Double & triple techs, I believe it was an original concept for the time (or at least one of the first which did it well).mireko said:I don't mean to be a dick, but how is Chrono Trigger's combat system any different from, say, classic Final Fantasy? It's been quite a few years since I played it, am I forgetting something huge that makes it special?
Based on the OP's specifications, he or she is probably looking for a story-driven game which favours thoughtful gameplay over precise execution (so probably moreso looking for an RPG). To that end, we have the Final Fantasy series (the general consensus is that the older ones are better, I'd suggest FFIX for the PS1 simply because I found it easiest to get into... though it may be tricky to find), Chrono Trigger (DS release is probably the way to go, should be easiest version to find and it has the most extras), Mass Effect (simply some of the best games from the current generation, if a bit light on the traditional RPG aspects), and eternally-praised Legend of Zelda franchise (Twilight Princess is the one to go after for a few reasons: it's the newest, longest... I think, most story-driven, and available on both the Wii and the Gamecube; both versions are playable on the Wii by the way).
Of course, we can't overlook Nintendo's flagship: the Mario franchise. The two Galaxy titles are simply mastery of what makes games different from other mediums, they are built upon pure, distilled, wonderful gameplay; they are games first and foremost. The story in these games is rather light, especially the second (which is arguably a bit of an excuse plot)... though the first title could be surprisingly subtle and even dark. Comparing Bowser between the first two games, it's quite obvious: in the first he's outright diabolical and even a bit eloquent in his speech bubbles, even the battles against him are harder; the second game.... "I'm HUGE! And I want some cake!" (yeah, that explains it entirely). In both cases, the games are paced almost perfectly to ease any newbie into the game but steadily ramps up the challenge at just the right pace to avoid frustration; a required measure even for experienced gamers, the Wii's motion controls take adjusting to if you're mostly used to the standard controllers.