Yeah Mass Effect the 1st was RPG the 2nd was a good mix of RPG and shooters then the 3rd was gears of mass.
I don't know about you but if it wasn't for the names of the characters and organisations, I'd have thought I was playing a game based upon the television show 24 rather than a Splinter Cell game.Adam Jensen said:Splinter Cell. But I guess we should wait to see what Blacklist has in store. Conviction was a disaster.
So kind of like the exploration part of SH 1 with the story taken out of SH 2?Johnny Novgorod said:*Downpour goes back to survival horror, but turned linear gameplay into a sandbox-y open world.
Yes. You mean where they went from playing a game to press B repeatedly.Adam Jensen said:Splinter Cell. But I guess we should wait to see what Blacklist has in store. Conviction was a disaster.
My problem with Dragon Age is they took away customisation which I think was a terrible step. That, and if you want it to be an action-y game then let me fucking block.Michael Rogov said:Dragon Age. Went from fucking masterpiece to trying to emulate Mass Effect..... I cry a little every day for the series.
No, the original Castlevania was nothing at all like Metroid. It didn't become Metroidvania until Symphony of the Night.dogenzakaminion said:Well, actually the original Metroid and Castlevania games were quite similar to begin with, even coining the phrase "Metroidvania" to describe those types of platformers. If anything, Castlevania's mistake was to move away from that style into hack'n'slash: Medieval Edition, and Metroid moving into shooter territory (Hunters and Other M, the Prime Series was amazing)MajorTomServo said:Castlevania. From balls-to-the-wall platforming to Metroid: Medieval Edition
Well there were no sidequests in SH1, multiple ending requisits aside. But yeah the story is a definite rip-off from SH2. Or rather, it badly wants to be SH2, but can only copy the more frivolous aspects of SH2.TheLastFeeder said:So kind of like the exploration part of SH 1 with the story taken out of SH 2?Johnny Novgorod said:*Downpour goes back to survival horror, but turned linear gameplay into a sandbox-y open world.
Fair enough, but I still feel the series as a whole is more Metroidvania that pure platformers...I know the early ones technically are, like 1, 3 and Super. They just took on other elements with it. Simon's Quest already had a non-linear design.MajorTomServo said:snip
-I'm sorry, but ME1 was not as great of an RPG as people like to remember it. The action was mediocre at best, and there wasn't enough RPG elements to begin with. By the 2nd game, they just dumped all the half-ass RPG and refined the TPS into a better game.StormwaveUK said:-Mass Effect (went from RPG to action)
-Dead Space (went from Survival Horror to action)
The multiplayer was great in both dow 1 and dow 2 IMO. Dow 2 played far more like (almost exactly) CoH which definataly isn't a bad thing.CorvusFerreum said:Since it wasn't mentioned yet (I think) I go ahead and say:
Dawn of War (went from squad based RTS with conquer mechanic to squad tactics game)
The second installment was really different from the first one, especially in the campaign, and many were disappointed by that. I personally likes the approach to take the series in a new directions and had a blast with all installments. I really hope that they try something new when (DON'T FUCK THIS UP SONY! I DARE YOU!) DoW 3 comes around. Reinventing the formula everytime and delivering a fresh experience in every installment is a nice and unique approach to keep franchises breathing, at least I see it that way.
But it is not deniable, that they strayed far from their roots (although I wouldn't really say they have lost their way. Perhaps it even is their way to change once in a while)
I'm so glad I'm not the only one that absolutely despised that game by the end. It just drained all the joy from the franchise for me.Daystar Clarion said:Assassin's Creed 3 pretty much defines a game that can't decide what it wants to be.
It wants you to freerun, but then places you in a setting with nothing above 2 stories and many building being to far apart to jump to.
It wants to be a stealth game, but it's handled horribly.
It wants you to be the silent killer, running from combat upon discovery, but makes combat so ridiculously unchallenging that you can kill whole armies on your own.
I personally liked the way of the campaign. It was mainly about unit positioning and use of abilitys. Although some abilities and characters were just broken (I'm looking at you Cyrus and Tarkus!). Commanding giant 40k armies like in DoW I was a really awesome thing, but that way I found myself more caring about characters and story. As I said: I really liked it but I also really liked DoW I. But I can definietly see why it was a letdown for some fans of the original. I can't talk about the MP to much, because I didn't play it to often. I definietly enjoyed it, I'm jut horrendously bad at competitive RTS gameplay. So I tend to not touch it very often.Pulse said:The multiplayer was great in both dow 1 and dow 2 IMO. Dow 2 played far more like (almost exactly) CoH which definataly isn't a bad thing.CorvusFerreum said:Since it wasn't mentioned yet (I think) I go ahead and say:
Dawn of War (went from squad based RTS with conquer mechanic to squad tactics game)
The second installment was really different from the first one, especially in the campaign, and many were disappointed by that. I personally likes the approach to take the series in a new directions and had a blast with all installments. I really hope that they try something new when (DON'T FUCK THIS UP SONY! I DARE YOU!) DoW 3 comes around. Reinventing the formula everytime and delivering a fresh experience in every installment is a nice and unique approach to keep franchises breathing, at least I see it that way.
But it is not deniable, that they strayed far from their roots (although I wouldn't really say they have lost their way. Perhaps it even is their way to change once in a while)
But the single player campaign in dow 2 was a real let down. It just became a level up your squad simulator. No real tactics/strategy apart from "stick your guys in cover".
So, IMO, they definately lost their way in the campaign, if nothing else.