RSV 1 and 2 had awesome shotguns. You could even put scopes on them. Against one target, if you hit them (and they didn't immediately die), they would flinch giving you ample time to get your next and lethal shot in.DrownedAmmet said:The Rainbow Six: Vegas games did shotguns really well, in certain maps they made the game wayy to easy. Just post up behind cover and blindfire away until all the bad guys are dead
I actually preferred the SPAS-12 to the AA-12. Part of it was just a preference for the feel of a pump-action shotgun. However, the SPAS-12 also had quite an impressive range where 1-2 shots could kill someone. I always found the AA-12 to be limited to short and potentially medium range. The SPAS-12 felt like a borderline sniper rifle when using Steady Aim.SlumlordThanatos said:A skilled player could also make the SPAS-12 work.
I don't remember sabot increasing accuracy, but with enough accuracy/recoil mods - the assault shotgun had an incredibly tight spread.NeutralDrow said:I kinda want to say Deus Ex and Fallout:New Vegas, but those may have been only with certain types of ammo (sabot rounds in the first, slugs in the second).
Agreed on pretty much everything said by both. Although one correction, damage on shotguns is great, the problem is their abysmal armor penetration, which is why I think I'd usually try to aim for the neck/head, something that's kind of rare for shotguns in most shooters.Chaosian said:I was going to comment about this exact same thing too. Shotguns in that game are stupidly accurate, to the point of where it actually becomes a problem with the weapon class, especially with slugs. You sort of expect a shotgun to be pretty lenient with aim, big cone, buckshot and all, but no, you really have to aim directly at your target or your shots are going right past them. Great for mid range - not great for close range...Bureacreative said:Insurgency. Insurgency insurgency. Buckshot has a really refreshing effective range and slugs are brutal and quite accurate out to mid range. I've used shotguns to replace assault rifles that way. Even without slugs the shotguns rival SMG's, except there really is zero long-range effectiveness where an SMG round might randomly find someone at 500 yards once in a mag.
Still doesn't save them though, and they're worse than ARs and carbines in just about every single way. Damage, overall accuracy, shots per second, weapon length, reload speed...
Now way dude. That heater was hot garbage. And despite only having one shot before needing to reload, it barely ever 1-shot an enemy unless you were right next to them, and the reserve ammo was a max of like 6 or something. It was pathetic.darkrage6 said:Bioshock Infinite's Vox Heater shotgun is pretty cool, it has better range then the Comstock shotgun and a wider and more powerful spread that can set enemies on fire(though it has a slower fire rate, smaller clip and takes longer to reload).
You beat me to the punch on Warframe. It's worth mentioning that if you put the time into syndicates(Steel Meridian), you can get the Vaykor Hek. It's just like the Hek, but it sports a higher crit chance, base damage, and a really stupid eight round magazine as opposed to the standard Hek's four. I've put about a half a dozen forma in mine and it's pretty much an all purpose death machine from any range.Wrex Brogan said:Fallout: New Vegas had some decent shotgun ranges (following a patch, that is) with the mid-late game guns like the Hunting Shotgun, and you could load slug or pulse rounds as well to give them a longer range. Problem with 'em though was that the way the damage/defense system worked meant any enemies with even a little armour would cut the damage considerably, though that could be remedied by a perk.
Warframe also has some pretty good shotguns, to the point that some of them can be pretty game-breaking if you mod the reload speeds properly given the close-mid range of the game. The Tigris (hunting shotgun), Hek (semi-auto Shotgun) and Drakgoon (chargable flak-cannon) are all surprisingly long-range, and even the mid-range shotguns like the automatic Sobek or the assault shotgun Strun Wraith have decent ranges. If anything the short-range shotguns tend to be the worst of the lot, being either beam weapons that just stop at their max ranges or don't quite have the level of damage to make up for the loss of range (i.e. the Boar, an automatic close-range shotgun, only has 176 damage, while the Sobek has 350, and the Hek has 515. By the time you get the Boar you should already have the Hek and Sobek, mind).