Games with the most immersive 1st person views.

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Brandon Yi

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Jun 5, 2013
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This may be hard to explain... please excuse me if I sound like a nut :)
Also, there may be a few threads like this in these forums but I didn't see any on the first few pages.

Anyway, I love the sense of immersion & player agency you get from full 1st person views in games (where you can see your own arms, torso, legs, feet). It really gives me a sense of locational awareness and boosts immersion quite a bit for me. Alternatively, I also really like context-specific first person animations (like the diving animation from FC3, but honestly, that's the only one I can think of)

However, when I think on it not many games have these features/animations. A few that come to mind are Thief, Mirror's edge, Metro(2033 and LL) and FC2/FC3. There's a moment in Metro: Last light where your vehicle breaks down, and in frustration your character, Artyom, lightly bangs on the car with his closed fist twice, lighter the second time. In that moment I felt completely in sync with Artyom, like "ahhhh god dammit now I have to walk".

Can you guys recommend any games that have a similar mechanic?

EDIT: Just remembered Arma/Dayz as well :)
 
Dec 14, 2009
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As far as I'm ware, Metroid Prime did a lot of new things, never before seen in an FPS before.

Stuff like the visor, condensation, water droplets, actually seeing Samus' eyes reflected in the visor under certaing lighting conditions.

All pretty innovative at the time, and really immersive.
 

AuronFtw

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Nov 29, 2010
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http://www.escapistmagazine.com/forums/read/9.822786-Immersive-first-person-games

thread from a week ago
 

yamy

Slayer of Hot Dogs
Aug 2, 2010
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For me it's FO3/F:NV/Skyrim with iHUD (Immersive HUD). What the mod does is that it completely disables the HUD, including the cross-hair unless you need it, such as when you're in combat or need to pick up something.

If you're a player that likes to walk around rather that fast travel then exploration becomes the central element of the game. With the mod it makes the world so much more immersive.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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yamy said:
For me it's FO3/F:NV/Skyrim with iHUD (Immersive HUD). What the mod does is that it completely disables the HUD, including the cross-hair unless you need it, such as when you're in combat or need to pick up something.

If you're a player that likes to walk around rather that fast travel then exploration becomes the central element of the game. With the mod it makes the world so much more immersive.
It's even better if you get "The Joys of Perspective" working, which adds the player's body to first person view.
 

Ed130 The Vanguard

(Insert witty quote here)
Sep 10, 2008
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yamy said:
For me it's FO3/F:NV/Skyrim with iHUD (Immersive HUD). What the mod does is that it completely disables the HUD, including the cross-hair unless you need it, such as when you're in combat or need to pick up something.

If you're a player that likes to walk around rather that fast travel then exploration becomes the central element of the game. With the mod it makes the world so much more immersive.
The Pipboy menu/map/inventory was one of the best features of of the newer Fallout series.

The Metro: Last Light gas-mask is also pretty good, the heavy breathing as well as the watch combined with the ability to clean muck off really draws you in.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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I do prefer when you can see your legs. You can tell you're not a floating camera with a gun.

I liked Dishonoured's way of doing it, just the sword on the right and the what the fuck ever (probably Blink) on the left was really cool. You have a fold away sword as well. That's just fucking badass.

They could have done more with the mask though. Everyone says how horrible it looks but you never actually SEE Corvo wearing it in-game. It's on the cover, pause menu and game over screen and you couldn't find an excuse to go third person at all? I even forgot that people didn't know that the Masked Assailant and Corvo were the same person because there's only a 5 second animation of you putting the mask on BEFORE the loading screen and intro of a level.

Y'know no kill/ghost runs I think would be easier than I first thought. Upgrade Blink ASAP, skip all side missions, and Blink all over the place. It's possibly the most overpowered shit I have ever seen in a single player FPS...
 

Xan Krieger

Completely insane
Feb 11, 2009
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I think Dead Island did a lot right and one thing that stands out is probably gonna sound minor but it's not. When you climb things in many games either you still have your gun out (you're essentially walking up the ladder) or you go into 3rd person. In Dead Island you actually put your weapon away and you can see your arms being used to climb. It sounds like a minor complaint of many games but in a game where you do a lot of climbing it makes a difference.
 

