Well then I think it's more subjective then because I never really liked that idea of anyone becoming a mage or that magic is well received and most people use it. I like the idea of a world where magic is almost banned and so very few people are able to use it and many will hate you if they find out you can. Personally I would really like it if you can't start out to be a mage and you're forced to take other skills but later on in the main story or even a very intricate side quest you get the opportunity to not really become a mage but get the ability to use magic. But then when people see you use it many will react hostile towards you and you might be banned from certain places.GabeZhul said:To be fair, in most high magic settings like Skyrim, people throwing fireballs at you is pretty much an everyday occurrence. Hell, in TeS, anyone can be a mage with just a bit of training and most races get magical powers and spells as a racial trait. At that point a measly fireball flying at them is pretty much just Wednesday for most people of "dangerous professions", like bandits or adventurers and such.XSTALKERX said:In most RPGs they just lower the damage that the spell does but that takes away the "impact" of those spells. think back to skyrim when you used the flame spell on an enemy it did absolutely nothing to him. Your enemy would be on fire but and lose health, but he wouldn't react to it at all which is just so stupid. You then don't feel as a powerful arcane mage, your spells lacked that impact. And I can completely see why because if it did magic would be the most OP thing in the history of any game ever.
As for balancing magic not to be overpowered, well, who says magic shouldn't be overpowered? Magic, by definition, is bending the rules of the universe to your will. I always found the idea of somehow scaling someone with the ability to spray flames from his hands to a guy with a sword to be ridiculous.
The best I can think of in terms of "balance" would be to make magic Difficult but Awesome (courtesy of the TvTropes terms). In short, pretty much what old-school D&D did: Your warrior might be able to whip your mage's ass ten times out of ten on lower levels, but on level 20 the warrior becomes a joke compared to the mage. In other words, make the mage really hard to play early on. Little health, no defense, weak and/or situational spells and possibly having to do a lot of tedious and/or demeaning work for advancement... and then you finally get your first flamethrower spell, and all your hard work pays off in troves!
Also, the other possibility, something that most games don't really explore that much (outside of sandbox games like Prototype of Infamous): have your mage be an one man army from the very beginning, and weave that fact into the actual story. Have people be afraid of him, make people give him quests that would be suicide for anyone else, have lords and kings treat him with awe and fear and allow him to use his reputation of power as part of his dealings with the world. In other words, make him a big-time power player instead of the errand-boy that most games treat the protagonists as.
But that's just how I personally feel about magic
Precisely. Just like I said in one of my earlier posts. A combat system the looks and flows like Batman and Assassin's Creed, but plays like Dark Souls where you're responsible for every action.Danbo Jambo said:Dead on with Skyrim, impact is a key thing! And dead on regards the combination of melee moves too. Fighting a skilled fighter should feel that way, and defeating them would be very rewarding if done the way you suggest.