I love Psychonauts but definitely the meat circus level was a pain in the ass. Shame it left the game with a bit of a sour end note.
It's due to time limits that I have not and most likely will never gain all the challenge medals on the original game, Arkham Asylum. I either did a flawless combo and ran out of time, or I finished in time and was lackluster with combos. This is on a very specific challenge map, the name eludes me and I don't own the game anymore, maybe "Shock and Awe". Inevitably someone will see this and say I should have kept trying, eventually you get lucky, blah blah blah, but my patience has its threshold.Gorfias said:I'm playing Arkham City with a buddy (we take turns: one drinks, the other controls, etc.) and we like fairly casual games.
I think we're at the end of Arkham City and the thing is close to GOTY for me (Saints Row 3 wins though) excpet that, all of a sudden, it's damn near impossible. We're (Batman is) facing a bunch o snipers. I slowly took out a number of them, and then the thing aparantly had a time limit, saved the game automatically, and the next go round gave less and less time! You would think they'd realize, gamer failed, make it easier! This game, so close to the end, may go unfinished. We just gave up for now and started Force Unleashed 2, a game criticized as too easy (no such thing).
Ever run into a situation like this?
Any advice about Batman?
Dirty Hipsters said:Prototype.
The beginning of the game is both piss easy and extremely boring because you have no powers. The middle of the game is the best part, there's a good bit of challenge, and you get the majority of your powers so you have a fun sandbox to run around in and cause trouble and devastation without massive hindrances. Then you get 2/3 through the game and suddenly the military is everywhere and it's impossible to get from one side of the map to the other without alerting the entire goddamn army. It also doesn't help that this makes it almost impossible to freely absorb people for health, yet every time you fail a mission you start with only HALF HEALTH making the entire thing even harder. Yeah, fuck the end of this game.
Really? Nova Prospekt? When you can just trololo ant lions against damn near everything? Well sure, there's the turrets, but those are nothing a gravity gun with a radiator can't fix.SirBryghtside said:I've recently been playing Half-Life 2 again, and damn if that difficulty doesn't leap up at Nova Prospekt. I am playing on the highest difficulty, but still - it's crazy.
Actually, at first I thought that was impossible as well, but then I just used the shotgun. Really, that thing is like a flak cannon against those rockets, worked like a charm. Did pretty sweet damage too, considering the range.leet_x1337 said:At the end of the third level of Serious Sam 3: BFE, the boss is a Major Biomechanoid. It's about twice the size of you, has twin rocket launchers which do quite ridiculous splash damage (and the rockets aren't easy to shoot down), and all you have is a pistol, single-barreled shotgun and a very drained health bar from the preceding fight. I had to knock myself down a difficulty level after trying to beat that thing about 20 times and only once ever getting close...
And the worst part is, those things appear later on in the game. As basic infantry. But by then you have a rocket launcher of your own.
Wait till you meet the fire guys, they would be my nomination for this thread.TheYellowCellPhone said:Uncharted 3, mainly because I was thrown off by past experiences and previous Uncharted games.
I've played Uncharted 2 on Crushing, and while fucking annoying, it was still beatable. I turn on Uncharted 3 on Normal and holy shit, I wasn't expecting Drake to be that much of a knockover. In Uncharted 2 Normal, it played like an action movie -- find cover, jump on this, shoot this dude, run to cover, beat this guy up, throw a grenade. And playing co-op on Normal, it's regular Uncharted Normal, Drake surviving massive amounts of shots at once while easily punching out a thug. In Uncharted 3 Normal, it goes -- find cover, jump on this, get shot twice by some guy with a machine pistol from eighty feet away, die.
It's pissing me off, playing half of the game from cover instead of running around like Drake has ants in his shoes while shooting everyone with a shotgun.
THISperuvianskys said:I love Psychonauts but definitely the meat circus level was a pain in the ass. Shame it left the game with a bit of a sour end note.
He's really tough for slower, heavier characters. With a fast, dexterity focused character he was fairly easy, in my opinion.DustyDrB said:I still feel like I only beat the Flamelurker in Demon's Souls by luck. Not a fun fight for strength-based weapons (it just attacks so fast, it's hard to find a moment to get a hit in). But at least it was quick getting back to that boss.
That's what I was thinking while I was fighting him. It was very odd that I went with a slow, heavy-hitting character, as I'm usually the lightning-quick rogue in RPGs. I think I just wanted to use the Meat Cleaver that bad. But getting a hit in on Flamelurker was extremely difficult, and I was already too deep in the Strength-based build at that point to use a different tactic. The rest of the game didn't give me much trouble at all (knockdowns make everything rather easy). Just Flamelurker (and Old King Allant until I figured out his moveset well enough to plan the fight out).AlternatePFG said:He's really tough for slower, heavier characters. With a fast, dexterity focused character he was fairly easy, in my opinion.DustyDrB said:I still feel like I only beat the Flamelurker in Demon's Souls by luck. Not a fun fight for strength-based weapons (it just attacks so fast, it's hard to find a moment to get a hit in). But at least it was quick getting back to that boss.
OT: The final boss in Dragon Age 2: Legacy. I enjoyed the DLC a decent amount, I didn't like the game a whole lot in general but I found the DLC to be rather entertaining. Anyway, the final boss for that is bullshit, even on normal. When your camera is rather poor, and the party controls/UI even poorer, having a fight that relies on you constantly moving is not a good idea. I put the difficulty down to easy, beat it and never wanted to play that DLC again, just because of that.
Yeah, the bosses in that game were pretty easy. (Especially the Valley of Defilement bosses, not a single difficult one throughout the whole area) Never understood the problems people had with Old King Allant, on both of my successful playthroughs I beat him on my first try. Maybe because I had a huge stock of healing items on hand.DustyDrB said:The rest of the game didn't give me much trouble at all (knockdowns make everything rather easy). Just Flamelurker (and Old King Allant until I figured out his moveset well enough to plan the fight out).
Really? Where?Dagnius said:Final Fantasy XII. But to me, it DID destroy the Experience. I loved the game up until I got to a point to where I was getting face-rolled by a boss. You might say "Oh, well duh you're going to get stuck on bosses eventually in RPGs and have to level up a bit!" Well, I Spent the majority of TWO days grinding up to where it was just taking too long to level in my area and the next. I decide to fight the boss again, utterly DESTROYED it, then move on. Next boss: I get smashed. Basically three 'screens' past the last boss and I'd have to spend almost the same amount of time grinding as I did before. I'll get back to it eventually but after like five tries I stopped. Haven't touched it since.