, 2011
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I think far too many people don't understand what replay value is... first off it is not the continuous playing of one character to the end that is never reached. Thus, playing one character on Skyrim for 500 hours is NOT replay value.

Multiplayer is also very rarely replay value-justifiable, else Halo is the most replayable game.. and anyone who wants to say it is needs a lobotomy immediately.

Replay value is what makes you come back to the game after you're done with it... and for how long it can sustain you, either for another whole session of 20- 30 hours or 4- 6 hours, or for 6 more times that year for those hour scale periods.

Portal 2 was a good game, but did it really have replay value? Outside of some of the short short dialog, did anyone truly desire to go through the exact same puzzles again? Especially the ones outside of the primary complex? I would say most people liked the game but didn't want to go through the puzzles immediately after. So it has short-replay value beacuse it was enjoyable, but it has nothing to make you drive through those things again for no other reason. While it has a multiplayer system.. again that could be considered after the SP you play the MP Co-Op.. okay that's done.. any reason to keep playing tomorrow? Nope. Well then, time to insert the FPS I'm addicted to (addiction is not replay value) when I get back from school tomorrow and after getting high like the waste of life I am.

Dragon Age was a great RPG, though it didn't fit Baldur Gate entirely and so many were upset with it, and then because it tried to they were upset with it, and then others were just upset. Did the DLC bring people back? It was intended to and to some it did. Did it have multiplayer? No. Did it have an additional public content creation system? Yes, and that brought some back, but it wasn't the game becoming replayable, it was a modified version of the game, thus the game itself wasn't part of that replay value because the DLC was primary and direct content from the developers, but what was done after were just modifications. Did the story make you want to try different things? Well to be honest it doesn't change all too much but yes it did. So Dragon Age has replay value, though I'd say more to a short degree of 1 more time and then a few more times every other year.

Does StarCraft have replay value? Well it has Custom Maps which are an attempt to be lazy by Blizzard and have users make their game replayable but not through mods that have to interface with it in complex ways, but through the map system itself which is direct. So they take credit for it, but excluding that and the addicted / competitive content which to many is just the game itself (though SP for me) and thus not replay-value because they aren't replaying, because they never really finished what they view as the primary game in the first place. Does it have a campaign? Yes, but outside of difficulty modes which are a sad attempt at replay-value methods without any insight, creativity, or depth.. it doesn't have much that makes someone want to go through EVERYTHING again right after it. So StarCraft's replay value both 1, 2, and the coming expansions are based on difficulty levels (PAH!!!!) AND custom maps, which sadly is a cheap way on Blizzard's part to not actually do anything.

So what has real replay value? Things with customizations, multiple ways to play through the game, and RPG elements usually have replay value. An example is the MechWarrior series with all its customization, or a trading card game with all its customization. Replay value continues because there are numerous ways to achieve the same result. The problem being that high-replay value needs to get people to want to go through that again, and that's tricky.

So to be honest.. any multiplayer focused game can't really claim replay value because to many that's just the primary part of the game, and replay means what brings you back and since many people are going for the highest levels or customizations unlocked.. that usually means they are still in the primary game thus aren't replaying... it's the people that get bored of that and then leave... which brings in the term replay-value, because whatever gets those people that left the game, either after, or during the campaign, or during the multiplayer competitive leaderboard stretch.. is the real determinate of replay value.

Art can be one sometimes... Story can be for a bit, but eventually even story can get overused in certain games.

So yeah... replay value? That's extremely rare.
 

Flizzick

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Jun 29, 2011
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Delsana said:
I think far too many people don't understand what replay value is... first off it is not the continuous playing of one character to the end that is never reached. Thus, playing one character on Skyrim for 500 hours is NOT replay value.

Multiplayer is also very rarely replay value-justifiable, else Halo is the most replayable game.. and anyone who wants to say it is needs a lobotomy immediately.

Replay value is what makes you come back to the game after you're done with it... and for how long it can sustain you, either for another whole session of 20- 30 hours or 4- 6 hours, or for 6 more times that year for those hour scale periods.

Portal 2 was a good game, but did it really have replay value? Outside of some of the short short dialog, did anyone truly desire to go through the exact same puzzles again? Especially the ones outside of the primary complex? I would say most people liked the game but didn't want to go through the puzzles immediately after. So it has short-replay value beacuse it was enjoyable, but it has nothing to make you drive through those things again for no other reason. While it has a multiplayer system.. again that could be considered after the SP you play the MP Co-Op.. okay that's done.. any reason to keep playing tomorrow? Nope. Well then, time to insert the FPS I'm addicted to (addiction is not replay value) when I get back from school tomorrow and after getting high like the waste of life I am.

Dragon Age was a great RPG, though it didn't fit Baldur Gate entirely and so many were upset with it, and then because it tried to they were upset with it, and then others were just upset. Did the DLC bring people back? It was intended to and to some it did. Did it have multiplayer? No. Did it have an additional public content creation system? Yes, and that brought some back, but it wasn't the game becoming replayable, it was a modified version of the game, thus the game itself wasn't part of that replay value because the DLC was primary and direct content from the developers, but what was done after were just modifications. Did the story make you want to try different things? Well to be honest it doesn't change all too much but yes it did. So Dragon Age has replay value, though I'd say more to a short degree of 1 more time and then a few more times every other year.

Does StarCraft have replay value? Well it has Custom Maps which are an attempt to be lazy by Blizzard and have users make their game replayable but not through mods that have to interface with it in complex ways, but through the map system itself which is direct. So they take credit for it, but excluding that and the addicted / competitive content which to many is just the game itself (though SP for me) and thus not replay-value because they aren't replaying, because they never really finished what they view as the primary game in the first place. Does it have a campaign? Yes, but outside of difficulty modes which are a sad attempt at replay-value methods without any insight, creativity, or depth.. it doesn't have much that makes someone want to go through EVERYTHING again right after it. So StarCraft's replay value both 1, 2, and the coming expansions are based on difficulty levels (PAH!!!!) AND custom maps, which sadly is a cheap way on Blizzard's part to not actually do anything.

So what has real replay value? Things with customizations, multiple ways to play through the game, and RPG elements usually have replay value. An example is the MechWarrior series with all its customization, or a trading card game with all its customization. Replay value continues because there are numerous ways to achieve the same result. The problem being that high-replay value needs to get people to want to go through that again, and that's tricky.

So to be honest.. any multiplayer focused game can't really claim replay value because to many that's just the primary part of the game, and replay means what brings you back and since many people are going for the highest levels or customizations unlocked.. that usually means they are still in the primary game thus aren't replaying... it's the people that get bored of that and then leave... which brings in the term replay-value, because whatever gets those people that left the game, either after, or during the campaign, or during the multiplayer competitive leaderboard stretch.. is the real determinate of replay value.

Art can be one sometimes... Story can be for a bit, but eventually even story can get overused in certain games.

So yeah... replay value? That's extremely rare.
I like the point made about online multiplayer games like Halo and CoD not technically having replay value, because it seems as though the only way companies are able to justify the existence of these sorts of games is to slap on some sort of online play to a game with a short/ boring story campaign.