Games with intros that make you quit

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zidine100

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Mar 19, 2009
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the latest example for me is, if you count a op for a game, mana khemia


nothing kills my interest in a game more than a emo looking guy screaming to a Japanese song.

half life, TRAM, it was cool the first times but ughhhh..

virtually any game with a enforced tutorial, aka look over here, click to shoot it, select attack to attack, You can jump over things with the jump button! ughhhhhhh that grinds my gears.
 

ServebotFrank

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Jul 1, 2010
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Elementary - Dear Watson said:
Final Fantasy VIII... although it is good at times, running around Balamb Garden just gets boring and repetative, and that part of the game is far too linear! I suppose the first time playing it you don't notice because you are too busy trying to understand the slightly complicated junction system (well, it was when I was 13) but now it just fills me with dread, and I often put it off until a day I am feeling a lot more patient...

Also, Half-Life and Half-Life 2... All that running around the labs in Half Life, and they don't even teach you all the core mechanics... why not have a crouch session, and a jump session to teach the basics there...? No, they wait until after the intro! :/
The game assumes you took a look at the tutorial level when you select new game. Did you not see it your first time playing? I liked Half Life's 2 intro as you at least had a possibility of dying and it was really good with immersion. I fail to see the point of complaining much about either of two games in terms of bad intros since you can skip the levels. Well...You can't in the original Half Life but you can in Source at least.

OT: Much as I love Persona 3 and 4. I hate the intros. 3 suffers from throwing too much exposition at you so it takes about three hours before you're granted freedom to do whatever. 4 tries to make it interesting by throwing in a really long intro sequence to get the player invested. However on your second playthrough this really feels like a drag.
 

Scrustle

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Obvious answers: Several Zelda games (especially TP) and Oblivion.

Pokemon games are also a pretty big culprit. Come to think of it JRPGs in general seem to have this problem, although I can't really think of any JRPG that I've played through more than once apart from Pokemon. I guess that shows how bad they are, they make me want to quit first time out!
 

Elementary - Dear Watson

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Nov 9, 2010
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ServebotFrank said:
The game assumes you took a look at the tutorial level when you select new game. Did you not see it your first time playing? I liked Half Life's 2 intro as you at least had a possibility of dying and it was really good with immersion. I fail to see the point of complaining much about either of two games in terms of bad intros since you can skip the levels. Well...You can't in the original Half Life but you can in Source at least.
I had the PS version of HL, but can't remember a tutorial level... I do remember that after 'the event' the popups appeared with how to duck and jump... not that I hadn't already made Gordon jump and crouch everywhere already... part from boredom and part from laughing at the funny things that the other scientists say when you excitedly rush around, jumping like a kid with ADHD! :p

I agree... 2 was a lot better... and you had things like putting the rubbish in the bin that was original. Also there was a lot more suspence and atmoshere, but the train rides are still rubbish...! :/
 

Elementary - Dear Watson

RIP Eleuthera, I will miss you
Nov 9, 2010
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Scrustle said:
Obvious answers: Several Zelda games (especially TP) and Oblivion.

Pokemon games are also a pretty big culprit. Come to think of it JRPGs in general seem to have this problem, although I can't really think of any JRPG that I've played through more than once apart from Pokemon. I guess that shows how bad they are, they make me want to quit first time out!
I agree about the JRPG front... but too be honest they are big long linear games anyway, usually, so replayability isn't really a factor in a JRPG... doesn't neccesarily mean they are bad, it's just not part of the genre!

The only one I can think of that I have played that goes against that is FFX-2, which was a lot shorter than most JRPG's, but due to the expansive new game+ that allowed further customisation, and the fact that without a guide you would always miss something (% complete on each chapter helps with this) so there is a lot more emphasis on replay.

But I agree though... starting something like Golden Sun, or Dragon Quest again, after completion, always bores me... the thought of having to do the micky mouse quests at the start, where battles are just selecting attack over and over, to baddies that are boring and numerous, without all the cool interesting characters that come later, always turns me off!
 