EightGaugeHippo

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Apr 6, 2010
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It's an older one, Star Wars Republic Commando. This games has a nice way of doing things.

Details like the entire hud being part of your helmet and visor rather than just floating on screen.
The start of each mission has you in a ship en route to your objective and then fast roping to the ground.
Having to hold down A to arm bombs or hack doors while being fired at can be quite intense.
Blood splatters from melee kills and rain on screen.

If you like immersion and star wars and have the means to play it, then you can't go wrong.
 

Gwen Utopia

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Jan 12, 2010
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A game I found pretty good immersive wise was Dark Messiah, you can see your own body like the legs and the arms gripping a sword or whatever. The way the controls and physics engine work also gives the enviroment a more tactile sense IMO.

It kinda handles like Dishonored (same developer) except maybe not as polished.

Also you can kick things.
 

BlumiereBleck

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Dec 11, 2008
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I've often been immersed into Red Orchestra 2: Heroes of Stalingrad. The panic of running out of ammo when the Ruskies charged, I love it.
 

shadow_Fox81

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Jul 29, 2011
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I really like condemned criminal origins, the way the view pitches and blinks with combat in a completely visceral manner. the game is probably the finest first person melee game and the only game to capture the bittier frantic and bloody fear of hand to hand combat, it turns every encounter into a harrowing brush with death.

it did a few others things as well the sparing weapons feel suitably awkward in our photographer protagonist hands and are as often a liability as an advantage and to check your ammo Ethan hawk pull the clip from the weapon to see how many shots he has.

good game.
 

viranimus

Thread killer
Nov 20, 2009
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wombat_of_war said:
from reports of people using the Oculus Rift its very disorientating in first person view to look down and not see your body
It might be... I can "kinda" see the logic behind that. However running triple wide, I know there was a brief period of hand/eye coordination adjustment, though never really felt disoriented personally from not seeing a body. Personally I have always preferred NOT to see a body in FFP. I know triple wide is far from the same but worst case it will end up the same as it would be a brief period of adjustment.

_______

On topic:

Honestly physical perspective does more for immersion than anything on software level. Triple wide is a massive leap forward in the experience.


Even Third person can be immersive when you are seeing things truly in triple wide.


Unfortunately without peripheral vision feedback and cues, and compressing any perspective into a single tunnel vision viewpoint is always going to be jarring. But when you do have that peripheral access just about ANY FPP game can be incredibly visually immersive. Ive enjoyed things like Dead Island, Witcher 2, The Old Republic, Gothic's, TES/Fallout, Strikesuit (when it actually goes into FPP) and more than I can name. If the game is good, and the hardware is available, the immersion will come naturally.
 

Gwen Utopia

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Jan 12, 2010
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BlumiereBleck said:
I've often been immersed into Red Orchestra 2: Heroes of Stalingrad. The panic of running out of ammo when the Ruskies charged, I love it.
That game is amazing in that regard. I love it when you're taking cover from an artillery barrage and the screen starts shaking and all you can hear is explosions. It's quite intense.
 

octafish

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Apr 23, 2010
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Capitano Segnaposto said:
Daystar Clarion said:
As far as I'm ware, Metroid Prime did a lot of new things, never before seen in an FPS before.

Stuff like the visor, condensation, water droplets, actually seeing Samus' eyes reflected in the visor under certaing lighting conditions.

All pretty innovative at the time, and really immersive.
I wonder. Is it at all possible to replicate the reflection inside a visor for a player that uses something like a Camera attached to their console? For example, a Webcam for PC, Playstation Eye, or Kinect. Hell, even for the Oculus Rift? I think it would be rather cool to see yourself reflected inside your own visor when playing a game like Destiny or some such when you create your own character.

OT: Most immersive FPS? I want to say Thief. Looking around corners, trying to crouch and escape/steal. So damn awesome.
It has been done. If you have a webcam enabled while playing Captain Forever you can have a dim reflection of yourself projected over the action. Of course it isn't a FPV game but it has been thought of and implemented before.
 

SouthernStar

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Jul 23, 2013
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Skyrim, Oblivion, Fallout 3, New Vegas, and fuck even morrowind if you can get past the graphics. The world is so huge and actually feels like its big because of no fast travel. Bethesda you cheeky bastards.