Games we want but aren't holding our breath for

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Danny Dowling

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bug_of_war said:
Gizmo1990 said:
An Assasin's creed game not set in the 18th century.
You mean like Assassin's Creed 1, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, Assassin's Creed: Altaïr's Chronicles, Assassin's Creed: Bloodlines, Assassin's Creed II: Discovery?


Just being a dick :D

Anyways, I'd like to see an AC game set in viking era time, a sequel to Deus Ex Human Revolution, a Tony Hawk game again, and a couple of other shit that isn't already an established game but in my mind the games are cool.
one of the biggest things that really bothered me after AC 1 was the fact that they didn't actually build on how it ended in any way (from what I recall at least).

Like after you get left alone, you use Eagle Vision on the lab and there's loads of clues to famous historical places and structures. I think everyone saw that and saw where the series was going, and expected a fruitful future of assassin's in various places throughout history.

But alas, AC 2 came out and nothing, and fast forward to today and what? Still nothing linked to the stuff hinted in AC1. Such a cop out of a series.
 

mrbonzai211

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Mar 30, 2009
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Otogi Myth of Demons 3 as an open world game, maybe a prequel showing how Raikoh became an undead warrior.

a REAL sequel to Hunter the Reckoning (the original sequel was utter crap)

a reboot of The Suffering.... second scariest game after Silent Hill 2

a Zombie Revenge (dreamcast) sequel wouldn't suck

Powerstone 3, Smash Brothers fan are only fans because they never played Powerstone 2

Stubbs the Zombie Rebel Without a Pulse... could make an interesting MMO new players and NPCs play as humans, and new players stay humans until infected by the player zombies

A modern AI version of SeaMan, as long as it's still narrated by Leonard Nemoy, would be an amazing adaption of the Kinect system

Kung Fu Chaos 2: enough said.... best party game EVER

An arena style FPS adapted from Turok 2 multiplayer mode, must include the cerebral bore gun

And finally, the best original xbox game that nobody played: Phantom Dust... i would literally pretend to kill a bunny for this games sequel
 

Ihateregistering1

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mrbonzai211 said:
a reboot of The Suffering.... second scariest game after Silent Hill 2
Oh man, I totally forgot about that game, that would be an awesome reboot! No more silent protagonist though (if you ask me).

Some others games I forgot about that I would like to see rebooted would be "Darkwatch". A really cool horror/western themed FPS. I'll never understand why more games don't go for the "Weird West" setting.

The other would be "Battle Realms", a completely bad-ass RTS set in a fantasy version of feudal Japan (on GOG, highly recommended to give it a try). Again, another setting that feels woefully under-utilized (a "Legend of the Five Rings" game pretty much writes itself).
 

white_wolf

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Aug 23, 2013
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Mirror Edge 2 its basically a carrot on a string at this point it doesn't look like they're too eager to put this one the market.

Half life 3

Remember Me 2

Portal 3 ( I want more Chell but out in the real world)

Red Dead Redemption but it doesn't have to be of the Marston family. I'd like a girl defying societal (like calamity Jane type of character) pre, during, or post the RD2 is fine just make it fun and interesting,

The Last of Us 2 (mid teen - adult Ellie as lead)

Beyond 2 Souls (umm 2)Can star either Jodi alive or Zoey that ending looked neat

Assassins Creed with female (not present era) lead that isn't rushed and treated like a non relevant game ie make it in the official game series. Since AC4 they wrote out every excuse they've used in the past to deny one.
 

Hairless Mammoth

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Jan 23, 2013
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I'd like a 2D Metroid for 3DS that handles game play the Zero Mission way. It was a perfect balance of hand holding for newbs and casual players that just want a light Metroid experience and plenty of unguided exploration and really open sequence breaking for the Metroidvania enthusiasts. You could skip almost all of those chozo statues telling you where to go or let every single one guide your path to the next upgrade. It was much better than Fusion where you only got freedom at the end to look for expansions. (If they just made a open unguided (Super Metroid style) game I'd be cool with that, too. But it might not revive the series by easing in new players like the ZM method can. Either way, letting us turn off upgrades would be a welcome returned feature, Ninty.)

