God damn ninja.Julianking93 said:Assassin's Creed 1.
you could have used the harrier...QuirkyTambourine said:God damn ninja.Julianking93 said:Assassin's Creed 1.
I'd have to say that I would've liked San Andreas to have some form of fast travel like the taxi system in IV, any open world format like that will make you really want to skip the hours of monotonous running to get to places. Then again, I knew the San Andreas maps way better than IV's
You get fast travel after completing the first three assassination missions.Julianking93 said:Assassin's Creed 1.
During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.pimppeter2 said:Morrowind.
I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
Yea, I've played it.Woem said:During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.pimppeter2 said:Morrowind.
I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).pimppeter2 said:Yea, I've played it.Woem said:During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.pimppeter2 said:Morrowind.
I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
Maybe if u had to beat the game to get fast travel.Rational-Delirium said:I felt that the fast traveling in Oblivion made things a bit too easy and discouraged actually travelling over all that nice terrain. Then I played Morrowind and missed fast travel desperately. So maybe a compromise? I was thinking of a gameplay mechanic that only allowed you to travel within a certain radius around your character, and that took time to recharge. That way, you wouldn't be stuck hoofing it the entire way, but at the same time not missing all of the places that you wouldn't find otherwise (plus, leveling up in athletics is always good).pimppeter2 said:Yea, I've played it.Woem said:During Daggerfall this was considered a feature. If you wanted faster travel, you bought a horse.pimppeter2 said:Morrowind.
I'm pretty sure I've lost some "cool" from my fellow TES fans, but seriously, Oblivion;'s fast travel was fine. I'm tired of walking everywhere on the 18th play through,
I mean, the Silt Striders (Morrowind) are fine to an extent, but heck I just want to warp places that aren't cities too.
Yea, this. Far Cry 2, otherwise known as Blood Diamond: The Game, was about 20% gameplay, 80% driving across the map to your objectives.Thunderhorse94 said:Far Cry 2. I thought that it would be the first thing people would say.
Chrono Trigger.Samurai Goomba said:Any long JRPG that doesn't have fast travel. Seriously, name me one JRPG more than 12 hours long which does not have fast travel and would not benefit greatly from its addition.