Games that you've abandoned playing

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Xerosch

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CpT_x_Killsteal said:
Dragon Age Origins. I'm on the last fucking boss too, the big dragon, but I just can't kill the fucking thing with the shit I brought along.
The Archdemon is actually pretty easy to defeat, no matter which equipment you bring along. There are four ballistas in the final fight's area. Simply use them. If the dragon is hit and you constantly press the action button you can trap it in a stun lock that he will only rarely break. It's easy to lock him again, though.
 

rdaleric

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Jan 22, 2009
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Mass effect 2: kept encountering game breaking bugs

Dragon age: found first few missions very samey, eventually went back to it and enjoying it much more

bioshock infinite : boring combat
 

Nanondorf

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Majora's Mask was the first game I ever abandonned. After going through the frustration+1 dungeon of the Great Bay, I went to the damn canyon and I had no idea what to do. In my defence, I was 9 back then. I made a point of 100% completing every other zelda game i got my hands on.

-Borderlands 2: yes you may put in as many fancy characters as you want, it still won't cut it because I've played through the first one, and it's oh so similar.

-Bulletstorm: It was charming for a while, and I loved the creative kills, but it got old after the first half of the game.

-Metroid Other M: Ah I wish I could erase this game from my memory. The gameplay was good enough. But the portrayal of Samus is what killed it for me. Oh no, repressed memories, back in your little box!
 

Grape_Nuts

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Mar 23, 2011
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There are two types of abandoned games: 1) games you feel guilty about abandoning, and wish you had the mental fortitude to play again. 2) Games that you are indifferent about or just glad you stopped playing.

To this day, I haven't forgiven myself for never finishing Fallout 2 (not a typo, that's a 2), and The Witcher 2.
 

CpT_x_Killsteal

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Jun 21, 2012
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Xerosch said:
CpT_x_Killsteal said:
Dragon Age Origins. I'm on the last fucking boss too, the big dragon, but I just can't kill the fucking thing with the shit I brought along.
The Archdemon is actually pretty easy to defeat, no matter which equipment you bring along. There are four ballistas in the final fight's area. Simply use them. If the dragon is hit and you constantly press the action button you can trap it in a stun lock that he will only rarely break. It's easy to lock him again, though.
The ballista need to be repaired or something after I fire them and I don't have the skill to do that.
 

takemeouttotheblack

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Apr 4, 2013
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Dragon's Dogma and Blue Dragon, both for the same reason. Having read excellent reviews, got onto them and found the combat boring and repetitive, the art style depressing and a complete lack of charm or humour in anything, and after twenty hours of play, I still wasn't interested in the slightest.
 

giles

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Feb 1, 2009
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Dark Souls.

I took some gargoyle flight to the city, these things shoot at me while I try to balance along the rooftops or something... then I realized I only came so far out of a sense of obligation, not because it was fun.
I finished Demon's Souls and it was a complete mess of a story, but at least it was straightforward on where to go. I'm tired of looking up where I have to go next or look for more NPCs to tell me what the fuck is going on. If the game doesn't care then I won't.
No, Dark Souls, I won't explore corners of your world and read optional dialogue and texts, because that's something a game has to earn by being interesting.
 

Almgandi

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Nov 10, 2008
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I just completely abonded xenoblade chronicles. The gameplay consisted of a bad mmo system where even though some abilities might have a certain effect which may or may not make them usable in some situtations most of the time you will use them whenever possible because of free damage (atleast that's the case with Shulk). The skill improvement system aka buy a tome to make the numbers of your skills go up was completely unsatisfying. And yes, while those things can be easily compensated with armor that actually changes when equiping different armor, a lot of secondary stuff like bosses and a "rebuild the city" sidequest and a decent stat improvement system, everything just ends up being suplexed into an active volcano by the tropy and predictable story .