What would also be spiffy is a console Metroid that either went with Prime's first person style but with some sequence breaking (and subsequent versions don't fix non-game crashing sequence breaking oversights, RETRO) or a 2.5D/3D third person one that treats the series with dignity, instead of giving you only a d-pad, 4 buttons, an awkward way of using missiles and turning the strong heroine into a PTSD-laden submissive, weak character.(Come on, Sakamoto, where was the strong, philosophical Samus that did all those monologs in Fusion?) In fact, keep the story to a minimum, not like in M:OM and Prime 3.

Either one of these is a hard sell because of the last game's reception, the fact Metroid is more popular in the west and Nintendo caters to their home market first and then rest of the world (Remember the Tamagochi Life same sex relationship issue they refused to update?), and the fact it's still kinda niche compared to other Big N IPs even in regions where it's popular. I just hope they do at least one of these before I run out of fan works based on the old games.

I'm also on of those few Dark Cloud and DC2/Dark Chronicle fans out there who still wishes for news on a either a HD collection(maybe with spiritual successor, Rouge Galaxy included) or a full blown second sequel. Probably won't happen though, with it being over a decade since DC2 and Level 5 happily printing Professor Layton and Inazuma Eleven games like mad.

Oh and a FF9 remake of sequel/prequel might be nice. You know, Square, that great game you screwed over with the really experimental FF8 driving away players and the horrendous PlayOnline guide instead of endorsing official strategy guides that didn't require you looking up the useful info on the WWW.
Danny Dowling said:
A Sonic game like Sonic 3:
Everything was perfect in that game for me, Sonic 3 with Sonic & Knuckles is the greatest game of all time for me. If Sega did something similar to what Capcom did with Megaman 9 and 10 but with Sonic (specifically 3), I'd be all over it like flies round manure.

Ecco the Dolphin revival:
2.5D please if you're going to give it the modern look. The old Ecco games were fantastic, classics, and there needs to be some more of that IP now.

Jak & Daxter revival but like the old ones:
Open world go-around-collecting-stuff-whilst-discovering-a-beautiful-and-mysterious-world brilliance. Guns? No way. Jak being all Christian Bale? Get out.
Are you reading my mind? That been my creed for all three franchises for years. Sega dropped the ball(after years of outright popping it using a needle with the Sonic IP) so hard it wiped out the dinosaurs with Sonic 4 and practically forgot Ecco exists after the 3D Dreamcast game. And Naughty Dog, in less that 2 games, had to unnecessarily add Ratchet and Clank and GTA into the mix of other games that they were inspired by to create the Jak and Daxter world. I want true entries in these games' respective franchises.
 

immortalfrieza

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Danny Dowling said:
not keen on a Kingdom Hearts battle system. A lot about the Pokemon battle system needs to be changed (I don't even really play the game and I can see that) but I think it needs to be fixed within the turn based system.
Well, I suggested a Action RPG style battle system because they're so much more involving and intense than turn based ones. Most turn based RPGs you can just stand there and mash the A button without having to pay much attention most of the time except maybe on the bosses, especially in a game like most of the Pokemon series where all the player has to do is level up decently and then can annihilate everything with one or 2 attacks. With an action RPG the player has to pay constant attention even when high leveled or they'll get their asses kicked, which leads to a more enjoyable and less boring experience.

At the very least if they had to do turned based I'd prefer something similar to the Paper Mario games or Mario and Luigi series where it's turned based but the player can increase the damage to enemies and decrease the damage of enemy attacks or even avoid them entirely with a timed button press. That's accomplishes the best of both worlds.
 

Vykrel

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Half-Life 3, of course. Prey 2. and now that (hopefully good) Star Wars games are being made again, i sure would like another KotOR from Bioware, but i doubt it would ever happen.

and there are some games im at least interested in seeing more about, like Beyond Good and Evil 2, The Last Guardian.

id also like Battlefield: Bad Company 3, a sequel to Deus Ex: Human Revolution that isnt a crappy mobile game, and a new MechAssault game.
 

