Im going to have to join the long list of people who think the "soul eater" mechanic ruined the MotB module of Neverwinter Nights 2.
I'd also argue that having to use save points was a killer. An I'm happy someone agree's with me on this. I love every Zelda game I've played except for Majora's Mask.DragonChi said:Game- Majoras Mask
Ruining Mechanic - Time Restriction
that is all.
That lost immortality thing I never saw UNTIL Dragon Age. And I like their version of elves. Especially city elves. I think that's a fairly unique way of looking at it.King Kupofried said:Any game that uses Humans, Dwarfs and Elves with their standard archtypes, particularly thinking of Dragon Age at this moment. Meaning:
Humans are the 'newer', diverse and quickly expanding race.
Dwarfs are the underground race and renowned for having the best craftsmanship and alcohol.
Elves are the ultra magical guardians of nature race, were at one point immortal but eventually lost it.
I am more forgiving towards older games, but newer games I just hate it, it has reached a point where using them just showing a disgusting lack of creativity.
I absolutely loved that game. Both VIII and the card game minigame.Et3rnalLegend64 said:And now let's send this thread into a complete 180.
Final Fantasy 8: Triple Triad. Amazingly fun fun amazing minigame. Also results in a deliciously broken game if you card every monster, play Triple Triad a lot, and refine all those cards into overpowered magic and items.
to be honest it would be a bit of a bad move to include co-op in fallout 3 as it is all about you and your fight for survival in a vast land that would use your vertebrae to make luxury toothpicks. also no two characters in fallout 3 are equally balanced due to the whole CND bullshit. seriously if you want fallout 3 with co-op go play borderlands which isn't an fps RPG no matter how much they tryUnderCoverGuest said:The Elder Scrolls IV: Oblivion
Mechanic: Gravity/Co-Op
I hate, hate, hate walking down stairs and suddenly going flying to my death. I hate, hate, hate getting stuck trying to overcome obstacles like ledges and walls that are just barely outside my jumping reach. "Walking" on the thin edge of a stair, but not able to "climb" up on to it and not able to "jump" over it, as well as not being able to "walk" over it. Annoying. Oh, and the 'start/stop' movement system. AND NO *@$^ING CO-OP!!!
Modern Warfare 2:
Mechanic: Player
If IW hadn't decided to make the player A TOTAL $*@%ING PUSSY, maybe the game would have been more enjoyable. But being yelled at constantly by hubris-induced NPCs with superiority-complexes, and CONSTANTLY BEING KILLED OVER AND OVER AGAIN IN HUMILIATING-OH-I-TOTALLY-SAW-THAT-COMING WAYS is simply not the most enjoyable experience I've found in video games.
Fallout 3:
Mechanic: ???/Co-Op
It's definitely an improvement over Oblivion, but that "can't climb ledges" issue does still exist sort of, as does the 'falling down stairs' issue to a degree. I don't think Fallout 3 is ruined because of that. I think it's ruined for the same reason Oblivion is ruined, in that THERE'S NO CO-OP STILL. ARGH!!
I can't think of any more, but my coffee is almost done anyway so it works out. Cheers.
Have you actually played any Elder Scrolls games? Cause that's not how they work, like at all. They aren't "Random skills" you pick them out yourself, it's actually the very first thing you do in most of them. The skill you pick are the ones you use to level, did you pick lots of magic skill? Then you level up by getting better at magic. How is using magic when playing the magic class that YOU picked out abitrary?evilthecat said:The skill system in every Elder Scrolls game so far.
I mean.. what kind of a system gives you more rewards if you randomly and arbitrarily grind 10 points in some random skills which have nothing to do with your character class before levelling one (and only one, try not to actually fight or do anything fun as that might accidentally level more) of your class skills to gain a level. Especially since everything scales and being relatively high powered for your level is a lot more useful than being high level.
Come on Bethesda.. either do away with levelling altogether and give characters complete freedom to raise and use their skills without worrying about optimized levelling, or use the level system properly in the way which works and has been proven to work across countless RPGs since pretty much the dawn of time.
Why does Dragon Age get a pass on its scaling. The DA scaling was much worse with the weekling demons that you fight early and the super wolves and town guards that you fight late. With the way Oblivion delivered new encounters it sure seemed like the lesser of two evils.Proverbial Jon said:AGREED! Bloody Oblivion, I love the game so much but the leveling system just whips my ass every time. I've heard people defend it to the death though, saying it ballances the game... Umm no, because if I spent that much time in real life trying to improve a skill, I'd want to actually get better at it and not "Level up" along with everyone else and have gained nothing... geez.
Really? I had fun with that little pie game. I cooked enough people with that to where if I got into a street fight a bunch of people would help out.Also the lockpicking was a pain and as for the persuasion mini-game... I never even used it. Just level up your damn illusion and get a charm spell. Or speechcraft, that's always a better option.
I remembering getting that at around level 10ish I believe. From that moment forward every lock became a matter of time.DeadFOAM said:I got much too good at that. Security was the first skill I maxed out. Even easier after getting the skeleton key.danintexas said:Oblivion and the unlocking mini game
OT: I don't know whether to call it a mechanic or not, but all the freaking driving in Farcry 2. Yes, the map is huge. Yes, its a pretty landscape. Yes, fast transit does "technically" exist but it rarely takes you near where you want to go. As much as I love the game, I got so tired of driving through respawning checkpoints with AI that can spot you from a far distance.
Actually for me, it was that damn conversation wheel. The stupidity of it all was enough to make me think less of the game.danintexas said:Oblivion and the unlocking mini game
I found that riding Pegasus around would win you most levels in that game quite easily. Took a lot of the fun out of it!Toriver said:Scribblenauts had so much potential to be awesome, but the design has two very fatal design flaws. First, and most problematic, using the touch screen to both move your character and place items, and the D-pad to move the camera. Seriously, how hard would it have been to put in arrows on the sides of the touchscreen to move the camera and put control of Maxwell primarily on the D-pad? Certainly would save the player a lot of headaches and have us doing a lot more to solve the puzzles instead of fight the controls all damn day. Second, the weight issues. Somehow, if I put a drawbridge over a gap, a small animal can walk by and knock it into the gap. WTF? While relative sizes are by-and-large correct, things I place should not go bouncing around the screen like a pinball game every five seconds. Add that to the horrible controls and you get the most needlessly frustrating game of all time.
But I was able to re-enact LOTR on the title screen with hilarious results, so it can be forgiven.
As did I. Favourite game in the entire seriesmessy said:I absolutely loved that game. Both VIII and the card game minigame.Et3rnalLegend64 said:And now let's send this thread into a complete 180.
Final Fantasy 8: Triple Triad. Amazingly fun fun amazing minigame. Also results in a deliciously broken game if you card every monster, play Triple Triad a lot, and refine all those cards into overpowered magic and items.
I would say MW2 but we all know that Counter Strike popularized the idea of the bunnyhopping mechanic, so the ultimate ruined post goes to CS:S for the invention of bunnyhopping in a "tactical" FPS.richd213 said:Hey y'all, I'm new to the forums (have been watching the videos for a while though) so excuse me if this topic has come up before now.
Which games did you think were ruined by one game mechanic in them? For me, Bioshock's atmosphere was ruined by there being little penalty for dying; it just made all the tension go when you could just keep running out and bashing an enemy with the wrench.