Games that know how to do boss fights

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Sep 3, 2012
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I'm agreeing with the Metroid thing, the Prime games especially (Other M was the only one I played with lacking boss fights, but even then they still felt cool. However, that game was also lacking everything because I hated it).

In most of them you had the option to utilize (and mostly required) all of your upgrades and abilities that you had at the moment, and you had to use what was already taught to you by just playing the game. The rewards felt all the sweeter because you know you used your skill and knowledge of the game (and a little trial-and-error) to get them.

Then you learned how to use those, and the next boss fight was even bigger and required more effort.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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I'll throw in another vote for Shadow of the Colossus.

I also agree with Bayonetta. The FIRST boss of that game would have been considered final boss material in most other action games. That's how amazing the game's boss fights are.
 

thesilentman

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Jun 14, 2012
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Pfffff. Dark Souls and Shadow of the Colossus both laugh at your pathetic attempts to describe good boss battles. [HEADING=1]MWHAHAHAHAHAHAHAH!!![/HEADING]

See also the Ys series and Cave Story. I've recently picked up Ys Origins, and I can safely say that I've never played a 2.5D action JRPG with such awesome boss battles. Quite difficult too, if that's a factor.

Cave Story makes me want to call bullshit on the fact that one man created the whole game. Everything after Rabid Toroko... Damn those are some awesome bosses.
 

knight steel

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Jul 6, 2009
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Daystar Clarion said:
I've been playing a lot of Metal Gear Rising lately, and while it may not be as complex as, say, Devil May Cry 3 or Bayonetta, it's a very solid hack and slash title that deserves some love.

It's very over the top, to the point of ridiculousness at times, but it seems very self aware of of this, which makes it all the more endearing.

One thing this game has managed to nail completely, at least in my opinion, are boss.

Each boss fight I have encountered so far has been intense, made only better by the soundtrack.

in fact, I think the one key element that separates a good boss fight from a mediocre one is the soundtrack :D


My top games when it comes to boss fights, beside MGR, have got to be Viewtiful Joe and Devil May Cry 3.

It's no coincidence that the boss fights in those games were also notoriously difficult at higher levels :D


Here are a few of my favourites boss music tracks/videos.

I love this theme, just the tone for competitive rivals :D


Possibly my favourite, you fight Vergil twice again after this one, but nothing sets the tone of the game quite like this :D

This was also an awesome fight, Raiden is up against a Ray, nothing special, until about 1.03 in the soundtrack, where Raiden catches it's fucking arm and proceeds to run across missiles and shit. Very awesome :D

Share your favs :D
Spec op the line has great boss fight, I wont tell them to you as that would spoil the great and moving story,but safe to say they really help deconstruct the genre!
Really is it any surprise that the best game of all time has good boss fights, you should play it, that is if you haven't already but considering the game we are talking about you probably already played it and agree with me completely ^_^
 

Terramax

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Jan 11, 2008
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Treasure Co are known to make the most creative and fun boss battles. Games such as Silhouette Mirage, Gradius V, Ikaruga, Radiant Silvergun, the Sin & Punishments, Alien Soldier, etc.
 

OtherSideofSky

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Jan 4, 2010
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Rayman Origins and Henry Hatsworth both had some great platformer bosses.

As far as 3D games go, Zone of the Enders 2 had a long succession of varied and memorable bosses which required the player to make creative use of all the abilities at their disposal.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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All the bosses in Twilight Princess were pretty incredible. Almost all of them had a part where you went "And how am I supposed to beat THAT?" The water temple boss stuck to my mind the clearest, because of what happens at 2:19. I mean... Jesus.
Also Painkiller had a simple but effective formula: here's a big guy. Shoot him with your big gun.
 

elvor0

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Sep 8, 2008
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Yeah Metal Gear Rising had some great boss fights in terms of sheer spectacle, nothing exactly original but in terms of mechanics and the wow factor, they had it in spades. The last boss was a little too luck based for my liking as the fire walls would sometimes trap you in a little space and then he would just proceed to spam his aoe burst spell, leaving the only way to avoid it being exploiting the invulnerability frames on the dodge move. But again, everything else about it was awesome. And I do mean awesome in the true sense of the word.