Want a good example? During the point where you have to fight the spider boss (fairly early in the game) I already knew that a certain character would come back, would be more powerful and even though that character has nothing really that would make him or her stronger/better than anyone else he or she would hold a position of importance and power simply because he or she is connected to captain anime jesus also known as Shulk. The whole bloody story ends up being about Shulk and not just in the normal protagonist way. It reaches the point where you could replace each character besides maybe Ryan, who is the only good character this mess was able to come up with, with a cardboard cutout of themselves and nothing would matter. There are points in the story where characters connected to Dunban reveal that they are actually evil and Dunban reacts in the most calm bloody manner possible. And for some reason they try to push in some kind of strong connection between that villian and Shulk even though there haven't been any major scenes to support that kind of relationship.

Well , atleast I won't be wasting my money on X , I guess.
 

Darks63

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Mar 8, 2010
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GTA V: one of the first things i do when i get any of these open world games is do cheat code "stress tests" where i just go nuts for an hour or so. However Rockstar due to the existence of the online component messed up some code like GOD mode by making them have a very short timer and made inputting them annoying as hell so as a result the game failed my stress test and i dropped it.
 

Catfood220

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I rarely abandon games...there are just games that I haven't got around to finishing.

Mind you, there was one recently, Aliens: Colonial Marines and I think almost everyone who has played it can give you a reason why they stopped playing it. I played it for about 10 minutes and thought to myself "I bet I don't finish this game". I played a bit further and got to a point where I couldn't be arsed with it any more and just quit.

And then there was Watch_Dogs which I got to a point where the boredom got so bad that I just gave up and traded the game in for Wolfenstein. Sleeping Dogs was a much better game.
 

AuronFtw

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Nov 29, 2010
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Elfgore said:
Final Fantasy 13 is just sitting in my game rack.
It was 12 for me! Boring characters, mediocre voice acting, disjointed plot, slow/uninvolving combat, even the music was "okay" at best. Felt like a huge chore to continue playing, and at that point, I just said fuck it. This isn't Final Fantasy anymore, regardless of title. Haven't touched one since.
 

BoogieManFL

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Apr 14, 2008
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rdaleric said:
Mass effect 2: kept encountering game breaking bugs

Dragon age: found first few missions very samey, eventually went back to it and enjoying it much more

bioshock infinite : boring combat
What platform for Mass Effect 2? To be honest I can't recall any notable glitch or bug in any of the Mass Effect games, other than Shepard's head spinning around poltergeist style once during a conversation in ME3. However, there were a few (mostly fixed) bugs in Mass Effect 3 multiplayer, some of which still exist but thankfully are uncommon enough to not be a serious issue.


I agree that Dragon Age generally gets better as you go along, especially as your characters get their skills filled out more.
 

BoogieManFL

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TizzytheTormentor said:
Shoggoth2588 said:
More recently though would be GTA-V. I need to have a character take flight lessons...two characters have done this already...I'm not going through that shit again. It sometimes feels like the GTA series has a tutorial fetish and it just really annoys the Hell out of me.
You are talking about the bit where Trevor tells Michael to get flight lessons for a mission yeah? You don't have to take flight lessons, I didn't until I finished the story, if you don't get flight lessons, if makes the mission a bit more difficult (and Trevor takes notice, leading to a funny line)
Flying in that game freaking sucks. Especially helicopters. No matter what your character skill or you as a player, the things wobble around like you're drunk. Whoever thought that was how it should be designed is a fucking idiot. And yes, those flight school missions suck, again especially the helicopter ones.
 

Kingjackl

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Nov 18, 2009
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Quite a few. I recently bought the Prince of Persia Sands of Time trilogy when it was on sale on the PSN. I'd only played Sands of Time before and had a lot of fun revising an old favourite. Then I thought it was high time I moved on to the sequels.

You know where this is going, right? I got as far as loosing the first boss fight in Warrior Within against Baroness von Fetish-gear before I chucked it in. I knew about Warrior Within and it's emo-ness going in, but I figured I'd be able to look past that if I could at least enjoy the gameplay. That boss fight just shit me to tears and I haven't touched it since.

I've also given up on a lot of cheap indie games that were either too challenging or deliberately retro to keep me interested. Braid, Limbo, World of Goo, Bravely Default & Super Meat Boy; I feel like I got my money's worth out of Goo and Meat Boy, but the others I definitely gave up on too soon. Maybe if I'd spent more money on them, I'd have given them a fairer shake of the sauce bottle, but that's Steam for you.
 