Ghoti

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Mar 3, 2010
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Alright, let's just run off my growing list of "Games that can kiss my ass because of terrible intros":

Final Fantasy VIII
Final Fantasy XIII
KotOR 2
Kingdom Hearts
Kingdom Hearts 2
Fire Emblem 7
Tales of Symphonia
The Legend of Zelda- Skyward Sword (I love this series, I hate this game)
Metroid Other M
Fire Emblem Radiant Dawn
Eternal Sonata
Golden Sun Dark Dawn

And those are just off the top of my head. I have a very low tolerance for insufferable intros. If a game isn't going to respect my time, then I'm not going to bother playing it.
 

BigOrteil

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Apr 2, 2011
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WoW racials starting zone and beyond. There was a time where I made so many ALT of every frickin' races that I knew every quests lvl 1 to 40ish. It made me quit when I didn't want to continue my main and didn't have the motivation to go through the same quests again with an other alt.

They changed them in Cataclysm but it was too late for me.
 

TAZZ_MAN_X

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Aug 31, 2011
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ive only ever quit two games...enchanted arms and it wasnt due to the intro it was a real hatred towards some of the characters and i also hated the fights in it and some top down zombie shooter that i cant even remember the name of that i didnt like the gameplay in it. i also hate the eragon game with a passion i bought it beat it in an hour and took it back and traded it for something better but its still on my hate list
 

VeryOddGamer

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Yeah, I'm going to jump on the Star Wars: Knights of The Old Republic 2: The Sith Lords. Peragus was dull the first time and even Telos is rally boring after a couple playthroughs. Good thing you can skip them with mods.
 

Underpowered

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Sep 20, 2010
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The Elder Scrolls IV: Oblivion.

Gawd, I hate that dungeon so much.

Skyrim's tutorial has Alduin and an awesome battle. Morrowind's is over in a flash, and lets you figure the rest out yourself, and Oblivion's has Patrick Stewart and...rats... and cultists with bound armour and weapons that mock you as you die (due aforementioned bound items disappearing).
 

nuba km

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lithiumvocals said:
Kingdom Hearts 2. Jesus, that intro is boring. Although I liked Roxas and his friends, I didn't play Kingdom Hearts to hear about the end of summer vacation and homework. It picks up near the end when you meet Axel, so at least there's that.
I hadn't played kingdom hearts in years so recently I popped in kingdom hearts 2 and I timed it the intro is over 3 hours long took me 4 days to play those three hours though afterwards it was a lot of fun.

OT: fallout 3, the moment I leave the vault I have lost all interest.
 

Danzavare

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Oct 17, 2010
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Assassin's Creed II: I know Ezio is supposed to be less of a jerk later, but I just hate him too much to lead him to any form of success!

Edit: As for replays, FFXIII: I don't even remember when the intro ended, it just seemed to drag on forever.
 

hermes

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lithiumvocals said:
Kingdom Hearts 2. Jesus, that intro is boring. Although I liked Roxas and his friends, I didn't play Kingdom Hearts to hear about the end of summer vacation and homework. It picks up near the end when you meet Axel, so at least there's that.
You win. That intro was god awful boring, and long... extremely long.
 
Jun 7, 2010
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If I had died one more time on the first real level of Human Revolution the game would have been sent back to the shop and traded for Skyrim money. I did eventually send it back for Skyrim money, but only after wading through about 10-15 hours of gameplay.
 

Acton Hank

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Vanitas likes Bubbles said:
lithiumvocals said:
Kingdom Hearts 2. Jesus, that intro is boring. Although I liked Roxas and his friends, I didn't play Kingdom Hearts to hear about the end of summer vacation and homework. It picks up near the end when you meet Axel, so at least there's that.
As much as I love the game, I'll also have to say Kingdom Hearts II. I usually play past that point once and then before the second battle with Axel happens I save so I don't have to replay that beginning part. It's even worse when you have to do all those jobs.
I love KH2 also but the whole Roxas section could have been tighter, I understand why it was there, but they could have edited a lot out of it and missed nothing.
 

sethisjimmy

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May 22, 2009
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Oh god this happens all the time with me, even with some of my favorite games.
Ocarina of Time's intro/tutorial I find very long and drawn out.
Falllout 3 and NV both have very long, boring intros/tutorials.
Any Pokemon game. IMO Pokemon games have by far the worst intros because anyone who has played a Pokemon game knows all the information they're going to spend half an hour telling you, and there's no option to skip it!
 

Idocreating

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Apr 16, 2009
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I know it's there only to hide a loading screen, but if I have to hear that old guy from the intro cinematic of Civ 5 one more time...