Imperioratorex Caprae

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May 15, 2010
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A Quest for Glory remake that captures the adventure, excitement and most of all the humor of the previous entries while allowing it to retain an RPG/Open-world setting and overall a damn cool story (I wouldn't even be mad if they rehashed the old one).
 

And Man

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May 12, 2014
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A sequel to The World Ends With You. Damn that 2012 teaser site for getting my hopes up and only turning out to be for an iOS remake
 

hazydawn

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Jan 11, 2013
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Overlord 3. I like the game mechanics, the concept, the humour and the potential to be the textbook evil fantasy character.
 

Ghraf

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Sep 16, 2014
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Warhammer 40k in the style of Total War or a 3PS based on Lord Cypher (where you play as him).

A more gritty version of Deus Ex, leaning more towards something like Blade Runner or the new Total Recall movie's style, with actual freedom and moral choices in the spirit of the Witcher games.

A next-gen STALKER sequel.
 

fhmy

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Aug 2, 2010
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I'd love to see a continuation of Freedom Force, personally. That's my go-to for series with unresolved cliffhangers.

Zero Escape 3 has me worried. Uchikoshi promised he would get it out eventually, but if he continues not to get funding, then I don't think it will be in the form of a game. At least, it would be unlike the past 2 entries.
 

Daft Ada

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Sep 9, 2014
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Sequels to:

Endless Ocean - If they announced this for Wii U, it'd be a day one purchase
Zack & Wiki
Fragile Dreams
Little Kings Story
Beyond Good & Evil
Diddy Kong Racing
Alpha Protocol
KOTOR
La Pucelle Tactics
The Dizzy series
Vanquish
Zombi U
Wonderful 101
MadWorld
Unirally
Lego City Undercover
Boom Blox
Viewtuful Joe


HD remasters:
Space Station Silicon Valley
Rocket: Robot on Wheels
Hybrid Heaven
Glover
Wetrix
Zelda Majora's Mask
Disaster Day of Crisis
Beetle Adventure Racing
Forsaken 64


UK releases of:

Mother 3
Seiken Dentetsu 3
Radiant Historia
Giftpia
Captain Rainbow
Miles Edgeworth Ace Investigator 2
Baten Kaitos Origins
 

Zetman

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Jun 25, 2014
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Can i join?
A new theme hospital game would make a lot of people happy I believe.
A remake of the first rollercoaster tycoon
Dwarf fortress with 3d graphics.
 

Danny Dowling

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immortalfrieza said:
Danny Dowling said:
not keen on a Kingdom Hearts battle system. A lot about the Pokemon battle system needs to be changed (I don't even really play the game and I can see that) but I think it needs to be fixed within the turn based system.
Well, I suggested a Action RPG style battle system because they're so much more involving and intense than turn based ones. Most turn based RPGs you can just stand there and mash the A button without having to pay much attention most of the time except maybe on the bosses, especially in a game like most of the Pokemon series where all the player has to do is level up decently and then can annihilate everything with one or 2 attacks. With an action RPG the player has to pay constant attention even when high leveled or they'll get their asses kicked, which leads to a more enjoyable and less boring experience.

At the very least if they had to do turned based I'd prefer something similar to the Paper Mario games or Mario and Luigi series where it's turned based but the player can increase the damage to enemies and decrease the damage of enemy attacks or even avoid them entirely with a timed button press. That's accomplishes the best of both worlds.
I dunno. Sometimes I like to be able to play without having to be constantly involved in every single detail. I also like the fact that I can sit there and think everything out before going for it like in the original FF games.

Personally I find KH to be very grinding, not being able to smash through the random encounters in KH just gets too in the way, at least it did when I played it.

Pokemon definitely needs some game play amendments though. EV's, since they became a thing, has always created a far too big a gap between top players and general players and it's kept that bridge hard as hell to cross over. Pokemon has always been a turn based RPG game and to change that now would be strange, but stuff does need changing.
 

immortalfrieza

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Danny Dowling said:
Well, in my experience with any games in Kingdom Hearts is it's only grindy a bit at the start, then around the time I get the cure spell it becomes much easier and the experience I get from simply killing enemies I run into getting all the treasures and doing the sidequests and so on is more than enough to beat the game. The only time I find it gets grindy after that is with the bonus bosses, but that's true of anything. The battle system just allows for more investment and immersion in the game than a turn based game would ever be able to pull off.