Mar 30, 2010
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shrekfan246 said:
I abandon probably a good majority of the games I start playing, to be honest.

Most recently was Tom Clancy's Rainbow Six Vegas 2. It's a squad-based tactical-lite FPS, and I was quite enjoying it up until I got to the beginning of Act 6, where you're sent into a mission without any squad. At that point, big problems I had with the game and its predecessor (namely the sheer volume of enemies in levels and how they were often simply spawned in rather than having deliberate placements on the map from the start of the level) basically killed the fun I was having, because without the moderately-competent AI to help me out I was just dying over and over again.

I don't mind a rock-hard FPS, but the Vegas games tried to straddle the line between tactical FPS and CoD FPS too finely, and I don't think the mechanics really meshed together all that well. It's a shame, too, because I quite like the actual gameplay itself and the character progression mechanics they added in to Vegas 2.
The oil refinery level? Yeah, I got stuck there myself and gave up after a month of battering my head against it to no avail. Getting up to the refinery itself wasn't a problem, it was just inside the refinery complex where there are three guys on overhead walkways and a sniper on top of a chimney stack that got me. Well, not them, but the squads of guys that breach the area after you take those four out.

Damn, I want to give that another go now.

OT: I dislike leaving games unfinished and so rarely abandon games, but it is fairly common for me to give a game a break for six months or so before finishing it off. I think the last game I truly failed to finish was Dishonored - nothing to do with the difficulty of the game but it just didn't hold my interest.
 

brtt150

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Nov 22, 2013
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Witcher 2 is the only one recently I can remember actually purposefully not going back to.
 

Sea Sponge

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Aug 28, 2014
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Mass Effect 3. So many characters I couldn't possibly dredge up enough emotion to give a shit about and then they go and give the irritating AI a body so I can have it irritate me outside of the ship too. Couldn't stomach playing it so I just goggled what happened.

Dragon Age 2. Lets see how many assets we can re-use and then we'll give some paper and crayons to a child on a sugar high and use that as the plot. I think I managed a grand total of 4 hours.

Game of Thrones. So many cut scenes. Not Metal Gear cut scenes where some of them are actually interesting oh no, this is drama school level of cut scenes with acting that made Troll 2 look like an academy award winning masterpiece. I couldn;t take it. It made my head hurt.

Sacred 3. Fortunately I didn't spend money on it, my brother thought it would make a nice gift. 2 hours. I can take a game series changing direction and going from ARPG to a more action orientated brawler but it's a shit brawler. A really shit brawler.

Watch Dogs. Quite possibly one of the worst games i've played this year ... Stomping Land was a step up from this.

A whole list of other games that managed to annoy me somehow.
 

Catstyle

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Mar 5, 2012
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duwenbasden said:
- Witcher 1. GERALT IS A FUCKING IDIOT. You can't hold your sword high and stare your opponent to death.

- Tomb Raider 2013. Lara Croft is THE Antagonist, since she seems more interested in undoing everything I did with a cutscene. Why the fuck am I here anyway if you are just going to do that.

- Falskaar for Skyrim. Dear big bad guy (can't remember his name), I have 2 dragons, your troops standing in a perfect place for my shout, and a pair of war glaives that does 300 sweeping damage, but NOOOOO, plot armor and cutscene demands I stand there while the MacGuffin is handed over to him. I promptly ride my arse outta there, since the Jarl and his friends are clearly too stupid to rule.

- State of Decay main game: the only way I'll ever return is if I can cap Ed Jones in the head. No reason to stay in a game where the game forces me to like a guy I absolutely despise.

- Dark Souls. The PC version is a mess.

That's about it really, all the others I plan on playing.

Not sure if quotes to peoples posts are noticed or if you will miss this.
to enjoy Dark souls on PC, take a look at http://www.neogaf.com/forum/showthread.php?t=488240 :)
Not sure how far it come but the early days it made a huge improvement for me that used mouse for dark souls.