Bioshock Infinite - Story isn't that good. And the gameplay isn't fun or awesome enough to justify the length.
Battlefield 3 - Just kinda... eh. I enjoyed the Bad Companies online a lot, and three was just kinda meh.
Halo 4 - Hahahahahaha. This game destroyed the single player narrative, which while wasn't always a great story, was almost always enjoyable and there was so little of this in game. Not to mention it sweeps away many of the plot issues under a rug and never bothers to explain it. Why can the Didact fly his prison ship? Why are there so many Covenant guys around? Yeah, I get they're a remnant but damn, there is a lot of them and they have a lot of hardware, and there's no friendly Elites which baffles me. Why does the Didact think his extinct species should take up the mantle? Or good he's doing now that the Flood is gone which is due in large part to Elites and Humans?
Oh, yeah, the hell is the Didact and why should I care? Oh, Halo, you don't care? Well, that sucks. How can Cortana make a lightbridge make little faeries that can grab aliens with space magic? Why does the Didact have Space Magic? How does Master Chief get out of a nuclear explosion at point blank range? Oh, again you don't care, Halo? That's a shame.
Gears of War Judgement: Yeah, let's make our game like Call of Duty, with two weapons and a 'nade button, 'cause our perfectly fine system before just worked too well. Also, super stupid narrative.
Uncharted 2: This game hurt me. It wasn't good, it wasn't funny, and it wasn't that pretty. Nathan is a character I can't stand, as is his blonde girlfriend, and the interesting people tend to be around for very short moments and it returns to stupid climbing segments that are so painfully forced and scripted I can't stand it. After having to climb a bunch of signs to jump a fence was about when I quit when I first stared.
GTA V: The game starts well, introducing your characters and setting up circumstances, and then it introduces Trevor and the game just goes downhill so fast and so far it's mind boggling. Then the game never uses Trevor again for insane fun, and breaks his character so hard when he doesn't kill half the people he meets who treat him like crap. And as is shown, he will do that pretty quickly.
The multiplayer is kinda atrocious too. While the freeroam can be fun, with no mode to be cooperative, it's merely death match with much larger limits and gets boring and a chore to get around. Not to mention jobs don't pay you enough, and having the co-op 'jobs' being mixed in with objective types of deathmatch makes trying to do that just tedious and annoying. And with no Heists or real incentive to play for a fun aspect, it gets dull. You can't even fight cops for fun, or steal cars for fun since if you wreck your car, you have to pay for it, and you can barely doof around in stolen cars as the game puts cops on you when you steal one. You level up so slowly that if you're in a lobby anyone with a higher level has a clear advantage due to better guns, vehicle mods (armor, bulletproof tires), vehicles (tanks), and even armor.
Saint's Row the Third: Saint's Row 2 was silly and serious and did it magnificently. Saints Row 3 just killed the interest in taking down enemy gangs and taking control, and the stupid humor that they tried to replace that with wasn't good enough to offset the change. But I guess that was the point, since Saint's Row 1 was a bit too serious.
Dead Island: More like, Bore Island with terrible combat. I wasn't expecting much, but I did expect more to the weapons and combat, and a rock stupid story.
Battlefield 3 - Just kinda... eh. I enjoyed the Bad Companies online a lot, and three was just kinda meh.
Halo 4 - Hahahahahaha. This game destroyed the single player narrative, which while wasn't always a great story, was almost always enjoyable and there was so little of this in game. Not to mention it sweeps away many of the plot issues under a rug and never bothers to explain it. Why can the Didact fly his prison ship? Why are there so many Covenant guys around? Yeah, I get they're a remnant but damn, there is a lot of them and they have a lot of hardware, and there's no friendly Elites which baffles me. Why does the Didact think his extinct species should take up the mantle? Or good he's doing now that the Flood is gone which is due in large part to Elites and Humans?
Oh, yeah, the hell is the Didact and why should I care? Oh, Halo, you don't care? Well, that sucks. How can Cortana make a lightbridge make little faeries that can grab aliens with space magic? Why does the Didact have Space Magic? How does Master Chief get out of a nuclear explosion at point blank range? Oh, again you don't care, Halo? That's a shame.
Gears of War Judgement: Yeah, let's make our game like Call of Duty, with two weapons and a 'nade button, 'cause our perfectly fine system before just worked too well. Also, super stupid narrative.
Uncharted 2: This game hurt me. It wasn't good, it wasn't funny, and it wasn't that pretty. Nathan is a character I can't stand, as is his blonde girlfriend, and the interesting people tend to be around for very short moments and it returns to stupid climbing segments that are so painfully forced and scripted I can't stand it. After having to climb a bunch of signs to jump a fence was about when I quit when I first stared.
GTA V: The game starts well, introducing your characters and setting up circumstances, and then it introduces Trevor and the game just goes downhill so fast and so far it's mind boggling. Then the game never uses Trevor again for insane fun, and breaks his character so hard when he doesn't kill half the people he meets who treat him like crap. And as is shown, he will do that pretty quickly.
The multiplayer is kinda atrocious too. While the freeroam can be fun, with no mode to be cooperative, it's merely death match with much larger limits and gets boring and a chore to get around. Not to mention jobs don't pay you enough, and having the co-op 'jobs' being mixed in with objective types of deathmatch makes trying to do that just tedious and annoying. And with no Heists or real incentive to play for a fun aspect, it gets dull. You can't even fight cops for fun, or steal cars for fun since if you wreck your car, you have to pay for it, and you can barely doof around in stolen cars as the game puts cops on you when you steal one. You level up so slowly that if you're in a lobby anyone with a higher level has a clear advantage due to better guns, vehicle mods (armor, bulletproof tires), vehicles (tanks), and even armor.
Saint's Row the Third: Saint's Row 2 was silly and serious and did it magnificently. Saints Row 3 just killed the interest in taking down enemy gangs and taking control, and the stupid humor that they tried to replace that with wasn't good enough to offset the change. But I guess that was the point, since Saint's Row 1 was a bit too serious.
Dead Island: More like, Bore Island with terrible combat. I wasn't expecting much, but I did expect more to the weapons and combat, and a rock stupid story.