Games Where You Felt Totally Lost

Recommended Videos

Laughing Man

New member
Oct 10, 2008
1,715
0
0
Does the career mode help you learn how to do things now? Like how to actually land on Mun? How to dock? Because I still suck at docking and orbital intercepts.

Eventually I'm gonna get back to that game.
No it doesn't but since you have to unlock parts through the science tree it does focus you on limiting your objectives. I.e the old system gave you everything you needed to go to Eeloo right from the word go all that was lacking was the users actual ability. Now the Career mode gives you contracts, combined with the science tree unlocks it means your sites are set closer to home from the start with you spreading out in to the Kerbol System as you gain science and new tech alongside contracts (missions) to preform certain tasks.

Sorry but landing, orbital transfers and docking is all stuff you have to learn by yourself, and just to add to this you can now download the IXS Enterprise which now means that you have to learn how to do orbital intercepts using faster than light drive.
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Some old 'puzzle game disguised as something else' called gunlok. I'd bought it cause I'd heard about it being touted as an rpg, with a general mecha theme... but ultimate;ly it was one of those tactical 'wargames' that are really a puzzle you have to figure out the one precise special way to actually beat the level.
 

Scootinfroodie

New member
Dec 23, 2013
100
0
0
Abb Tighe said:
SaGa Frontier.
Maybe when it came out I was a little to young to understand it, but I dont remember there been any 'story' or any real clue in what you had to do. I just remember wandering around aimlessly and then getting killed (A LOT).
Assuming you actually mean SaGa Frontier and not the sequel, there were 7 stories. Some of those stories were fairly linear, while one or two basically only had a start point and a "Final Dungeon"-style area. Two stories (iirc) had multiple endings. There's also sidequests, a lot of overlap, and no levels. I could see why it would be confusing.
If you're into Turn-Based RPGs I'd recommend giving it another look. It's neat, if flawed.
Speaking of which, I still need to complete it. Pretty sure I was at least halfway done last time I threw myself at it

OT: Morrowind, but that's part of the draw honestly. I used to get lost in JRPGs all the time, but now walkthroughs and an annoying amount of hand-holding have killed that. TBH I prefer being lost to getting stuck in an unwinnable scenario due to checkpoints. In fact, getting lost usually causes me to check the game out again later
 

bat32391

New member
Oct 19, 2011
241
0
0
snomangaming said:
Oh my gosh the first Mass Effect! I got lost in the first main city and couldn't find a way to leave! Didn't know my mission, just kept running around and had NO IDEA what to do. Turned me off to the whole series.
Yeah the citadel is goddamn maze, I don't blame ya. But if you can get past that place the game really does get a lot better.
 

00slash00

New member
Dec 29, 2009
2,321
0
0
Raine_sage said:
00slash00 said:
It's just really overwhelming because I feel like I just have a mountain of quests and most of them are for areas I haven't even discovered yet, which makes me feel like I'm doing something wrong.
No don't worry about that at all. The game gives you quests with the expectation that you'll just sort of complete them by accident while playing through the story. Especially since a lot of them are "Kill X number of Monsters" and that monster will generally show up at least once in the story quests.

Just check the notice boards regularly for your sidequests and accept all the ones that show up and don't sweat trying to do all of them at once. YOu'll generally get ALL plot related quests from the Duke from now on so just return to the castle and look for NPCs with a quest marker if you ever feel lost.
Yeah, that's what I've finally come to realize. It's just against how I usually play rpgs. Normally I don't touch the main quests until i finish all available side quests and having all those side quests looking over me is really triggering my rpg ocd, haha. I'm pretty much pretending the quest menu doesn't exist
 

Grottnikk

New member
Mar 19, 2008
338
0
0
Rygar on the NES had me wondering W...T...F... am I doing and where am I supposed to be. The second Legend of Zelda game (the side scroller on the NES) also had me wandering around looking for ...something :).
 

babinro

New member
Sep 24, 2010
2,518
0
0
This happens to me all the time and has frequently led to me simply giving up on games.

- Prince of Persia: The Warrior Within
- Turok 2
- Metroid Prime 2
- Secret of Mana

Above are games I was never able to complete due to just getting stuck for one reason or another. I almost gave up on the original Resident Evil in the caves because of poor graphics. I wasn't stuck because of a puzzle but rather because there was a small hall that I simply couldn't see because it matched closely with the background.

I ran around that place for a good hour...looked online and couldn't find any guides (because what kind says to walk down the hall in plain view?). It wasn't until I completely restarted the game over again several months later when I was able to beat it.
 

CannibalCorpses

New member
Aug 21, 2011
987
0
0
Europa universalis 4...heard my friends talking about it so i got it and tried to play it. I can't fathom out what i'm supposed to do and i'm damned if im going to cheat or watch a let's play. Way i see it, if a game can't be arsed teaching me enough to grasp it then the game isn't worth shit