Dishonored is reminiscent of Thief's stealth and it has much the same feel in the way you move and interact with objects, how the gameplay itself works however is slightly different. Has a similar 'feel' to it though and it's clear Thief is where the developers took a lot of their inspiration. Stealth in Thief takes sound and visibility much more into account as opposed to the more simplistic line of sight the vast majority of games use, Dishonored included. This is why in Thief you have tools such as the moss arrow to muffle noises and water arrows to extinguish torches.DioWallachia said:Sadly, i havent played Thief 2 and i needed more people who DID so i can understand how polished is this version of stealth is. That, and i want to explore this notion that "You have to sacrifice 90% of the gameplay or even you AGENCY over the plot JUST to get the good/canon ending"
your assuming that we all find "LOLOLOLO KILL EVERYTHING DERP!" more fun that other methods, every timeDioWallachia said:You know what i am talking about: An Action RPG game ala Deus Ex or System Shock 2 with TONS of options. If you play more on the offensive and murdering everything in your path, you get the bad ending even if you get the most fun doing what the game gave at your disposal. If you play nice (as in, you solve problems in non lethal ways) you get the good ending even if the process is tedious and its CLEAR that the developers wanted to shoehorn a moral of "dont sucumb to power" at the expense of 90% of the gameplay.
I'l agree with this though, it essentially makes paragon/renegade binary good/eviltrty00 said:]I love the Mass Effect series, but it was annoying as fuck when I had to start the game over because my character, who I was trying to model after myself, was too gray in terms of morals. You try to make Shepard act like a real human, at the cost of really getting anywhere socially.
Yeah, but spec ops didn't lie about the first part of the game. It didn't lie about being open ended. It just didn't show the whole game. Dishonored is a game that said "Hey, here are lots of people, here's lots of fun things to destroy them with, but if you use them to actually have fun you'll get the you are satan ending because morality blah blah blah". So you can't actually use the fun powers unless you want the bad ending or don't even care, and since this is the kind of game that attracts people who do care about story and characters over gameplay, most people are going to go for the good ending, which means lots of sneaking around with instant losses every time you're spotted, so it turns into a completely different game.DioWallachia said:Unless they NEEDED for that kind of audience to pick up the bait so they get bitchslapped with some facts later on the game. Spec Ops: The Line did just that.Racecarlock said:Even COD understands that it's audience wants to shoot people, so it doesn't begrudge them for shooting people, so if you advertise a game on the basis of killing and looting, then telling the players they're evil for doing so after the fact reeks of being disingenuous.
But if they actually managed to make the stealth element just as good as Thief 2.........then wont that mean that the more pacific route is now MORE fun? as in, you feel more empowered and intoxicated by the power of remaining unseen, thus contradicting the theme of Dishonored of "Power Corrupts", but you still get the good ending.The Madman said:Dishonored is reminiscent of Thief's stealth and it has much the same feel in the way you move and interact with objects, how the gameplay itself works however is slightly different. Has a similar 'feel' to it though and it's clear Thief is where the developers took a lot of their inspiration. Stealth in Thief takes sound and visibility much more into account as opposed to the more simplistic line of sight the vast majority of games use, Dishonored included. This is why in Thief you have tools such as the moss arrow to muffle noises and water arrows to extinguish torches.
But then again Thief is also entirely stealth based. You *can* try to fight in Thief if you really want, but the mechanics aren't really that great for it and the game is pretty much designed in such a way that you're not expected to survive should you decide to run around picking fights. Garrett isn't a fighter, he's a thief. Your average guard is just as capable as he is at fighting and unlike Garrett they can call for backup. Then you've got fantasy enemies like the undead and even steampunk robots as well which Garrett is often all but helpless against.
You have to hide. You have to be sneaky. In Dishonored you don't, that's the big difference. Dishonored and Thief both however share the idea of having large, open levels that allow the player to explore and improvise.
Worth pointing out that gameplay isn't the only thing Thief inspired in Dishonored as the setting are very reminiscent of one another. You could totally see Dunwall from Dishonored being in the same world as 'The City' (Never actually given a name) in Thief. They share a lot of similar themes and ideas, for example:
Thief is entirely linear with only one real way to play, but more atmospheric and story driven as a result. It's also much more heavy on the horror elements to the degree some people consider the Thief games part of the horror genre. Dishonored has a branching plotline and multiple methods of playthrough giving an emphasis on player choice, but suffers as a result in the atmosphere and story departments. Much less horror themed as well.
So there you go, all you need to know about Thief vs Dishonored.
Huh?DioWallachia said:But if they actually managed to make the stealth element just as good as Thief 2.........then wont that mean that the more pacific route is now MORE fun? as in, you feel more empowered and intoxicated by the power of remaining unseen, thus contradicting the theme of Dishonored of "Power Corrupts", but you still get the good ending.
See what i am coming with this? they HAD to make the good path suck just because the theme itself NEEDED it. My question is: When will THAT approach ever work? when, in the history of gaming, would a player EVER try a path that is dangerously cloose to be boring? at least compared to similar games that do the same while still retaining the fun
But my concern is when the good path is not fun as the killing path because it was INTENTIONALLY hampered to keep it with the theme. In case on Dish-On-a-Red, it isnt as good as other games would have done it, but it HAS to do that because otherwise you will end up agreeing with the "power corrupts" theme and end up getting the bad ending.Vault101 said:your assuming that we all find "LOLOLOLO KILL EVERYTHING DERP!" more fun that other methods, every time
CHOICE is what thease games are about...you make a choice you get consequences..I found the stealth/non-lethal methods fun because they made made me think and plan carefully...pulling it off was far more satifying than gunning down mooks, I find taking a more pragmetic aproach and talking to charachters more fun than being an evil prick
the only way that you can try to be somewhat grey and succeed in Mass Effect 2 is if you have an imported character with maxed Paragon/Renegade and own all the DLC, which you must play early. This gives you a big enough pool of Paragade points to give you some leeway with your actions.Moonlight Butterfly said:I'd say it's the biggest offender. Makes you feel like you failed horribly if you so much as fart in the wrong place.Soviet Heavy said:Mass Effect 2 anyone? Go in the middle and you fuck over your chances to make everyone happy, since the only way to talk down the rivalries is to either be a saint or throw the biggest tantrum in history to make them stop.
