Games That Need Fast Travel But Don't Have It

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Zaydin

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Mar 2, 2009
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Title says it all; talk about games that need a fast travel system but don't have them. One game I've found that needs them badly is The Saboteur, especially when traveling across the countryside.
 

QuirkyTambourine

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Jul 26, 2009
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Julianking93 said:
Assassin's Creed 1.
God damn ninja.

I'd have to say that I would've liked San Andreas to have some form of fast travel like the taxi system in IV, any open world format like that will make you really want to skip the hours of monotonous running to get to places. Then again, I knew the San Andreas maps way better than IV's
 

Zing

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Oct 22, 2009
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Fallout 3. Obviously, there's fast travel once you've discovered something, but you could definitely do with a vehicle in that game. =\
 

Samurai Goomba

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Oct 7, 2008
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Any long JRPG that doesn't have fast travel. Seriously, name me one JRPG more than 12 hours long which does not have fast travel and would not benefit greatly from its addition.
 

Blanks

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Mar 17, 2009
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I wanna say Ripper, those damn hallways ...though being an fmv game it would probably wouldn't work

but it would shave hours off the game
 

Pimppeter2

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Dec 31, 2008
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Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
 

LethalBargi

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Feb 20, 2009
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QuirkyTambourine said:
Julianking93 said:
Assassin's Creed 1.
God damn ninja.

I'd have to say that I would've liked San Andreas to have some form of fast travel like the taxi system in IV, any open world format like that will make you really want to skip the hours of monotonous running to get to places. Then again, I knew the San Andreas maps way better than IV's
you could have used the harrier...
 

Woem

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pimppeter2 said:
Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
 

Pimppeter2

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Woem said:
pimppeter2 said:
Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
Yea, I've played it.

I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
 

Omikron009

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May 22, 2009
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Mercenaries 1 could probably use it. Does saints row 2 have fast travel? I don't think it does. It should have.
 

Rational-Delirium

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Feb 24, 2009
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pimppeter2 said:
Woem said:
pimppeter2 said:
Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
Yea, I've played it.

I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).
 

gamer416

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May 7, 2009
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Rational-Delirium said:
pimppeter2 said:
Woem said:
pimppeter2 said:
Morrowind.

I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.
Yea, I've played it.

I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).
Maybe if u had to beat the game to get fast travel.
 

Instant K4rma

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Aug 29, 2008
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Thunderhorse94 said:
Far Cry 2. I thought that it would be the first thing people would say.
Yea, this. Far Cry 2, otherwise known as Blood Diamond: The Game, was about 20% gameplay, 80% driving across the map to your objectives.
 

BillyShakes

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Samurai Goomba said:
Any long JRPG that doesn't have fast travel. Seriously, name me one JRPG more than 12 hours long which does not have fast travel and would not benefit greatly from its addition.
Chrono Trigger.