Games that simply MUST be made

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Therumancer

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Nov 28, 2007
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HardkorSB said:
I want a game where you play as a slasher movie villain.
There would basically be 2 types of gameplay:

1. You're a Jason Vorhees/Michael Myers type villain, a killing machine.
You go up against a bunch of people in a cabin in the woods and you need to pick them off one by one before they notice something's up and run away/kill you.
I picture a lot of stealth type gameplay.

2. You're hiding among the people who you're killing and you need to manage pretending to be one of them as well as putting on a costume and picking them off. You would also be able to frame other people to clear yourself of any suspicion.

Haven't seen a game like that before. Maybe some obscure Indie title but I don't think there is one.
I've had similar thoughts, however in my visions I wanted to try and combine it with some kind of law enforcement prediction system. In the real world law enforcement use things like the now retired VICAPS (Violent Criminal Apprehension System), not sure what the current version is. It combines databases and information in order to try and predict criminal behavior based on parameters. It uses things like the convenience principle where say your typical person is not likely to say drive across town to buy a jug of milk when they can use the neighborhood store. Likewise a killer is likely to mostly victimize people fairly close to where he or she happens to live. Of course exceptions exist, and as more data is collected it works through the possibilities... such "systems" are not entirely computer based by the way it's sort of a system in terms of organizational procedure with the usage of certain elements, and eliminating things A to B.

A lot of people like to play "Armchair Killer" when they watch horror movies or mysteries, nothing serious, but it's an interesting thought exercise, pretty much being the reverse of an Armchair Detective (obviously) and a lot of people do both of course. In a sandbox environment such a system based on player behavior and patterns the game recognizes could produce police responses and such, and effect when and where serious opposition randomly appears (in addition to whatever storyline the game has) and even potentially wind up chasing the protagonist killer out of their lair, or ending the game if the player acts in a way that leads to a dragnet so tight forming that they simply cannot "win', escape, or proceed anymore.

As I see things there might also be special rewards for say risking certain patterns, such as killing people in a way that creates a pentagram around a specific point. A pattern which increases the chance of the authorities figuring out what your doing and where your operating from. In the spirit of a campy game like this as well there might also be a sort of risk/reward factor in say tipping off the police. Say giving the police a clue, or even flat out saying where your next kill will be, knowing it will increase your opposition, but if you succeed will garner greater rewards for you.

The whole idea is kind of sick, but I've trained for forensics and criminal investigation so the idea always had this weird kind of appeal. In most games where you play an investigator it becomes limited because your dependent on finding the clues the developer put into the game based on predetermined mistakes by the bad guy. It doesn't allow for that much freedom, compared to seeing what mistakes your going to make, and I admit I'm curious how well many people who claim they could be the perfect killer if they were psycho enough would do, especially when they laugh about how "obviously stupid" real world psychos were when they were captured, when in reality I have my doubts about most people doing better because everything is stupid and obvious in hindsight.

That said, we are fundamentally talking about a literal murder simulator, something which has no real redeeming value other than entertainment for people that are by definition going to be extremely warped and jaded. I'm not sure if the world is ready enough to embrace people's darker hidden impulses to that extent yet, as if such a game was ever made there would literally be no way to defend it. Most slasher movies include some kind of narrative, usually a morality play of sort, which makes them defensible in strict arguments. One can argue for example that the people Jason kills are "Bad" and he's also basically a manifestation of vengeance, albeit a vengeance going way too far. Freddy Kruegar is totally irredeemable but is presented as being pure evil as well, and the movies dealt with some rather interesting subject matter about the relation between sleep and reality and so on. Not to mention the fact that as evil as Freddy was, in part he becomes what he is because the Elm Street parents also did the wrong thing in resorting to vigilante justice. The sins of the fathers being visited on the children so to speak.

That said the day might come, I feel Prototype (the original) was defined in a way that was sociopathic enough where it opens doors. I honestly can't think of many redeeming elements of that game's premise. Most other "your the bad guy" games are goofy enough where you can't take them seriously.
 

SilverLion

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May 11, 2013
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Any game that has a gun that shoots Velociraptors.
Or dogs.
Or angry circus midgets with hatchets.
Thank God for... Yahtzee.
 

Kotaro

Desdinova's Successor
Feb 3, 2009
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CrazyCapnMorgan said:
I can think of a number of these, first and foremost among them:

- MegaMan Legends 3, Get MegaMan Off The Goddamn Moon

- A true Breath of Fire sequel, not some shitty ass mobile game

- A Castlevania game set after the events of Symphony of the Night, starring Alucard

- A fighting game that features Asura and Yasha from Asura's Wrath

- A crossover game featuring Dante and Alucard as they battle every manner of undead and demon, ending with Dracula himself

And for this, Capcom must die (preferably quite horribly) so that these games actually have a glimmer of fucking hope of being made.
I agree on Legends 3 and on a Castlevania game set after SotN, but I'd rather see the Battle of 1999 than another side-story. That the climactic final battle of the series's whole timeline doesn't have a game is an absolute travesty.
I will also add: More Bayonetta games. Finished 2 today, after replaying 1 for the umpteenth time, and I want another one so badly.
 

immortalfrieza

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May 12, 2011
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I want a good pirate game. Nobody has yet to outdo the Sid Meier's Pirates! remake, so I'd love to see somebody at least try.