Now that I've realised it's actually the case as well, I like the idea of the usual post boss death soliloquies being the song lyrics instead. I mean at first it was impossible to realise that, as I was literately pumped with adrenaline and concentrating 100% on the fight. According to my flat-mates it was like I wasn't there, like my mind was actually inside the game.

My favourite fight in it though was:

The showdown with Sam, no shebang, just you, him, a dirt road and a couple of swords. Totally skill based, great fight. More surprising as it wasn't actually the final boss

Plus the fights were exactly what boss fights are supposed to be; a test of your skills and everything you've learned up until that point, the mini boss rush really kicked my ass for a while as I'd sort of been winging it up till then. So the game just said "l2p or GTFO".
 

Klagermeister

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Jun 13, 2008
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Assassin's Creed. Every boss fight (Rodrigo Borgia aside) felt like there was real tension behind it. Mainly with Al Mualim and Haytham Kenway.

The actual fighting wasn't much different from any other fight in the game, but story wise it was pivotal.

...Would the last naval mission fight against the Man O War count? Because that was intense and terrifying.
 

Weaver

Overcaffeinated
Apr 28, 2008
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OtherSideofSky said:
Rayman Origins and Henry Hatsworth both had some great platformer bosses.
Wait wait wait wait... someone else has played Henry Hatsworth??? THAT GAME WAS OFF THE HOOK MAN!
 

FFP2

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Dec 24, 2012
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Bayonetta. The music, the OTT nature of it, the quintessential sword. Bliss.

Final Fantasy tends to do this quite well too. They usually allow you the freedom to beat them how you want. I remember this one boss in 12 where you were supposed to power level to beat him normally. I just Niphoala'd him and went on my merry way.

The new DmC game. Granted, they were piss easy but they were really unique and inventive.
 

MeChaNiZ3D

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Aug 30, 2011
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Well, time to show how much of a fanboy I am...

...Dark Souls, Dragon's Dogma and Monster Hunter.

I'll start with Dragon's Dogma because there's only really one thing to say about this: Climbing on enemies. They could easily have not had this option and left combat at that, but instead, no, you get to attack weak points directly without the need for any contrived vulnerability attacks (which some other games have to use to actually get the weak point in range, and which this game does sometimes...but anyway), leading to such great mechanics as disabling a chimera head by head and cutting off a cyclops' armour then stabbing it in the eye. Magnificent. Also, boss battles generally aren't scripted, you get get sprung by them every so often, which adds a bit of immediacy, and since they're just lying around the map, you can essentially choose your own difficulty as well. EDIT: Although the metal golem is ridiculous if you're not a ranger/strider and your pawns aren't very bright, and the online Ur-Dragon is just maddening and counteracts everything you thought you knew about being able to experiment with stats. If you haven't been stacking attack or magic attack, you'll be ineffectual against the bastard.

Dark Souls just has solid bosses that are a pleasure to fight, that's all. Sadly it falls down in co-op because the boss just targets the last player who hit it/approached it, and leads to some fail AI moments and some attacks that can't figure out who they're aimed at, but in singleplayer, dodging attacks at the right time is crucial, and O&S solo will take you to the limit. Also unfortunate, Bed of Chaos is a bit of a gimmick. The tail-chopping isn't good enough for me to like either though. Actually, no, pretend I erased this section, this isn't amazing boss territory here, this is good bosses.

Monster Hunter is basically back-to-back bosses, nearly every mission has a boss-like monster in it and the ones that don't are fetch quests to get you acquainted with the map. The reason it does bosses well is because that is the entire game. They all have ecology behind them, and all have behaviours like switching areas, limping, and resting. What's more, there are a variety of breakable/cuttable parts including head crests, wings, tails, armour plating, shells and claws that not only effect how the monster behaves, but give related items at the end of the mission or when you carve the thing you've cut off, which is a lot better than random drops because it allows you to influence what you get in accordance with what you need. You can also opt to tranquilise the monster instead, which gives more items but requires more attention. Ultimately, the monsters get predictable, and as your monster-themed weapons get more powerful earlier monsters become a joke, but it still feels more like fighting a sentient thing than a lot of other games I've played. Another disadvantage is that elemental resistances can't always be intuited from the monster, especially with the colour-swapped versions, which often have different resistances, sometimes for no real reason. For example, the three Rathalos' are all weak to different things. But overall the fights feel like you're hunting a monster that knows what is happening and reacts. The music's intense as well.

