Just to clarify, this isn't a rant against RPG elements, just games that shouldn't have had them.
My roommate started playing Ratchet and Clank, the original a few weeks back, and after watching him for a few days, I picked it up and tried it myself. The certainly was lacking polish in areas, like the finicky lock-on system, but I still had fun playing it, especially with the game's challenge compared to its future released.
As soon as I beat it, I progressed to "Going Commando" and the weapon leveling system really hampered my enjoyment. Ratchet and Clank strongly emphasizes picking the best weapon for the job, and that seriously butted heads with the level system, especially when I'd already finished leveling the best weapon for the job. Also, I could never use my wrench without feeling like I was missing out on leveling my weapons.
Anyway, you get the idea. That's my input. What games have you played that you'd enjoy a lot more with fewer or zero RPG elements?
My roommate started playing Ratchet and Clank, the original a few weeks back, and after watching him for a few days, I picked it up and tried it myself. The certainly was lacking polish in areas, like the finicky lock-on system, but I still had fun playing it, especially with the game's challenge compared to its future released.
As soon as I beat it, I progressed to "Going Commando" and the weapon leveling system really hampered my enjoyment. Ratchet and Clank strongly emphasizes picking the best weapon for the job, and that seriously butted heads with the level system, especially when I'd already finished leveling the best weapon for the job. Also, I could never use my wrench without feeling like I was missing out on leveling my weapons.
Anyway, you get the idea. That's my input. What games have you played that you'd enjoy a lot more with fewer or zero RPG elements?