Also, ship capturing is a must, I loved that feature in Pirates! and I got into the X series specifically for that reason.

Oh, and something similar to Ghost Master, but much darker and more genuinely scary.
 

angryscotsman93

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Dec 27, 2008
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the spaciest said:
Every time (which is rare these days) that I play a pencil and paper RPG; I sit there bored to tears, losing every trace of hope for humanity, as my so-called friends, unabashedly bare their inner psyche by rolling up power-fantasy, super-badass, mega-wank characters. In doing so they force me to choose the only sane alternative and I say something along the lines of "... Umm I'd like to be just 'some guy' and my 'super-power' is not being a retard, with a side serving of dumb luck." It rarely goes down well and that's the reason I don't RPG anymore.
Sounds like you need a new group, boss. As it stands, my current Pathfinder group isn't too good at roleplaying, but we all get along, our characters work well together (in a complementary sense), and we've survived three years of more-or-less weekly play without strangling each other.

Compare that to a friend's game I joined for a few sessions back home over the last summer. It was a Star Wars game, with a bunch of old friends and a couple of new faces, and it was AMAZING. Good combat, good RP, it's since become my gold standard for a tabletop RPG experience.
 

Flammablezeus

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Dec 19, 2013
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BiH-Kira said:
A game where you play as a dungeon master. You have the ability to create very elaborate dungeons, similar to the level of Zelda dungeons. You can add monster and traps. At the end of the dungeon, in the final room you're the boss of the dungeon.

The dungeon is invaded by heroes who are all controlled by other player. They have to fight their way through the dungeon and kill the dungeon master. Since all the monster you can summon are ridiculously powerful, the heroes need to work together in order to beat the dungeon. Puzzles would need several player working together to solve them.

Thinking about it, it would have a dungeon editor mode that would be as good as the Warcraft TFT map editor. Except you would be more limited in how much you can change the powers of the minions and you wouldn't be able to change the stats of the heroes, obviously.
You essentially just described The Mighty Quest For Epic Loot. It's free-to-play on Steam right now. It does have DLC packs as well.
 

OldNewNewOld

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Mar 2, 2011
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Flammablezeus said:
BiH-Kira said:
You essentially just described The Mighty Quest For Epic Loot. It's free-to-play on Steam right now. It does have DLC packs as well.
Thanks for the suggestion but after looking it up a bit, it has the Dungeon Keeper mobile to it. The freemium currency and the permanently locked up stuff annoy me and judging it based on the Total Busquit or however he's named WTF video, I see a lot of pay2win in the game.
 

PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
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A scary game version of Aliens. All the games with the colonial marines are just corridor shooters because they mistake the presence of guns as the indicator of an action movie. That's not true. All the firefights are claustrophobic, confusing and barely get any confirmed kills. A game that emphasizes just how useless all your hardware really is would be fantastic.

A competent version of Spore.
 

Duck Sandwich

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Dec 13, 2007
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A game like Dragon's Crown, except more balanced, with a Resident Evil 4-type item system. For example, instead of being relatively underpowered because your sword is kind of on the crappy side, and then ending up finding a Super Awesome Sword of Kickass that allows you to all of a sudden kill most enemies in a few hits, I think you should be able to buy items from a merchant, and then buy upgrades for individual aspects of them (eg: attack speed, damage, etc.) like you could in Resident Evil 4.

A spiritual sequel of sorts to the Mega Man Zero series would kick all kinds of ass. Or at least some kind of playable Zero-like character in Mighty No. 9.

A co-op Devil May Cry would also be nice.
 

Millky95

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Nov 19, 2009
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Mass Effect: Noir
You're a former C-Sec cop turned detective trying to stop a crime ring on the Citadel. Full with classic Paragon/Renergade moments, alien hotties and noir music with voice overs! Set between ME1 and 2 or Shep's death in ME2. Full customization with different races, genders and backstories as to how you became this detective.

Babylon 5
You're the commander of Babylon 5. Do missions related to the show as well as more side quests to help build relationships with other races

Warcraft 4
We are all thinking it!

Pokemon U/ XD2
Full 3D RPG on the WiiU where you can either do multiple regions or a whole new one like XD. Make 500~ Pokemon catchable and a bit stronger story

A full Transformers RPG/MMO
Not a movie tie in or mostly a shooter but where you need to do quests to rise through ranks of either Autobots or Decepticons to try and stop the other taking control of Cybertron. Coould be awesome as an MMO

I'll think of more soon
 

Javetts Eall Raksha

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May 28, 2014
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a horror game where you are the guys from "cabin in the woods" and you must trick them into dying. have a bunch of different people that act differently to the same strategy. could be very fun.

pokemon MMO, i require no explanation.

honestly i need a post-apocalyptic game with magic. i already have the world set up.
 