Let me rephrase it:The Madman said:Huh?DioWallachia said:But if they actually managed to make the stealth element just as good as Thief 2.........then wont that mean that the more pacific route is now MORE fun? as in, you feel more empowered and intoxicated by the power of remaining unseen, thus contradicting the theme of Dishonored of "Power Corrupts", but you still get the good ending.
See what i am coming with this? they HAD to make the good path suck just because the theme itself NEEDED it. My question is: When will THAT approach ever work? when, in the history of gaming, would a player EVER try a path that is dangerously cloose to be boring? at least compared to similar games that do the same while still retaining the fun
I liked the stealth in Dishonored. Like I said above while it wasn't as complex as Thief's gameplay it still had a similar feel to it which I like, plus it's functional. Not exactly like the first-person stealth genre even has that many options to begin with either these dayss.
Technically, there is another way, too - cheat. That's what I did, and, damn, was I glad I did it - I could finally play a Shepard that could express different emotions - being calm then just Persuade people, being pissed off - Intimidate them. I can't see why a Paragon Shepard, for example, couldn't start yelling at somebody and waving a gun in their face or a Renegade one couldn't just stop whining and getting pissy all the time. Normal human beings can act differently towards different people, you know.Soviet Heavy said:the only way that you can try to be somewhat grey and succeed in Mass Effect 2 is if you have an imported character with maxed Paragon/Renegade and own all the DLC, which you must play early. This gives you a big enough pool of Paragade points to give you some leeway with your actions.Moonlight Butterfly said:I'd say it's the biggest offender. Makes you feel like you failed horribly if you so much as fart in the wrong place.Soviet Heavy said:Mass Effect 2 anyone? Go in the middle and you fuck over your chances to make everyone happy, since the only way to talk down the rivalries is to either be a saint or throw the biggest tantrum in history to make them stop.
Even if in the new version you can use the Reflector without counting the kills, the only saving grace in doing so is that at least she doesnt become a murderous ***** and the ending is slightly changed. Maybe it could have worked it HAD become the stealth game that was originally intended? or have both paths be fun by having another set of weapons hacked and redesigned into a more defensive or stealthy approach, while still having the same ending at the end?Zhukov said:I like being able to play as a non-lethal ghost.
I didn't like how Iji did it. There weren't any mechanics to support that kind of playstyle. Non-lethal boiled down to bunny-hopping past all the enemies.
No mention of Alpha Protocol? or maybe Infamous? people forgot them already?Kopikatsu said:TIME TO BRING UP COD IN A THREAD ABOUT CHOICES. Since most of the other well-known franchises for this have already been mentioned (Thief, Dues Ex, Mass Effect, etc)
Never played Alpha Protocol so I can't comment on that, and inFamous was terrible with it since it suffered from the same problem as Mass Effect 2. I will say that the Evil ending of inFamous 2 was a real heart breaker though.DioWallachia said:No mention of Alpha Protocol? or maybe Infamous? people forgot them already?Kopikatsu said:TIME TO BRING UP COD IN A THREAD ABOUT CHOICES. Since most of the other well-known franchises for this have already been mentioned (Thief, Dues Ex, Mass Effect, etc)
Still not quite sure I follow. When I said functional I didn't mean that as a backhanded insult, I meant it exactly in the definition of the word: it works. Works well even, like I said I enjoyed playing stealthy in Dishonored and I'm glad the game gave me that option. However with that said I also keep in mind it's just that; an option. Stealthy is only one way of playing the game and so it would be unfair of me to say it must have this one facet of the game be as good or better than the highpoint of the entire genre, in this example stealth and the Thief series.DioWallachia said:Let me rephrase it:
Killing or Stealth are fun in their own way. No question about it.
Lets say i play Thief 2 back in the day and the stealth is quite complex and awesome, so i would think that a new gen title will have the same but MOAR, right? Enter Dishonored, whose stealth is, like you said, FUNCTIONAL; Not as good but it works.
Trying to understand this backwards mentality of bringing back the First Person Stealth genre by....... NOT polishing or innovating on it, i find answers in the narrative itself. It keeps hammering this idea that if i sucumb to power, i would get the bad ending, something that is hard to avoid when all the fun is on the Dark Side, SPECIALLY when the more stealthy approach is less than stellar precicely because the theme points this as the "good" path.
So if i ever get to the good ending is because i was just curious to see how it ends, rather than in agreement with the message the game gave us. And if they did the inverse, as in, they made the more "fun" path (in this case, killing) the less fun path (in this case, the stealth) the "bad" one, then i would be rewarded with a good ending even if i am a murderous crazy man and doing the opposite of his message.
It would be like me going to a PETA reunion to eat some cake and sandwiches, and people believe that i am there because i AGREE with the bullshit of PETA rather than the obvious fact that those sandwiches are the shit. But my mere presence there means that PETA wins me over by default even if, once again, i dont give a shit about it.
Thank you for reminding me just how much that sucked.Soviet Heavy said:Mass Effect 2 anyone? Go in the middle and you fuck over your chances to make everyone happy, since the only way to talk down the rivalries is to either be a saint or throw the biggest tantrum in history to make them stop.