Personally, I liked Civ4 a
lot more than 5. I just never got into 5 (played maybe a dozen hours compared to hundreds in 4), so I can't explain
why I like 4 so much more... but yeah, maybe 4 would be something for you to check out.
I don't play much turn-based strategy though, but I
do play...
Penguin_Factory said:
So I'm looking for recommendations for military, or partially military focused, turn based strategy games that are more complex than Civ 5 but not quite at Hearts of Iron or Crusader Kings level (keeping in mind I've already played Xcom). Something that I could use as a stepping-stone to those games.
Not turn-based, but I would
highly recommend Crusader Kings 2. Seriously marvelous. Thing is, I don't think it's a game you can "work" toward by playing non-Paradox strategy games.
The Paradox grand strategies have a language all their own. While there's a lot of skill transference between the Crusader Kings, Europa Universalis, and Victoria series, if your end goal is to develop the skills to enjoy those games, there isn't much you can play to get there besides those games.
On that note, CK2 is the best place to start. It's by far the most accessible of their games--Pdox has done a lot to streamline the UI to make things easier to understand, though you're still jumping into the deep end. I'd say play a few games without caring how well you do and tab to the wiki whenever you see anything that you don't understand but seems important. There's still a pretty steep learning curve compared to most other types of games, but you should be able to learn enough to enjoy it after a few hours of alt-tabbing. Also, the forum community is seriously top-notch, probably the most polite and helpful folks I've encountered on any dev's forums.
Of the "main" franchises, CK2 is probably the most accessible and traditionally "fun" in your impact on the game systems. There's stuff to learn, but not as much as in the other franchises. Its UI's polished way more than the others'. And it's generally good with feedback, in that it makes it easy (again, relative to other Pdox games) to understand what things caused other things to happen. Along the same lines, the feedback makes you feel like you have a lot more control than in some of their other titles.
Vicky2 is really subtle--my first few games, I played through without any trouble, but without feeling like I actually
did anything. You don't play it so much as tinker with it, but the game became really enjoyable for me after a lot of reading on how my actions actually affected the game state.
EU3 is enormous (five expansions) and really, really sandbox-y. It takes a long time to learn everything, but once you do, you can basically do whatever the hell you want while laughing at the pitiful AIs as they try in vain to stop you. I play EU3 for the same reasons I play Minecraft, really.
HOI3 is still completely fucking incomprehensible to me, and I treat HOI3 players with quiet reverence.