Games they should have spent that extra time on?

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Huupertti

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Dec 3, 2009
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fable 2 (I think it would be harder if you would be able to die like in fable 1)
those sonic games (never played those on sega dreamcast)
 

Good morning blues

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Sep 24, 2008
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Rex Dark said:
Duke Nukem Forever (more time instead of stopping).
I disagree! Duke Nukem Forever needed substantially less time in development. The trailer they released in 2001 looked like a great game, but everything after that looked pretty piss-poor.
 

Zing

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Oct 22, 2009
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Good morning blues said:
Rex Dark said:
Duke Nukem Forever (more time instead of stopping).
I disagree! Duke Nukem Forever needed substantially less time in development. The trailer they released in 2001 looked like a great game, but everything after that looked pretty piss-poor.
It needed to be scrapped and sold to a Developer with a clue and money. But 3D realms chose to destroy it.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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I would like to say Brawl but they would probably just screw it up more. Same with Tiberium Wars, the developers are just clueless.
 

Biosophilogical

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Jul 8, 2009
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No Nosferatu said:
Most wii games.
Actually, I think the Wii console itself should have been held back a year or two. Just because, if they had made the motion-sensitive thing better, they could have better games to match.

OT: ... I like all the games I play, so ... yeeeaaaah, I'm pretty happy with games.
 

Samurai Goomba

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Oct 7, 2008
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Evil Tim said:
Samurai Goomba said:
That brings up another point. Why is there even a UI at all? The only thing you need to know is your stamina, really, since your HP refills and it's totally useless (as you said) for the game to tell you what your character is holding.
Folklore has it the UI is there because the publisher's suits told the devs that a game with no UI wouldn't sell. Even the stamina isn't really necessary since Wander visibly has more trouble holding on as it decreases.
Chronicles of Riddick would beg to disagree. Aside from the occasional partly-visible readout on your actual weapon telling you how much ammo you have, the game's only constant UI is the "health squares" thing. Which I suppose is somewhat essential, considering in this case there are no non-visual cues as to your health when you're playing.

But Shadow of the Colossus doesn't even need that much. I guess nobody wants to be the one to buck trends.

Edit: Maybe the reason people can't make a game without UI is because then it doesn't "feel" enough like a game? Even "arty" games can't seem to shake the YOU HAVE THIS MUCH HEALTH AND MAGIC LEFT, YOU MORON bars at the top of the screen. Perhaps folks, as much as they gripe about immersion, WANT to feel like what they are playing isn't real.

Evil Tim said:
Samurai Goomba said:
That, it's Nimrod [http://en.wikipedia.org/wiki/Nimrod] spelled backwards. Relevant parts are that Nimrod ordered the construction of the Tower of Babel, and

One tradition [...] says that Shem killed him because he had led the people into the worship of Baal, then tore his body to pieces and had them sent them out as a warning to others not to indulge in the false worship. Later his mother or wife, Shemiramis, collected them, put them together and claimed he was still alive, but had become a god
Interesting. I suppose there's a sort of parallel with the whole "false deity" thing.
Would this imply that at the end of SotC Wander becomes a false god? It's a good story and all, but there are a lot of unresolved plot points. Almost intentionally so, I suspect.
 

Barakiel

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Nov 30, 2009
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Thunderhorse94 said:
Why hasn't anyone said Assassins Creed yet?
I prefer to think of Assassin's Creed as a Demo to Assassin's Creed 2.
I feel better that way.

For my money? I say Dragon Age origins.

I mean, I love the game, but you can be a human noble or a human Mage. I mean, c'mon, where are the human commoners! every other race has at least a 1:1 origin/class ratio.

2:3 isn't good enough!
 

Evil Tim

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Apr 18, 2009
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Samurai Goomba said:
Would this imply that at the end of SotC Wander becomes a false god? It's a good story and all, but there are a lot of unresolved plot points. Almost intentionally so, I suspect.
I think it's the basis of Dormin's backstory; he was already a God when his physical presence was split apart, he himself left as a lonely voice in a singularly immense temple that reaches up to the heavens. I wouldn't say he's a false deity [there's clearly nothing false about his power] nor necessarily even an evil one; notice how he never even attempts to deceive Wander and doesn't explain more about the bargain simply because the boy doesn't care what it involves.

The canon regarding the ending is that Ico is a descendant of Wander; I took it that Wander was only ever a vessel for Dormin's power [much as the Colossi were just earth, rock and sand] rather than becoming Dormin, since Dormin speaks of "borrowing" his body rather than it becoming him.
 

Ultress

Volcano Girl
Feb 5, 2009
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The 360 version of Tales of Vesperia, they dummied some things out and put them in the PS3. It's a real slap to the balls
 

TotallyFake

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Jun 14, 2009
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dududf said:
Half Life 2 Ep 2, I wouldn't have said no to a longer campaign, as I beat it in under 4 hours...(on hard of course, AND doing the Little Rocket Man achievement at the same time.)
Okay, Little Rocket Man on hard on the first run? That's insane. Congratulations.

I would have to disagree with you on spending more time on it. It's episodic, so meant to be only about 4 hours, and was priced accordingly. It's just Valve are bloody slow.

I'd also argue that Ep 2 is the finest game in the series. I was somewhat unimpressed with Half-Life 2. Yeah, it was a good game but not quite the messianic shooter that had been claimed. Ep 1 was a step down (although steps back UP if you play on Hard, the extra difficulty ramps the tension up) but Ep 2 was excellent. All the things that reviews praised in HL2, the pacing, the set pieces, the characters, the mix of vehicles/shooting/puzzles was there and I absolutely loved it. It's a shame most people seem to have glossed over Ep2 due to TF2 and Portal. Which I think is the biggest praise I can give to Portal. The small little gimmicky puzzle game completely obscures the hugely anticipated latest entry in a mighty game series.

Also, whole-heartedly seconding KotOR II. I do however disagree on a minor point. The game did not have a bad ending. The game did not have an ENDING. It just stopped.
 

Sebenko

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Dec 23, 2008
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The PC version of Deadspace.
And Sun Age. More time throwing it into a bin, I mean.
 

lenneth

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Aug 17, 2008
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Far too many games too list that could've done with a couple of months of extra polish. I hear Sega are trying to fix the diffrences between the 360 and PS3 version of Bayonetta in time for the western release, lets hope they do...dont really want to see anything by Platnium( who to some extent are Clover) end up on this list
 

Auric

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Dec 7, 2009
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The NeverWinterNights 2.

I spent more time patching and fixing bug after gamebreaking bug than actually playing the game.

I decided to give up less than half way through.

Assassins creed could use a little more as well... A little more time thinking of something that would be more interesting than basically the same quest over and over.
 

Lord_Duke

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Dec 3, 2009
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Fable 2, Fahrenheit, Prototype, GTA 4 (I dont like the game at ALL but it kept crashing on most consoles including mine, Might have been usefull to prevent that)
 

Jared

The British Paladin
Jul 14, 2009
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A game they definetly needed to spend more time on is Infinite Undiscovery...making it less of a drag to play and sorting out the party dynamic so it felt smoother