There are some games that I LOVE their ideas. There are some games that have a premise that should have been taken farther or should have been worked upon more, but unfortunately there will never be a sequel for.
Some games I may mention:
Prototype (good old-fashioned dicking around fun that could have benefited from having the gameplay tie in with the narrative)
Terminator: Salvation (horrible game, but setting one in a post-apocalyptic time of the war against the machines had a LOT of promise that was unused)
Dead Rising 1&2 (still great, but still needs a straight up "free roaming" mode, a bigger city, and an engine that make gameplay a LITTLE smoother)
Brutal Legend (great idea to have a heavy metal universe, but needed better pacing and more of a "you versus the world" feeling sort of like God of War, maybe would have benefitted from being able to play the songs in a guitar hero-esque minigame that could have earned you in-game fan tributes?)
Pirates of the Caribbean (i just want a swashbuckling adventure on my seventh-generation console that's NOT owned by Disney... and something more brutal, because c'mon! THEY'RE PIRATES! and how many good, fun, action/adventure pirate games are there nowadays?)
but sometimes i suggest to make a game to people and at first all my friends tell me the idea is amazing, but when i bring it to the internet, it's called a "ripoff" and "stupid" why all the hate for wanting to make a spiritual successor to a game that i genuinely ALWAYS wanted a sequel to but never got? what's wrong with wanting to make a game that "I" want to play?
besides that, are there any games that YOU guys would love to make a spiritual successor (or just flat out sequel) to?
Some games I may mention:
Prototype (good old-fashioned dicking around fun that could have benefited from having the gameplay tie in with the narrative)
Terminator: Salvation (horrible game, but setting one in a post-apocalyptic time of the war against the machines had a LOT of promise that was unused)
Dead Rising 1&2 (still great, but still needs a straight up "free roaming" mode, a bigger city, and an engine that make gameplay a LITTLE smoother)
Brutal Legend (great idea to have a heavy metal universe, but needed better pacing and more of a "you versus the world" feeling sort of like God of War, maybe would have benefitted from being able to play the songs in a guitar hero-esque minigame that could have earned you in-game fan tributes?)
Pirates of the Caribbean (i just want a swashbuckling adventure on my seventh-generation console that's NOT owned by Disney... and something more brutal, because c'mon! THEY'RE PIRATES! and how many good, fun, action/adventure pirate games are there nowadays?)
but sometimes i suggest to make a game to people and at first all my friends tell me the idea is amazing, but when i bring it to the internet, it's called a "ripoff" and "stupid" why all the hate for wanting to make a spiritual successor to a game that i genuinely ALWAYS wanted a sequel to but never got? what's wrong with wanting to make a game that "I" want to play?
besides that, are there any games that YOU guys would love to make a spiritual successor (or just flat out sequel) to?