I also feel like I have to say something about Bayonetta. While I did enjoy the boss battles, and the music and everything else, it still felt a bit shallow as far as the combat, but my main gripe is that I never like quicktime events. Ever. Not even 'done well', which I haven't yet seen in my opinion. The lipstick bullet thing was actually pretty good, although I don't think I should have had to redo the battle for screwing it up, but that's a nice use of the motion controls. In fact I'd say about the only nice uses of PS3 motion controls so far have been controlling a projectile. But yeah, they just weren't particularly threatening and I hate QTEs.
 

NinjaSniperAssassin

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Sep 19, 2012
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I second Bayonetta, Monster Hunter, Shadow of the Colossus and Devil May Cry 3. Honestly, anyone who thinks DMC3 didn't have some intense boss fights needs to go and take on Agni and Rudra again.

Also, I'd like to throw Persona 3 and 4 and MegaTen: Nocturne into the mix. P3 for
Nyx Avatar, he of 12 deceptively easy forms that took and hour to get through before the 13th remembered it was the final boss,
P4 for
Izanami, who might not have been the most challenging boss fight but sure felt epic within the context of the story,
and Nocturne for basically every single fight in it, especially the fiends and the semi-optional final dungeon bosses.
 
Dec 14, 2009
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knight steel said:
Daystar Clarion said:
I've been playing a lot of Metal Gear Rising lately, and while it may not be as complex as, say, Devil May Cry 3 or Bayonetta, it's a very solid hack and slash title that deserves some love.

It's very over the top, to the point of ridiculousness at times, but it seems very self aware of of this, which makes it all the more endearing.

One thing this game has managed to nail completely, at least in my opinion, are boss.

Each boss fight I have encountered so far has been intense, made only better by the soundtrack.

in fact, I think the one key element that separates a good boss fight from a mediocre one is the soundtrack :D


My top games when it comes to boss fights, beside MGR, have got to be Viewtiful Joe and Devil May Cry 3.

It's no coincidence that the boss fights in those games were also notoriously difficult at higher levels :D


Here are a few of my favourites boss music tracks/videos.

I love this theme, just the tone for competitive rivals :D


Possibly my favourite, you fight Vergil twice again after this one, but nothing sets the tone of the game quite like this :D

This was also an awesome fight, Raiden is up against a Ray, nothing special, until about 1.03 in the soundtrack, where Raiden catches it's fucking arm and proceeds to run across missiles and shit. Very awesome :D

Share your favs :D
Spec op the line has great boss fight, I wont tell them to you as that would spoil the great and moving story,but safe to say they really help deconstruct the genre!
Really is it any surprise that the best game of all time has good boss fights, you should play it, that is if you haven't already but considering the game we are talking about you probably already played it and agree with me completely ^_^
I see what you did there...


Hmm, bravo.
 

knight steel

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Jul 6, 2009
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Daystar Clarion said:
knight steel said:
Daystar Clarion said:
Spec op the line has great boss fight, I wont tell them to you as that would spoil the great and moving story,but safe to say they really help deconstruct the genre!
Really is it any surprise that the best game of all time has good boss fights, you should play it, that is if you haven't already but considering the game we are talking about you probably already played it and agree with me completely ^_^
I see what you did there...


Hmm, bravo.
Thanks for the complement, it means alot considering how famous you are around these parts:
 

Baron Tanks

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Mar 3, 2013
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Bayonetta and MGR: Rising are doing a great job in terms of tension, style and soundtrack. And especially Bayonetta manages to top itself when it comes to scale and absurdity. It almost wore me down to the point where I was like, where is this going to stop...

I'll also second the previous mentions of the Arkham games. There are some great ones in there, although others are less inspired or not so well designed (Killer Croc, the final Joker battle in the first game, Mr. Freeze in Arkham City feels a bit cheap). But the Ra's al Ghul from City and Scarecrow sequences from Asylum definitely take the cake. Although I suppose it is debatable whether those were boss fights, I'd like to think of them that way.

Borderlands 2 boss fights had a good sense of spectacle and fit with the tone of the game. Although the fight against the Warrior (on a regular playthrough) looked like a lot of spectacle, but was actually more of a grind. But still, the first time it appears will be a definite *)&@$ Yeh! moment.