fatguy3232 said:
I think that the elder scrolls 4 oblivion lived up it its hype it was able to live up to the 300 plus hours of gameplay with a deep story and fun gameplay
You were obviously playing a different game than I was.
--== WARNING : OBLIVION RANT COMING ==--
While the it could indeed last for 300+ hours, none of it was connected. You could simultaneously be the Master (or Mistress) of the Fighters, Mages, Thieves and Assassins guilds and no-one would actually care. It's like being simultaneously President of the US and Iran, except that instead of actually pretending to run the countries you go home and play with your Wii during which time no-one even bothers to text message you that Dick Cheney is living up to his first name again.
Once you do finally get back to actually playing the story no-one seems to notice that you were ever gone. You can leave most battle scenes and come back 2 years later and the same guards will be fighting the same demons making you wonder if they don't have some sort of deal behind your back to try and extend this war as long as possible. The story itself can be finished in about 30 minutes if you feel so inclined, which makes me hope Sean Bean didn't get paid on a per-line basis, and hopefully neither did the other 5 actors who fill in all the other dialogue by trying and failing to disguise their voice all the time.
The game mechanics can't seem to decide whether it's an RPG or a FPS - theoretically, a lvl 1 character can open any lock and defeat any monster no matter how difficult as long as the person on the other end of the controller has hair-trigger reflexes. Conversely, for those of us who get beaten in reaction tests by sloths, you could be level 100 and still get killed by mud crabs. It defeats the purpose of being an RPG since you're supposed to be playing a character who is NOT you. Of course, the game world and lacklustre AI provides endless opportunity to not even bother with skill, since you can always resort to "Standing on the other side of a rock and bonking the monster over the head with a long stick" and "Using your status as the only person in the world who can jump to stand on top of a tall thing and shoot lvl 1 fireballs until the monster finally keels over with boredom".
The leveling mechanics were possibly the worst of all. If you go out and creatively use all of your skills all the time, you get a whopping great +6 to your stats per level... as opposed to the +30 you could be earning if you sat down and repetitively did the same actions over and over for 3 hours at a time. It's a system that discourages variety and promotes "hold down the action button with a paperweight and go off and do something else" (see Yahtzee's review of "Paper Mario").
Yes, it has fantastic graphics (inability to use its own 3rd-person view aside) and the game world engine is wonderful, but the game itself is pretty shite. Yes, a lot of these issues were fixed with community mods - but they weren't a part of the game as released, and it annoys me that people had to sit around for collectively hundreds of hours to repair the broken gameplay that people were falling over themselves to declare "Teh Bestest Gamez EVAH".
--== END : OBLIVION RANT ==--