However, what my main problem with Pokemon has always been from the outset has nothing to do with the multiplayer portion, but rather the single player aspect. Not only is the enemy AI really stupid but it's poorly balanced. For a game that emphasizes strategy so much and a series that relies upon the multiplayer portion to carry it as much as it does, the single player game doesn't do a good job of making the former relevant and does an even worse job of preparing a player for the latter. Even if the AI wasn't really stupid the game isn't based around actually using that strategy they constantly go on about as any player can just use the same Pokemon over and over again to level it to the point where they can one shot everything the single player can throw at them, without even having to grind to do so. The enemies levels and experience output just isn't balanced enough to contend with the first strategy that everyone that anyone that has ever played an RPG thinks up. This is especially ridiculous now as the series has had more than enough installments at this point for Gamefreak should have been able to gather enough data on typical player strategies on the multiplayer battling to have the AI mimic and counter most of those kinds of strategies in the single player game.

That's just the battle system. In general Pokemon doesn't seem to do much to make the single player half of much worth as the multiplayer aspect. The story is for most installments just a repeat of the same one the first generation of games had, even for a game that's intended largely for kids it's cliched, the story doesn't make any allowance for older players at all, the Pokemon catching aspect is made as boring and tedious as possible, and it's themes aren't done all that well. Some side installments and more recent ones have tried to address this, but so far even those seem half hearted. I don't expect dark and gritty with a game's story but I do expect more effort than something a 5 year old could have come up with and at least an attempt to fake that they're not doing the same story over and over again.
 

Danny Dowling

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immortalfrieza said:
Danny Dowling said:
Well, in my experience with any games in Kingdom Hearts is it's only grindy a bit at the start, then around the time I get the cure spell it becomes much easier and the experience I get from simply killing enemies I run into getting all the treasures and doing the sidequests and so on is more than enough to beat the game. The only time I find it gets grindy after that is with the bonus bosses, but that's true of anything. The battle system just allows for more investment and immersion in the game than a turn based game would ever be able to pull off.

However, what my main problem with Pokemon has always been from the outset has nothing to do with the multiplayer portion, but rather the single player aspect. Not only is the enemy AI really stupid but it's poorly balanced. For a game that emphasizes strategy so much and a series that relies upon the multiplayer portion to carry it as much as it does, the single player game doesn't do a good job of making the former relevant and does an even worse job of preparing a player for the latter. Even if the AI wasn't really stupid the game isn't based around actually using that strategy they constantly go on about as any player can just use the same Pokemon over and over again to level it to the point where they can one shot everything the single player can throw at them, without even having to grind to do so. The enemies levels and experience output just isn't balanced enough to contend with the first strategy that everyone that anyone that has ever played an RPG thinks up. This is especially ridiculous now as the series has had more than enough installments at this point for Gamefreak should have been able to gather enough data on typical player strategies on the multiplayer battling to have the AI mimic and counter most of those kinds of strategies in the single player game.

That's just the battle system. In general Pokemon doesn't seem to do much to make the single player half of much worth as the multiplayer aspect. The story is for most installments just a repeat of the same one the first generation of games had, even for a game that's intended largely for kids it's cliched, the story doesn't make any allowance for older players at all, the Pokemon catching aspect is made as boring and tedious as possible, and it's themes aren't done all that well. Some side installments and more recent ones have tried to address this, but so far even those seem half hearted. I don't expect dark and gritty with a game's story but I do expect more effort than something a 5 year old could have come up with and at least an attempt to fake that they're not doing the same story over and over again.
there are 2 clear cut splits in Pokemon; the multiplayer and the single player. Travelling around beating gyms and stuff is its own thing and the battle competitive is its own thing. I don't really mind that they're so different.
 

Chrozi

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Apr 8, 2010
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Phantasy Star V
Panzer Dragoon Saga 2
A good Sonic game
Contra FPS
A new Rollcage
Flipnic HD
N20 HD
Snatcher 2
Lunar 3
Earthbound 3DS
More Sega classics on 3DS