Games where characters make dreadful tactical choices.

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Jul 5, 2009
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Just wanted to start this thread to see how many games were npc's have used dreadful tactics.
I'm gonna go with dragon age, the first battle with the Darkspawn with King Cailan in charge.
Man it was awful:
Failing to take use of a higher ground advantage, underestimating your enemy, wasting hounds on a ineffective attack, charging a prepared, more numerous enemy from a strong position. Poorly equipped soldiers and a ridiculously stupid signaling system.
I could have done a shit ton better in the same situation.
So anyone else?
 

Seives-Sliver

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Jun 25, 2008
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I can think of so many bad decisions

Fallout New Vegas: Thinking that two bullets were enough to kill you.
Knights of the Old Republic: Malak not blowing your ship up right.
Fable: Jack of Blades not killing you.
Fable 2: Lucian didn't make sure you were dead.
Fable 3: Letting the Prince/ Princess run around alive.

The list goes on, basicly any decision that is made against the main character ends up bad for the antagonist.
 
Jul 5, 2009
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HankMan said:
All poor decisions pale compared to not acknowledging the existence of the Reavers!
What do you mean reavers?
Are they the guys who just pop out of random places and murder your shit before you know whats going on?
 

BENZOOKA

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Oct 26, 2009
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Fallout: New Vegas. It's a dreadful tactic to run against a wall in the opposite direction.
 

pulse2

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May 10, 2008
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Tekken.......they all came back to fight with intentions to win the tournament, yet the same people keep winning it ¬_¬

Give up already.
 

My name is Fiction

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Death_Korps_Kommissar said:
HankMan said:
All poor decisions pale compared to not acknowledging the existence of the Reavers!
What do you mean reavers?
Are they the guys who just pop out of random places and murder your shit before you know whats going on?
I think he means Reapers
 

Onyx Oblivion

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Sep 9, 2008
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Oblivion.

Sure. Leave a handful of guards outside an Oblivion gate, with all the townsfolk in a camp 60 seconds away.
 

Raziel_Likes_Souls

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Killzone 2. One of your teammates is being held at gunpoint. So your CO thinks the best idea is to run head on to where your teammate's being held and start unloading with an LMG. Needless to say, your teammate gets hit in the crossfire and dies.
 

cryogeist

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i would have to say when you have Rapha as a guest in final fantasy tactics....
DURR run into the group of ninjas!
DURR run into the assassins!
as an added bonus i think in both of those missions she cant die because you will lose
 

Zechnophobe

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Death_Korps_Kommissar said:
Just wanted to start this thread to see how many games were npc's have used dreadful tactics.
I'm gonna go with dragon age, the first battle with the Darkspawn with King Cailan in charge.
Man it was awful:
Failing to take use of a higher ground advantage, underestimating your enemy, wasting hounds on a ineffective attack, charging a prepared, more numerous enemy from a strong position. Poorly equipped soldiers and a ridiculously stupid signaling system.
I could have done a shit ton better in the same situation.
So anyone else?
Yeah that was one really bad fight. I'm not even sure what Logain's men were supposed to do, that they couldn't have been doing from the start. Like... surround the other army that was many times their size?
(Of course, why did Logain have to wait for the Signal before he left? Couldn't he have left as soon as the fighting started?).

Although, most of those are bad strategic decisions, not tactical ones.

The most common terrible tactic is the "I'm going to hide behind this red Barrel!" I mean, why do all evil lairs seem to have combustible barrels just lying around everywhere?
 

Deadarm

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Sep 8, 2008
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All npcs make bad tactical decisions, the main character does too because otherwise the game would be over in 10 seconds because you kill off the main boss the first time it screws you over.
 

Saxm13

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Feb 22, 2010
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Nuking Africa in Resident Evil 5 to prevent the virus from spreading would've much easier.
 

Catfood220

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rollerfox88 said:
Dead Space - when the crazy doc has a chat with you, sends Mongo the regenerator at you, then unlocks the door. Leave the door locked, and he wins, right?
And in Dead Space 2, Tiedemann tries to kill off Isaac in increasingly intricate ways. All he needs to do is shut off the store consoles and Isaac is surely doomed as he no longer has access to supplies.
 
Sep 19, 2008
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hmmm there are so many, any rts game seriously if i had actually complete control of what they did victory against most forces superior or otherwise would be assured
 

My name is Fiction

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HankMan said:
My name is Fiction said:
Death_Korps_Kommissar said:
HankMan said:
All poor decisions pale compared to not acknowledging the existence of the Reavers!
What do you mean reavers?
Are they the guys who just pop out of random places and murder your shit before you know whats going on?
I think he means Reapers
Yeah sorry, I've fixed that now.
no problem
*imagines giant beavers ruling the galaxy*