Games that make you really feel it when you kill

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Solo-Wing

Wanna have a bad time?
Dec 15, 2010
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TundraWolf said:
Playing through Shadow of the Colossus is an exercise in compassion for the giants you're killing. Especially considering some of them don't even actively fight back against you. I mean, let's face it: one of them is a llama. Since when are llamas aggressive? Really, you're just committing colossus murder. Tie that with the emotional story behind it all and it's a great example of caring when you kill something.

How about BioShock? The Big Daddies are just trying to protect the Little Sisters, and you're out for their blood. How is that justifiable? Everything was going fine until you came along. In all honesty, you're the kind of person that the Big Daddies were designed to fight. They're supposed to protect the Little Sisters against people like you. Monster.

Or how about when you kill Andrew Ryan with a golf club simply because he asked you to? That scene moved me. It was pretty insane, though I don't know if it counts, considering you don't actually do it yourself. Thoughts?

Also, obligatory comment about being forced to kill the Weighted Companion Cube in Portal.

...bastards...
I rarely fought the Big Daddies myself. I just waited till they got in front of a security cam then hurled the security plasmid at them. Since the plasmid itself does no damage to the target, the Big Daddy's eyes didn't turn red and the security just tore them apart. How ever harvesting the little sisters did make me feel something...
 

L0rd0fDarkn3ss

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Jan 5, 2011
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I registered on this site just to reiterate Shadow of Colossus. Most games you at least get a sense of accomplishment when you down a boss, but I just felt crudy at the end of that one.

And also to mention Prototype. Being in the Marines myself I kinda felt bad when I threw Lance Corporal Schmuckatelly or 2nd Lt Bootstrap (or in some cases BOTH) 15 blocks to splatter into pink mist. I couldn't help to think sometimes when I was surfing on some innocent bystander, cutting a lady in half for health, or punching a car until it exploded; what if I was just doing my normal day to day driving to work and had some asshole kick my car door in , rip me out, and cleave me in half?
 

L0rd0fDarkn3ss

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Jan 5, 2011
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MishiSings said:
In Warrior Within, the enemies are mostly made of flesh and blood. They make small-talk amongst themselves before they spot you. Their cries of pain sound disturbingly human. They bleed copious amount of blood when you kill them, and you can kill them in so many gruesome ways. Then you encounter the female enemies. The ones who moan as if in the throes of passion and exclaim things like "There's SO much PLEASURE in PAIN!" I felt even more conflicted about killing those, because they apparently wanted me to, and I ALKSDJFLKSJDF. Ew. Just, yuck. No lady, I do not want to think about how the Prince is acting out your snuff fantasies.
That probably explains why I'm so messed up. I do recall feeling weird towards that game when I first played it. It was my first Prince of Persia game, and also the first game where I realized 'Wait, I can pass this section WITHOUT killing these people?'
 

Fetzenfisch

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Sep 11, 2009
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I'm replaying COD2 on hard. and damn, if you had a 5minute shootout with one hidden enemy and then you barely get him without dying. maybe even in close combat. Thats Something you not just forget. Especially if he doesnt die on the first real hit and crawls away or tries to get the pistol out of the holster to shoot you.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I can't say there's a lot of really visceral killing in the games I play, but a perfect headshot with any scoped weapon in Fallout 3 or New Vegas (especially my beloved Sniper Rifle in both games) on a human target is just so...satisfying.

Raiders in 3, Fiends in New Vegas, both make the perfect "damn, that felt good" sociopathic kill.
 

MishiSings

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Nov 1, 2010
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L0rd0fDarkn3ss said:
MishiSings said:
In Warrior Within, the enemies are mostly made of flesh and blood. They make small-talk amongst themselves before they spot you. Their cries of pain sound disturbingly human. They bleed copious amount of blood when you kill them, and you can kill them in so many gruesome ways. Then you encounter the female enemies. The ones who moan as if in the throes of passion and exclaim things like "There's SO much PLEASURE in PAIN!" I felt even more conflicted about killing those, because they apparently wanted me to, and I ALKSDJFLKSJDF. Ew. Just, yuck. No lady, I do not want to think about how the Prince is acting out your snuff fantasies.
That probably explains why I'm so messed up. I do recall feeling weird towards that game when I first played it. It was my first Prince of Persia game, and also the first game where I realized 'Wait, I can pass this section WITHOUT killing these people?'
Which section was that?

