Um "games as an art form" hmm Even though I am against this I guess Metal Gear Solid is a good choice if you can understand the story.
Go ahead I'm used to being written off because of my avatar.Indigo_Dingo said:The guy with a Halo avatar is actually opposed to games as an art form.....Must..not..make comment.
Kojima doesn't even believe games are an art form so I don't know if that can be used as an example. He plays around with artistic sensibilities within the game's context but I think thats as far as it goes with him.shatnershaman said:Um "games as an art form" hmm Even though I am against this I guess Metal Gear Solid is a good choice if you can understand the story.
Does that make Pyschonauts the Mona Lisa or something?Indigo_Dingo said:I read through what he said, and what I feel he was saying is that mass appeal games - things like Halo, the GTA series, and the like - are not art, and have little chance of becoming art. The museum analogy seemed to me that he really considered his own games to be art - he's creating the works that go in to his museum, as he says.
NO! Psychonauts is a game with great art direction and originality, but it has several crucial flaws that stop it from being the iconic game that you point to when claiming that games are art. Is it funny? Yes. Is it original? Yes. Does it have rubbish platforming segments that will drive you batshit crazy? Yes. It succeeds despite it's flaws because it's Tim Schafer, but Tim's not adept at producing platform games and for a clearer indication of his skill, look at Grim Fandango. It's starting to annoy me that a lot of people on this forum will instantly refer to Psychonauts when there are several other games that can be used as examples of art.shatnershaman said:Does that make Pyschonauts the Mona Lisa or something?
No idea. Really don't care about art.Indigo_Dingo said:You don't understand much about art do you? Do you even know why the Mona Lisa - as opposed to the many thousands, possibly even millions of portraits of women painted in that time - is the most loved and most famous?
I disagree with your statement that games are not art. I would say that there are definatly games that have little to no artistic value, but some that are reaping with it. But overall, artistic value is in the eye of the beholder. So to you, games are not art, but to me, some are. I guess that really isn't a dissagreement, it is just a matter of oppinion. I personally think that some of these modern art pieces that look like someone turned their trash cans upside down and call it art, are not art (but that is my opinion).JaguarWong said:Games are not an artform - it is almost impossible for an interactive media to be so.
Nethertheless the duality of the problem if the real thing of interest here.
If you introduce video games onto the uninitiated with the likes of say... Loco Roco or Tetris then when they are eventually exposed to games like Ninja Gaiden II or Mortal Kombat they are more likely to react with shock.
Depending on the sensibilities of that person this may or may not lead to complaints which in turn may or may not lead to tighter controls and eventual censorship.
The only reason that videogames have managed to largely avoid the censorship and the ban-hammer is that they hae been seen as a niche passtime.
The more videogames gain credibility as a source of legitimate entertainment then the more controls and restrictions will be placed upon them.
I see the entire industry being split through the middle in the not too distant future.
It may even end up in a situation where games that are lumped into the ridiculous "Casual" bracket are all that console gamers get - with more traditional games being restricted to the murky waters of the PC.
Then in theory every person that read 1984 and didn't understand that it was a huge dig at communism made the entire work "not art". A player does have the option to be a loon, but even in a passive medium a viewer can be a loon and point at the naked lady's jubblies.JaguarWong said:I'm sure I sid this somewhere else recently but anyway:
If you put a game in a gallery then it will sit there in the start screen - It i entirely possible for this screen and even the demo that auto-runs to be art - but this is not the point.
If the game in the gallery is playable then you could say that the game+the person+the onlookers response creates art - but this too is not the point.
The game as experienced by the player can not be art because, to take MGS as an example, the player could run around in circles for two hours firing his gun aimlessly into the airin the same same spot.
The interactive nature of any game negates the artistic vision.
I'm sure there are exceptions, No More Heroes for example, but they are very very few.
That's a poor analogy.AntiAntagonist said:Then in theory every person that read 1984 and didn't understand that it was a huge dig at communism made the entire work "not art". A player does have the option to be a loon, but even in a passive medium a viewer can be a loon and point at the naked lady's jubblies.
Just a simplification.JaguarWong said:That's a poor analogy.AntiAntagonist said:Then in theory every person that read 1984 and didn't understand that it was a huge dig at communism made the entire work "not art". A player does have the option to be a loon, but even in a passive medium a viewer can be a loon and point at the naked lady's jubblies.
The reader of a book can not distort or destroy the message or point through their ignorance.
Millions of people don't understand the artistic value of many mnay works but that doesn't take that value away.
Then you misunderstand me.AntiAntagonist said:What I hear is that 'a game cannot be art because the player is not required to see the artistic part of the medium since they are allowed to avoid it or essentially misunderstand the purpose.'