Good. Fucking. God. I hate that shit so much. I would actually be more inclined to keep playing if I didn't have to worry about unlocking the next gun/scope/useful-thing-that-should-have-been-standard-in-the-first-place. It's especially galling in modern shooters. I'll forgive Red Orchestra 2, since the unlocks didn't really make or break a firefight, but the Battlefield series? Nah. Look at a modern army, everyone is running optics, lasers, flashlights, bipods, grenade launchers, etc. None of this "well, private, if you live to see corporal, you'll get a red dot!" shit.Squilookle said:Any multiplayer first person shooter ever made, especially Battlefield.
It seems insane to me that I'd be sent off to war in an F/A-18 hornet that didn't have missiles because I 'hadn't got enough kills yet.' Dammit man if we're fighting a war here you give your soldiers every chance they can get to overcome the enemy. This is one of the main reasons Battlefield 1942 remains the best of the series: all the vehicles, all the guns, unlocked from the start. There's your loadout, there's the enemy bases. Now have at it. And people are still playing that game 15 years after release so don't give me that 'progression extends game lifespan' bullshit.
I think that CoD and, to a lesser extent, Battlefield have forced the expectation of unlocks into players and devs. Even games like Company of Heroes 2, which has exactly zero business having unlockable upgrades, is infected.