Games that RIP off other games?

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Vandenberg1

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May 26, 2011
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I have a Jimquisition like problem when people say certain POPULAR (large budget) video games just rip off other games. I first noticed this with Dantes Inferno, and everyone saying its a rip off of God of War, but isn't that like saying God of War is a rip off of Devil May Cry? Is every JRPG which are almost indistinguishable from eachother with no diffrence being character model and attack animations not just saying that your virtually playing the same game?

What about back in the day when Doom and Duke Nukem and Quake were the same with only diffrent looking guns and baddies? How about saying Dark Souls Is going to be Skyrim in HARD difficulty? My opinion is that if a game IS A GOOD GAME, then compare games that are similar and not bitching that you are not going to play RAGE because its Borderlands and Fallout NV had a baby and was raised by Brink.
 

Danny Ocean

Master Archivist
Jun 28, 2008
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Wrong forum, I think?

catalyst8 said:
Definitely. This is nothing to do with religion or politics. You might want to move it, Van, before you incur some Wrath of the Moderator..
Oh don't worry. I've reported it now. There won't be wrath; it'll probably just be locked or moved.
 

catalyst8

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Oct 29, 2008
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Danny Ocean said:
Wrong forum, I think?
Definitely. This is nothing to do with religion or politics. You might want to move it, Van, before you incur some Wrath of the Moderator..
 

DigitalSushi

a gallardo? fine, I'll take it.
Dec 24, 2008
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catalyst8 said:
Danny Ocean said:
Wrong forum, I think?
Definitely. This is nothing to do with religion or politics. You might want to move it, Van, before you incur some Wrath of the Moderator..
Normal Users can't move there own threads.

Anyway the OP mentions Dante's Inferno, that's religious right?
 

Rawne1980

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Jul 29, 2011
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The vast majority of games have "ripped off" another game in some way or another.

It's pretty common that you will see something similar in a lot of games.

Nothing in the past 10 years has been truly "unique". I can't be arsed rooting through the web to find every single innovation in video games but I do know that nothing in the past 10 years has brought about anything thats been truly new.

What I will say is a lot of the stuff made in the past 10 years has taken ideas that have come before and improved on them in leaps and bounds.

From cover based shooters to regenerating health (both of which were in games in the 90's but not done very well) and from Massive Multiplayer Online games to solo RPG's (both of which have been around quite a while but have come on strong in the past 5/6 years).

It's a very competitive business and a lot of small companies don't tend to last long unless they manage to corner a part of the market. To take risks and bring in something completely new would either make or break a company.

As it stands with games like CoD being as big as it is, companies want to cash in on that and release similar "warfare" games. New things have been tried (Bulletstorm recently) and didn't make a big impact while others (Borderlands) did. It's a gamble and it can cost jobs if it goes wrong (Realtime Worlds).

So while we may not see many "innovations" or fantastically new ideas in video games, what we do get are massive improvements on features we already have.
 

random_bars

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Oct 2, 2010
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A game doesn't have to be entirely made of new elements to be innovative. Using pre-existing mechanics together in ways they haven't been previously; expanding on mechanics in different ways or in different directions; even just introducing a single element into a genre - these will all create entirely different, new, unique games.

Just like how you don't need to mold your own Lego bricks to make something out of Lego that hasn't been done before.
 

CrimsonBlaze

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Aug 29, 2011
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High budget or low, who cares?

It is really rare to find games nowadays that are truly unique and are completely distinguishable than anything that is out there in the market. Many games might share a similar feature, item, play-style, etc. to another game (popular or otherwise). Many games do this because it works (and might be highly profitable) and it works with other features that they introduce in there game.

I believe that if a game is successful, it should not worry about other games attempting to copy the game and jump on its success. If a company creates a COD, Gears of War, God of War, Half-Life, etc. clone, then they may get some attention. If they game under-performs, people would just fall back to a more successful, familiar title.
 

dickywebster

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Jul 11, 2011
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To be fair, its hard to be original these days, but if you want games that rip each other off, go and look at most of the fps genre, as its the popular one at the moment.
 

Smooth Operator

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Oct 5, 2010
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Ideas grow from other ideas, that is just how it works, that is how we progress.

But some do just make a blatant copy paste for a quick buck, it will always happen and it's up to you the consumer to determine if you support stagnation or not.
 

6SteW6

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Mar 25, 2011
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I think a lot of people nowadays get 'Ripping off' mixed up with 'Genre' Devil may cry, Dante's Inferno and God of War are of the hack and slash genre and therefore share many similarities in gameplay. It's impossible for every game to be completly unique and therefore must adhere to a specific Genre. But the minute a game's compared to another, more popular game it's instantly labeles a Rip-Off which is wrong.

There are a lot of rabid fanboys on the internet who claim that one game ripped off an other for having similar gameplay. That's not the case, they belong to a similar Genre. Not all sci-fi shooters are a rip of of doom. Not all military shooters are a rip off of COD and not all hack and slash titles are a rip off of God of War. They just belong to the same Genre of gameplay.

Now the reason behind this is sadly that most gamers these days have become very narrow minded. They will continue to shell out cash yearly for updated versions of Cod and Madden and whatever else. When something truly unique and innovative does come along it's pushed to the side and loses money. All the while the very same people are complaining there are no 'truly original ideas' in gaming anymore. Well...duh. If Cod and Madden are making a shit ton of money and are a relatively low cost to make (Re-using engines, brands, perks whatever) then everybodies going to want to get in on the action and stop taking risks. It's general buisiness practice.

No one wants to risk there money and that's why there are so many sequels and "Rip-off's" now. Because when a game has staying power it's proven people will pay for it again and again and other people are going to want in on the action so they will create there own game in the same Genre and everyone will call it a rip-off and it will lose money and the small companies will die and the big ones will keep churning out crap until were living as zombies being spoon fed the same thing over and over all the while complaining that no one takes risks anymore.

*Arm falls off* And that's why you need to support risk-taking in gaming. Wait what were we talking about again?
 

Sarah Frazier

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Dec 7, 2010
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Certain formulas work, and you can't really deny that fact. Players can be very fickle and are quickly programmed to recognize and respond to certain signals such as red barrels exploding. If a game deviates too far from what's been used by everyone else, even a simple recoloring of items to interact with, players will either fail to notice or get confused/frustrated enough to quit. That is why games tend to have many similarities; because being too different is more likely to lose customers than to gain them.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Like all good art snobs, gamers will use their vast knowledge to try and discredit everything that isn't blessed by the magical goodness fairy as being "the shit" right now. Translation: hipsters trying to discredit games for not being original and missing the point of games entirely in order to try and idealize some vaguely defined notion that is of questionable value entirely.
 

Shadow Druid

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Mar 18, 2011
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Games have to borrow or outright steal from other well selling games in order to revive the backing that they need in order to create the game they want to.

It's like creating this amazing game type no one has ever seen or even know if they like taking it to an investor and saying "money please ^_^" it wont work, the investor will not take the huge risk.

but if yo take and amazing idea and then add it to a well selling existing idea say and FPS style game play the game is likely to sell therefore will receive backing and therefore will be made.

SUMMERY: Game need to rip each other off to get backing, but games that do it well become the next "fad" that everyone tries to rip off.