Fallout: New Vegas and TES: Skyrim. The more different characters I made, the more it felt like I was scratching with a cheese grater.
Skyrim's intro was less tedious than F:NV. Start with a relaxing carriage ride through the country side, ending in a nice village. Then You get to introduce yourself to one of the leaders of the village guards, and then it is off to get quote, "A viking crewcut". But before you get your new do, in pops a dragon, causing you to flee through the towns buildings making sure everyone got out, and then down through the keeps basement to safety, making a new friend along the way.
Where as in F:NV, at least the way I played through, you wake up after getting your brain massaged by a bullet from a golden gun-which is bullshit because everyone knows when you plate your gun in gold it is immediately a one shot kill-. Then you get over your amnesia, go into town to meet one of the doc's friends, evidently people in the future give guns to those suffering major brain damage. You and the doc's friend go to clear out a few pest, afterwards you go back to town to say hi to someone and meet a real prick along the way. Turns out that prick and his prick friends want to kill someone in town, and you can either help that someone or kill him. If you help him, you have to go rallying support from the villagers to fight off the group of pricks. If not, you can kill him and be done with it. And obviously by this you can tell that I always took the goodie goodie option.
So yeah, overly long intros that equal cheese grater level irritation.