LeathermanKick25 said:
In what bizzaro universe did Dead Space 3 do everything better than 2?
3's enemy placement was way the fuck off with absolutely horrible weapons. The game was just interesting enough to play through (especially the little open space section above the planet). Once actually on the planet? Fuck that game. If I didn't get it digitally I would've snapped that disc into fucking nothing once the credits rolled.
Funnily enough, insanity first off. Sure, Isaac is no longer insane, at least for the most part, but did you ever do the co-op missions? I did.
The fun thing is, both players see different things. Clark's partner, who at this moment name escapes me, sees shitloads of toy soldiers, phantoms and shit, while you just see soda machines and monsters. Opening a door and walking into a room, your player partner will seem to go apeshit and just start firing shots everywhere, but know, he's shooting at the monsters in his mind. And it's awesome. And you know what happens? Clark helps him fight the psychosis. This is best experienced with a actual friend, going in blind, and talking to each other and trying to figure what the fuck is going on.
It's vastly more interesting then the Nicole thing in 2. And in the DLC, Isaac gets a moment like this where he sees weird shit and the other guy doesn't, and it's enjoyable. Seeing something different individually is something that makes all the Silent Hill 2 character's seem so weird. And works.
And, well, I don't know what your problem is, but I found the weapons and weapon system to be great. I could make a weapon to fit how I play perfectly, from a machine nail gun, with a electric bola launcher, or a shotgun with a railgun strapped to it. Or if I was really feelin' it, a fucking space hammer to wack dudes with.
So, yeah, the Bizarro Universe in which one is not angsty about the change of focus from action to horror. Because, like Resident Evil, it makes sense. Unless we're gonna change protagonist all the time, (Which to be honest, due to fans, doesn't happen much.) you can't keep the games scary, mainly because the characters like the players will acclimate and learn to fight the beast. Clark knows what necromorphs are, sure, he's still worried and afraid they'll fuck up everything, but they're not quite scary anymore. Like Chris/Leon/Jill/Claire/Barry who ever the hell in Resident Evil. They've dealt with this shit professionally for like ten years now, biohazards aren't just gonna cut it to being frightening for these characters.
Alternatively, I'll look at Silent Hill and just be like. This changes with every game, different characters, different problems. Same kinda source, but can frighten both the character and player in new ways. (Lookin' at you P.T. Good job on actually being unnerving and scary.)