It's a hell of a lot better then the other way around.
The main example for this that comes to mind right now is a game I've always had a spot for. StrangleHold. That game fit what it needed to do perfectly. It combined the action and style of an action movie with the ability to play it as a game. I always love diving through the air firing duel berettas and onto a trolley for it to slide out from behind a car where I hit a sign post above a guy to have it come down and smack him in the face. After every fight in that game I always felt a bit more bad ass.
The main example for this that comes to mind right now is a game I've always had a spot for. StrangleHold. That game fit what it needed to do perfectly. It combined the action and style of an action movie with the ability to play it as a game. I always love diving through the air firing duel berettas and onto a trolley for it to slide out from behind a car where I hit a sign post above a guy to have it come down and smack him in the face. After every fight in that game I always felt a bit more bad ass.