I have very fond memories of those games. I remember watching off in the distance to spot lightning-storms on Amateria in Exile, marveling at some of the structures in Riven, being completely immersed in the lonely atmosphere of Teledahn in Uru. So if that's considered 'gameplay', maybe my post doesn't count.Griffon_Hawke179 said:LOL Well, puzzles = gameplay IMO. and it certainly presented the story differently than most games in the environment rather than in words or VO mostly. But the visuals and exploration and intrigue was just so compelling. The puzzles are still some of the tightest in adventure games though.GameChanger said:The Myst series. Cause it didn't really have gameplay...
For the most part I'll agree with you on that anyway![]()