Netrigan

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Sep 29, 2010
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Just Cause 3.

I would love to see them add Saints Row style Activities centered around JC's outlandish stunts.
 

Skatologist

Choke On Your Nazi Cookies
Jan 25, 2014
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Most of these are just things I really, really want, I don't think I must have any of them really:

A military shooter from a Muslim/Middle Eastern woman perspective.

A Catcher in the Rye game developed by Telltale or Double Fine or another big point and click adventure studio

Generally, more war games prior to WW2 or just little explored wars like the Korean War, or even just war games where the US is not involved whatsoever.

Games based on fables and mythology other than Greek and Norse and the few few others. Examples being African fables, the Egyptian mythology, and the legends of many Native American tribes.

A remake of Bioshock, either polished up for current gen or a demake into something more akin to the original DOOM, both in game-play and aesthetics.

A Nintendo All Stars Racing game[footnote] I know the current Mario kart is close, but it isn't close enough for my taste [/footnote]

and a few other things that don't technically constitute games in entirety, but more mechanics I'd like to see.
 

Euryalus

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Jun 30, 2012
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GiantRaven said:
Why the fuck is there not a Captain Falcon action beat em up?
Hell man, even just another normal game with Captain Falcon you know?

OT: I think we need a Harvey Birdman attorney at law game along the lines of Phoenix Wright... So like a stick of truth truth, birdman, ace attorney mash up.
 

Commissar Sae

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Nov 13, 2009
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I'd love to see some more urban fantasy style games done right. Something in the Dresden-verse would be nice but any urban fiction would be awesome.
 

Rebel_Raven

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Jul 24, 2011
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A catwoman game based off the comics with procedurally generated heist maps or something so you can cat burgle Gotham! Evade the cops! Team up with other villains! Fight other villains! Fight the bat-family! Run from the bat-family! Team up with the bat-family! Buy cat themed swag, and upgrades!

Anyone remember the old space ship game Colony wars? Something like that with a space station/larger space ship with a life simulator on them. Maybe work on ship improvements, and stuff.

A new Tenchu game! Maybe with character creation improved off of Tenchu Z?
 

MirenBainesUSMC

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Aug 10, 2014
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"Generally, more war games prior to WW2 or just little explored wars like the Korean War, or even just war games where the US is not involved whatsoever."

Well that's going to be a bit of a tall order! All jokes aside...

I think unfortunately, aside from a multilayer only game, the Korean War would probably not pass the controversial police. Really its still listed by policy as " a police action". It would be something though, particularly playing Pork Chop Hill or the Chosin battles with the 1st Mar Div and the 6 Chinese divisions. I think you would get an extra Orrah since you would then be taking orders from good ole' Maj Gen Oliver P Smith of the 1st Mar Div! " Retreat? Hell -- We're not retreating -- we're just advancing in a different direction". Or Chesty Puller We've been looking for the enemy for some time now. We've finally found him. We're surrounded. That simplifies things." Yeah that would be one hell of a game.
 

MirenBainesUSMC

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Aug 10, 2014
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Someone say Tench?

They should keep on going where they started with that killer doctor guy with the needle death move. That game was bad ass.
 

jecjs24

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Oct 30, 2014
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Shoggoth2588 said:
GiantRaven said:
Why the fuck is there not a Captain Falcon action beat em up?
Remember Mace Griffon: Bounty Hunter? Well nobody does...anyway, why isn't THAT game's core concept (you are a bounty hunter travelling the galaxy and...ya know...doing stuff) translated over into a Captain Falcon game?! There can be a free-flying Galaxy bit, various planets to explore...unlike MG:BH though I would like it to be open world...well...multiple open worlds.

---

I'm still really annoyed that Rock Band: Japan never happened.

Why hasn't there been a Destroy All Humans game since the 2008?

Why hasn't there been a Wario Land game since Wario World in 2003?

I can't really think of anything else off of the top of my head...
MirenBainesUSMC said:
A few ideas come to mind

1. A Star Craft II FPS --- being one of Rainer's Raiders would be cool or just a colonial Marine trying to win back his freedom. ( In SC lore, many Marines are prisoners on parole for service ).

2. A Robotech/MACROSS flight sim game. I've always wanted to see what Project Aces ( Ace Combat Series) could do with their current engine for the Macross saga. I don't know if I want to start over during the Zentradi-SDF 1 wars, maybe sometime later, say Macross Plus. What ever the case, I don't think this series was really treated well and the games we had were mediocre.

3. Updates and remastered version of Star Flight --- with large worlds you can actully explore and a strong thrilling story to follow plus a multitude of characters and depth.
this is a good idea and sounds interesting... :D