Mind you, I never finished the game, because I was having trouble killing the Griffon, and wasn't able to do so before I ran out of health, goddamn Sand-Wraith mode.
 

L0rd0fDarkn3ss

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Jan 5, 2011
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MishiSings said:
L0rd0fDarkn3ss said:
MishiSings said:
In Warrior Within, the enemies are mostly made of flesh and blood. They make small-talk amongst themselves before they spot you. Their cries of pain sound disturbingly human. They bleed copious amount of blood when you kill them, and you can kill them in so many gruesome ways. Then you encounter the female enemies. The ones who moan as if in the throes of passion and exclaim things like "There's SO much PLEASURE in PAIN!" I felt even more conflicted about killing those, because they apparently wanted me to, and I ALKSDJFLKSJDF. Ew. Just, yuck. No lady, I do not want to think about how the Prince is acting out your snuff fantasies.
That probably explains why I'm so messed up. I do recall feeling weird towards that game when I first played it. It was my first Prince of Persia game, and also the first game where I realized 'Wait, I can pass this section WITHOUT killing these people?'
Which section was that?

Mind you, I never finished the game, because I was having trouble killing the Griffon, and wasn't able to do so before I ran out of health, goddamn Sand-Wraith mode.
During most of the 'platforming' sections there were baddies patrolling around that you didn't have to kill to get to the next part of the level. It was, in essence, just the platforming part.

For example, anytime the Dahaka gave chase and Godsmack is playing in the background, there was a patrol in one of those sections. You could easily kill them, or ignore them since the big black demon was breathing down your neck. It was up to you.
 

rhyno435

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Apr 24, 2009
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TundraWolf said:
rhyno435 said:
Heavy Rain. That scene where
you have to decide whether or not to kill Nathaniel. I didn't end up killing him, but the fist time I played it, man I was on the edge of my seat. I really had trouble deciding if I should but a bullet in him or not.
Quoted for truth. Man, I completely forgot about that. That game had a lot of those moments, I thought. I really need to play that game again...
So true. Basically every choice I had to make (once the game really got going), including one with the origami killer during one of the endings, hardest decisions I've ever had to make in a game.
 

Paulie92

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Mar 6, 2010
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Also I just played Fable III, this isn't someone I killed but that chicken at the end of the intro that really made me feel bad
 

Eternal_Lament

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Sep 23, 2010
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I don't really feel sad when I kill NPC's in games, and for the following reasons. 1) whenever they are attacking me, it becomes a situation of survival on my part, which takes away te guilt from their kill, 2) since enemies and NPC's are often repeated, the shock of killing one is taken away when I kill 50 other clones of that NPC, and 3) in games like MW2 where there are other forces that are killing NPC's, me killing the NPC's is more an act of trying to speed up the progress rather than perfroming acts of cold-blooded murder.

There are however a few exceptions to this:

1) the colossai from Shadow of the Colossus. As well as only really attacking because I am posing a threat to them rather than the other way around (# 13 doesn't even attack you, he just tries to escape you), the ending of the game really strikes the idea in me that all those deaths not only got me nowhere in terms of my end goal, but also created a situation where countless lives are now threatened and lost (if Mono is indeed the Queen in Ico), all because of my selfish wants.

2) any dog (except wolves, cerberus, or the dogs from Demons Souls) because, well, I just love dogs and hate to see it when I'm the one killing them.

3) the enemies from Condemned 1. This may seem like a strange answer, but besides the manniquens and those of The Oro, the rest of the enemies are either those being manipulated by the Hub-caps late explained in Condemned 2 or simply those who have become the victims of an uncaring society, and while enemies are repeated, that aspect is negated when 1) you rarely ever see what the enemy looks like till they die and stay still, meaning the enemy can really be anything, making their death that more meaningful, and 2) even if they are repeated, the way each enemy looks further drives in the point that these were victims of an uncaring society who, becuse of their mistreatment, were doomed to end up like this.